Thorkull wrote:
Just put a pause on your current game and run a temporary module for the other players. Use it as a good time to try something new.
It all depends on the situation Generally, classes that know many spells but must prepare spells are ultimately more effective in the end. The more diverse spell selection allows for more versatile spell preperation to adapt to situations. Spontaneous casters eventually get screwed in the end, always.
Also, most ridiculous class combo possible is anything involving bard imo
pipedreamsam wrote:
Honestly it's all balanced in terms of *weapons*, manufactured that is. The big imbalance issue comes in with natural attacks being chained with: Improved Natural Attack and Vital Striking.It's even worse if the character using these is a Monk. Honestly (manufactured) weapons do need to be more powerful than unarmed strikes and other forms of natural attacks but in my opinion, the weapons do not need an increase in power. It's the natural attacks that need a nerf. It would help alot if Vital Strike was defined as (only works with manufactured weapons and never with monk unarmed striking) |
