Full Name |
Sutoku |
Race |
Tengu |
Classes/Levels |
Inquisitor 7, HP= 43/45 / AC21, Touch 13, FF 18 / Fort +7, Reflex +7, Will +9 +2 trait bonus vs. charm and compulson / Perception +14/ |
Gender |
Male |
Size |
M |
Age |
18 |
Special Abilities |
Tengu |
Alignment |
CG |
Deity |
Valani |
Languages |
Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Hwan, Orc, Sylvan, Tengu |
Strength |
20 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
7 |
About Sutoku
Sutoku
Male Tengu Inquisitor 7 (Preacher)
CG Medium Humanoid (tengu)
Init +5; Senses low-light vision; Perception +14
Aura enlarge (5/day)
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Defense
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AC 21, touch 13, flat-footed 18 (+8 armor, +3 Dex)
hp 45 (7d8+7); judgement of sacred healing 3
Fort +7, Ref +7, Will +9; +2 trait bonus vs. charm and compulson
Defensive Abilities judgement of sacred protection +2; DR judgement of sacred resiliency 2: magic; Resist judgement of sacred purity +2, judgement of sacred resistance 6 (fire)
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +6 (1d4+5/x2) and
+1 Nodachi +12 (1d10+8/18-20/x2) and
Bite (Tengu) +5 (1d3+2/x2) and
Masterwork Cold Iron Katana +11 (1d8+5/18-20/x2) and Masterwork Silver Wakizashi +11 (1d6+4/18-20/x2)
Ranged Masterwork Composite longbow (Str +4) +9 (1d8+4/x3)
Special Attacks greater bane (+2 / 4d6) (12 rounds/day),
judgement of sacred destruction +3,
judgement of sacred justice +2,
judgement of sacred piercing +3,
judgement of sacred smiting (magic)
Spell-Like Abilities Detect Alignment (At will),
Discern Lies (7 rounds/day)
Inquisitor Spells Known (CL 7):
3 (1/day) Invisibility Purge, Keen Edge
2 (4/day) Resist Energy, Cure Moderate Wounds, Invisibility, Flames of the Faithful (DC 14)
1 (5/day) Expeditious Retreat, Cure Light Wounds, Ear-Piercing Scream (DC 13), Litany of Sloth, Litany of Weakness
0 (at will) Acid Splash, Stabilize, Detect Magic, Guidance, Light, Sift
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Statistics
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Str 20, Dex 16, Con 10, Int 12, Wis 14, Cha 7
Base Atk +5; CMB +10; CMD 23
Feats Furious Focus, Paired Opportunists, Power Attack -2/+4, Swap Places, Tengu Wings (1/day), Weapon Focus (Nodachi)
Traits Acupuncturist, Birthmark
Skills Acrobatics +2, Bluff +2, Climb +8, Diplomacy +2, Disguise +2, Escape Artist +2, Fly +5, Heal +8 (+9 circumstance to treat wounds or deadly wounds), Intimidate +5, Knowledge (arcana) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (dungeoneering) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (nature) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (planes) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (religion) +5 (+7 to identify the abilities and weaknesses of creatures), Linguistics +11, Perception +14, Profession (herbalist) +6, Ride +6, Sense Motive +13, Spellcraft +7, Stealth +13, Survival +10 (+13 to track), Swim +8;
Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth, monster lore
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Elven, Goblin, Hon-La, Hwan, Infernal, Orc, Sylvan, Tengu, Undercommon
SQ bramble armor (7 rounds/day),
determination (1/day), domains (growth),
judgement (3/day),
teamwork feat (change 2/day),
track
Combat Gear Brooch of shielding (101 uses), Scroll of Hide from Undead, Hide from Undead, Wand of Bless, Wand of Cure Light Wounds, Wand of Protection from Evil, Wand of Shield of Faith, Acid (3), Alchemist's fire (3), Healer's kit, Thistle arrows (6); Other Gear +2 Mithral Breastplate, Masterwork Heavy wooden shield, +1 Nodachi, Arrow, iron-tipped distance (20), Blunt arrows (20), Masterwork Cold Iron Katana, Masterwork Composite longbow (Str +4), Masterwork Silver Wakizashi, Smoke arrows (4), Thistle arrows (6), Whistling arrow (20), Bane baldric, Belt of giant strength +2, Cloak of resistance +2, Gloves of reconnaissance (10 rounds/day), Handy haversack (41 @ 117.9 lbs), Ioun stone (clear spindle), Belt pouch (1 @ 0 lbs), Flint and steel, Grappling hook, Rope, Sack (empty), Surgeon's tools, Trail rations (3), Weapon cord, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 0 lbs), 434 GP, 7 SP, 4 CP
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Special Abilities
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Acupuncturist +2 trait bonus to Fortitude saves vs poison.
Birthmark +2 save vs. charm & compulsion
Bramble Armor (7 rounds/day) (Su) Foes striking you take 1d6+3 damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (1/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack. Discern Lies (7 rounds/day) (Sp) Discern Lies at will
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Gloves of reconnaissance (10 rounds/day) Can see and hear though up to 15 ft of solid materials.
Greater Bane (+2 / 4d6) (12 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Inquisitor Domain (Growth) Associated Domain: Plant
Ioun stone (clear spindle) Sustains bearer without food or water.
Judgement (3/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +3 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 3 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 6 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Paired Opportunists +4 to hit for AoOs if you and an ally with this feat both threaten the target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scroll of Hide from Undead, Hide from Undead Add this item to create a scroll with spells on it.
Swap Places You can trade places with an ally with this feat during your movement.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Tengu Wings (1/day) Grow wings granting you a fly speed of 30 ft. (average maneuverability).
Track +3 Add the listed bonus to survival checks made to track.
Weapon cord Attached weapon can be recovered as a swift action.