Sunwarrior's page

8 posts. Alias of MK86.


RSS


Pappy wrote:

You have been given great advice of a mechanics nature. I would go with what has been already mentioned.

My suggestion to you is more in the "theatre of the mind" department. Your big bad is going to be a challenge, but without some description, he risks being just a dry stat-block.

Decide on a first impression for the bloodrager. Greasy black hair, or a mangled ear, or a bulbous nose, or missing teeth for example. Then decide on a mannerism for the NPC. He blinks a lot, gesticulates wildly, licks his lips or some other action that you can adopt when you speak as the NPC without being a professional actor. Just one first impression and one mannerism and the NPC is suddenly more than just numbers.

Speaking is a free action, make sure to use it. You don't have to monologue for minutes on end (that will just slow combat to a crawl and annoy your players), just a few words or gestures and you will find players suddenly want to role play out their character's response! Get the players use to interaction and you will be very glad that you did when they meet that NPC that you really don't want them to murder on sight.

Then come up with a list of random names, first impressions and mannerisms that you can use if required. You are wise to keep such a list handy in the event that the players decide they want to talk before they hack and slash. Then when you use one of the names with a first impression and mannerism, jot it down somewhere so that you can refer to it later.

The numbers are important and Nearyn has covered that well. Adding some flavour description to the numbers will facilitate engagement and immersion in the fantasy world your group is creating.

Oh i worked on that as well! In the dungeon the PC's will find multiple caved in walls and remnants of old sacrificing rituals. The cultists are somewhat driven mad and laugh like a maniac. Their skin is very bleak and their lips full of bloody crusts. The sergeants so to speak are bald and full of tattoos, scars and robed. They also have black paint across their eyes and will look at the PC's like they are tearing down your soul.

The PC's will find the bloodrager speaking to a demonic Minotaur like statue. He is actually talking to Baphomet who is giving him orders to sacrifice more souls. ( The goal of Baphomet is to enter the mortal realms to lay waste to it) Once the PC's enter the sacrificial chamber he will face the statue and have his back faced towards the PC's. I will describe that they see a bare chested man covered with tattoos and scars including red warpaint. He has a bald head and pale skin. He will say ''we've been waiting for you'' Then he turns around with a demonic like grin, bloodlust in his bloodshot eyes. He will then eye every PC, take out his weapon, licks the blade, and point it towards the PC's. The demonic voice of Baphomet will command him '' Deal with them'' and then he charges like a rabid animal, laughing like a maniac. During the fight he will roar and laugh like a maniac


I wish they wrote it like this in the rulebooks :P This is soooo much clearer!
I am going to give it a try tomorrow :)

Many many thanks!

@Nargemn, thanks! Ill take a look at it! :)


Looks good! He looks realy strong :P

Now i looked in the core rulebookbook to try again. I still do not get how to completely create one myself.. Its like the rules bring me so far as almost at the point of understanding.. but not realy there :P

The points i am still missing are,

How to determine CR or difficulty of the fight, like, what NPC lvl do you use for the average PC lvl. Lets say this bloodrager, i have a average class lvl of 2. How do i know what lvl or abilities or whatever i give him? I tried to find this XP budget you talked about but cant find anything about that. Do i need to consult more than the core rulebook?

Is there a handy generator somewhere to dumb things down enoguh for me?

Anyways, thanks for the effort! Bloodrager looks cool :)


Oh sweet! a quick reply! :) Thanks Nearyn !

Well i have drawn my own dungeon, at the entrance i want them to fight 2 very weakling cultists which probably wont even harm them.
With this i want them to become overconfident to build up the giant Slap ill be giving them later ;P

Halfway through the dungeon i would like them to fight of a bit more cultists with a relatively strong cultist leader so they start expending their spells a bit.

And then, at the end i would like for them to face a quite challenging Infernal Bloodrager. He is obiously the leader of the demon worshipping Cult.

