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MrCharisma wrote:

It's treated as 3 attacks.

In order for a PC/NPC/Monster/whatever to make more than one attack they have to take a Full-Round-Action. This means that they do not get a move action or standard action. So if your monster wants to make all 3 attacks it can't move (except for a 5-foot-step).

There are exceptions to this rule, but they are very clearly spelled out.

Very helpful, thank you very much


CBDunkerson wrote:
If the Ettercap DOES move then it can still use a standard action to attack... but it only gets one attack. Most likely it would choose the bite.

That clears it up very well, thank you!


VoodistMonk wrote:

On its turn, it gets three attacks (bite/claw/claw), each at a +5 bonus to hit.

Awesome, thank you!

So does that mean that it's all treated as 1 attack or is it 3?
And that would mean it also gets it's move action as well right?

It's treated differently from say an npc wielding two weapons right?


Hello, I'm a total newbie to dm'ing and i'm still trying to get a grasp on the rules (specifically for combat)

I wanted to try an encounter with an ettercap

The melee section says: bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2)

How exactly does the attack of this creature work?
The bite and claws are two separate attacks, but it says 2 claws. Does that get treated as 2 separate attacks or just 1? And if it is 2 attacks are there penalties or anything like that to take into account?
I know there's some sort of penalty for using two weapons as a pc but i wasn't sure if it was different for creatures or more specifically natural weapons