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I am looking at the Goliath Druid which limits our wildshape and AC to Megafauna and Dinosaurs.
Primal Bond (Ex): When a goliath druid forms a nature
bond, if she selects a cleric domain, she must selected from
the Animal, Destruction, or Strength domains, or the
Ferocity, Growth, or Rage subdomainsAPG.
If the goliath druid selects an animal companion, she
must select a dinosaur or megafauna.
If she has a dinosaur
or megafauna animal companion, she can target it with
enlarge person even though the companion isn’t of the
humanoid type.

Wild Shape (Su): Druids’ ability to wild shape into
a creature of the animal type allows a goliath druid to
assume only the form of a dinosaur or megafauna.

So far I can only find Megafauna in Bestiaries 3 or later. Is there a list that shows what animals in Bestiaries 1 and 2 are considered megafauna? Specifically I am wondering about the Roc, but would also like other options too.


In the Weapon's Master's Handbook there is the Performer's Surprise trait:

Performer's Surprise wrote:
You are practiced at the surprising combat tricks of Varisian wanderers. Against foes denied their Dexterity bonus to AC, you gain a +1 trait bonus on damage rolls with improvised weapons, exotic weapons, and thrown weapons.

Since you can use telekinetic blast to throw objects 2 ways (1-using blast damage not item; 2-using item damage but object takes damage too)

Telekinetic Blast wrote:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

I was wondering if this trait would work with either situation or possibly with both?


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According to the Fiendish Darkness feat in Blood of Fiends:

Fiendish Darkness
You can use your darkness spell-like ability more often.
Prerequisites: Darkness spell-like ability, tiefling.
Benefit: You can use darkness three times per day as a
spell-like ability.
Normal: You can use darkness once a day as a spell-like ability.

However, I am building a Rakshasa Heritage Tiefling with the spell-like ability to use Detect Thoughts instead of Darkness once a day. Is there any precedence for using this feat to grant Heritage SLA's 3/day also?