I think they would be able to pull it off. One of the players has been in the GM seat multiple times and has a very high IQ.. so he will think of something and WILL be prepared. That is just how he is. One of them is experienced in Pathfinder & D&D (5 AP's so far). the 2 others have the experience of 1 adventure path we will finish soon. So..challenging, but not so challenging that the 2 relatively new players will feel outmatched.


Hi there!,

So, ill be running a small campaign to try out being a GM. This will be a small self written campaign.

At the end i want my friends to face a Infernal Bloodrager at a Demonic summoning ritual.

What i am asking of you, how do i build such a character? Cause, i dont think a lvl 2 Bloodrager will be much of a match against 4 lvl 2 PC's

Do i make it lvl 8? Or higher? Or do i need to do something entirely different? With random animal encounters i am good. I Know how to adjust the CR to their lvls. I think.. ( Book says total PC lvl, devided by number of PC's plus 1?)

Can you guys help me out a bit? I am lost in all the rules and texts..


All very good advice. Thanks people :) I might just go reach ;P
The thing is. I realy like Sarenrae/Iomedae

Now..

I have finished my background story. The GM and friends realy liked it :)

I have decided to go human. We start with a 20 PB, not 15 as rumoured.

I am thinking

Str 12 Need to do some physical damage sometimes.
Dex 12 Dunno why realy. But felt like taking points into this
Con 12 Need to be able to take some blows no?
Int 12 The +1 on skills i need
Wis 15 High for spells and spell bonus
Cha 14 For channels

Quite balanced as i dont feel that confident dropping a stat below 10. But any advice with a good argument as to why take an other build will be taken with gratitude :)

Im still stuck between Glory, Good and sun domains. I dont feel like dropping Good (because of the domain spells) but Glory and Sun work very well with channeling and against most undead and have some nice domain spells.

Even though my character's background is highly anti-undead focussed i do want some use besides swinging my weapon and healing when we encounter something that aint undead.

Also i am stuck with my second feat and 2nd trait.

I want to take Iron will. +2 will save. I realy expect to be needing this in this AP.

For the trait im thinking Chance savior AP trait. +2 initiative or Teachers pet +2 to a knowledge skill and make it a class skill.

Any advice on this? Am i working towards something goodish here?

Super Powerplay wont be tolerated as the GM will up the difficulty of encounters when we start to do this :P


Hmmk,
thanks so far.

I also forgot to say that this will be my second AP. I do not have that much PF experience.

What i generaly just want to do is be where needed.
So yeah support role. My choices are not definitive yet. I still have about a month or 2 or so.

Now i do think Glory/Sun might still be good domains for this AP even if there might not be as much undead. Or am i in the wrong here?

If you were to partake in this adventure as a cleric. What would you take and why?

Im sure there will be a lot of evil creatures on this AP.
So yeah, there are just way to much options now :P


Hi people.

So i have some minor experience with a cleric.

After quite some time we decided to start a new campaign with our group.

Now from what i heard we will most likely be doing Carrion Crown.

So far the chosen classes are all DPS classes like Rogue and Sorceress. One guy will most likely go Paladin to hold off the big hitters.

Now what i was thinking is going Half elf/Human Cleric so i can function as general support. Take some hits for our fragile spellcasters, offtank where needed and sling some healing spells were needed. I just love that role.

We will be starting with 15 AB scores i believe.

So what i was thinking.

God Sarenrae Glory/Sun domains. That way (in my head) i can kick some serious a.. with my channels, heal and protect my teammates and be a bane to the undead creatures there.

Now. From the small amount of research i have done i saw that Iomedae might be the better choice. Even though these domains can be chosen with Sarenrae. But my choices might be better protected by going Neutral Good instead of Lawful good as my personality might let some shady actions slide for the greater good.

As for the traits i get to choose i was thinking the +2 against fear rolls campaign trait (we must choose a campaign trait) and one from the books. But there are so many that i cant choose.

As for the feat (or maybe 2 feats in case of human)
Toughness
Or a channel feat, dunno which yet, selective maybe?

Now with this in mind. Any advice for me? Small spoilers are ok, but please no big spoilers :P