| SwiftStriker |
I really like the detail of the custom class. I don't think you need to add a knowledge for gathering material because I feel that would be decent enough as part of a survival check, similar to the track skill for a ranger but make it more tuned for gathering the material itself. If you do keep the knowledge or decide on using my suggestion or just decide something else I don't like calling it a harvesting skill as that seems like some kind of farm work.
I like the idea of getting weapons from other planes and have them get special features depending on the plane taken from but I feel like that would be better for a different class as well. I feel like it took away from the fact that you have a character class that is all about gathering material and crafting armor and weapons from what they specialize in. I would like to see it as an alternate class feature maybe something that deals with planar crafting where you can get materials from other planes based off your character level and later be able to summon weapons from different planes also based off level. I like the thought of gaining this ability at level 2 and every 4 levels there after. Each time you can choose a different plane from a set list up to 5 planes at level 18. looking forward to more progress and again I can't wait to see what you do next.