| SweetBro |
Looks incredibly disappointing. It seems like only a few are at all practical and require a decent chunk of investment.
Like the only that's worth the single feat is Barb for martials and I guess alchemist. Ranger seems moot since you don't get the Hunter Edge abilities.
You can make an argument for a two feat investment for any class that gives you a focus option. Especially if your base class has a way of increasing your focus pool.
But like for most spellcasting effects progressions, it doesn't seem worth it. Unless I misunderstood the text, you only at most get 1 spell-slot per spell level. There seem to be few spells that beneficial for a non-caster to have, which are all seemingly pretty low level. Like practically speaking what outside of Shield/Rando-damage-cantrip and True Strike would a non-caster pickup? It feels like you would only do this if you really hate your level 2/4 class feat options, which is honestly an entirely different issue, to begin with.
And honestly, I can't really justify going past three feats unless you're picking up an 15th level ability because you for some reason hate all your options from your base class.
Multiclass Archetypes are like the La Croix of multiclassing. At some point, they were in a building where someone on a different floor made a multiclass system.
I was hoping something akin to the Hybrid Class system that was introduced in 4E. For all the issues people had with that game, I still think it was one of the best mechanical implementations of multiclassing, and 2E's featification of everything would have worked wonders under a system like that.