Osirionologist

:Sunset:'s page

13 posts. Alias of Sunset.


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Leveled up to nine.

If the re-shaped familiar is okay then the character has one 50 shot 2D4 'pistol' (30' range) and one 14 shot 9D6 pistol (25' range). :)

*Interestingly.. the 50 shot pistol might till be able to talk back...?

Not counting bullets.. which will add another 6 powder driven +3 bullets and maybe a +4 shot.

Reworking gear is going to be... slow...

*Looks back through thread for how much shine people have to play with...*


*Tips hat as introduction*

Here's a 6th lvl Gun mage for people's perusal.

The plan was for the character to take a clock-work familiar at the right level and shape the thing into a 'magic gun' at about 8th lvl, maybe 9th.

Quick character hook:

The story of Sunset


*Tips hat*

Thank'e fer tha' look see.

*Wanders off towards some other distant horizon*


Good luck t' all.


Roleplay @ 'The Leftovers' :
Sunset pours herself a generous amount of liquor... thence resumes watching the events.

"Seen plays with more dialogue an' better drama than this..." She sighs, but can do naught but be resigned and watch.


Roleplay @ 'The Leftovers' :
As the accusations and claims fly back and forth. As the possible nature of the altercation rises to the light of day. Sunset now frowns and turns to lean on the bar. Seeing her glass is empty and the taverner is other wise engaged, she looks for the bottle she'd been served out of, the better to keep her spirits filled.

"Din't wind up all this way t' be fallen' in't messes like this..." She mumbles grumpily to herself.


Roleplay @ 'The Leftovers' :
Seeing things in hand Sunset simply steps off the bar and drops to the floor to resume her casual lean against its counter top. She looks about for her drink...


Roleplay @ 'The Leftovers'.:
When the knights slam open the door to the tavern at the sound of her shot's report, Sunset's features offer a slight smile. From her high vantage point she watches the actions of the brawlers, though her gaze is more focused on the Lady and the fallen Karil.


Roleplay @ 'The Leftovers'.:
The loud noise instantly has Sunset on edge and defensive. Her right hand dropping to her hip even as her eyes snap towards the sound.

Initiative Roll:1d20 + 3 ⇒ (8) + 3 = 11

As the scene and events unfold she puts names to faces and tries to sort out the events that are happening.

Knowledge Local:1d20 + 6 ⇒ (17) + 6 = 23

Perception:1d20 + 6 ⇒ (6) + 6 = 12

Though the 'High falutin' types remain a mystery to her, the actions of those involved do not. As the brawl begins to spread and the fallen disappear beneath the flailing legs and feet of the more rough and ready patrons Sunset quickly attempts to climb a nearby bar stool and stands upon the bar-top.

Acrobatics:1d20 + 3 ⇒ (14) + 3 = 17

Drawing the item at her hip she simply points it at the roof over head (Aiming for either a large cross-beam support or other heavy structural item)

*BLAM!*

Intimidate:1d20 + 8 ⇒ (4) + 8 = 12 (Plus any bonuses for her 'Boom' sticks' noise)

"ALL RIGHT! Listen UP! What we have here... is a failure to communicate!" She glares at those below,

"I am here t' relax an' spend shine. Now, I dun't know whut t'is a t'ween poor Mr Karil layin' there," She waves with her free hand even as her right hand slowly begins to lower from the roof and down towards the crowd, "An' the right Miss standin' over there." And she indicates the Lady in the corner still with her free hand.

"But, seems t'me? A feller should be allowed t' finish their defense. Lest others use such things to their advantage"

Sadly, I don't think my bang was big enough. :(


Okay, gear's bought. Character page is probably finished. Wishing every one all the very best.


My schedule, while busier in Christmas, is kind of rolling through independent of the season. I am glad what I've managed to do so far has met with approval. *Bows* May every one be well, looking forwards to enjoying every one's company. As for the DM's decision? I have no ideas on offer, I'm afraid.

Roleplay @ 'The Leftovers'.:
Sunset continues to lean against the bar. When the other Half-elf lass breaks out in laughter, Sunset but shifts her gaze, perhaps raises an eyebrow.

When the woman approaches and comments (With a smile?) Sunset but slowly turns her head and looks back at the lass with half lidded eyes for a moment.

Making a decision Sunset turns slightly, whether the better to keep her right hand free.. Or to better engage in direct conversation, she indicates to the Tavener to bring up another glass and indicates that there's coin for the pair to drink.

"Not a comment I be gettin' a lot of, must admit." Sunset offers to raise a glass with the other woman.

"While I'll admit ta been called a lot o' things, Sunset is a name I be answerin' to." She nods in greeting even as she throws back her shot of liqueur.


Rolplay @ 'The Leftovers' :
Having taken off her hat and placed it on the bar beside her, the now revealed Half-Elf continues to watch the Goblin and those around... Him... (?).

At Maldion's toast to Serenrae Sunset nods in agreement/approval before raising her glass along with every one else and thence knocking back her shot of liqueur.

When the Elven lass plays her music Sunset watches and listens, little emotion showing upon her features.

At Garri's comments about life, Sunset snorts slightly, though a laugh or disdain is hard to tell which of.

"Aimin' t' be good? That's a fine affair. But th' wide world? It'll show you a might many more options. Fair enough just t' keep aimin' straight." She nods to the Taverner, indicating her now empty glass, thence awaits it return to being full. All the while her right hand hangs easy resting by her right hip and the weapon nestled there.

Night shift finished. Vets trip inconclusive and a second trip book in tomorrow.

Information now on Avatar's page. Some fleshing out and spending of shine still to do.

Sunset's first story. Just imagine it's some where in the hills/mountains of Alkenstar. ;) Hunter's hunted


To the DM:
Hello.

So.. basically 'Spell slinger' has all of one level of stuff. Boo!

So, after 1st level I'd be leveling as a Sorcerer. Besides, they are the boom stick. :D

It's from Sorcerer blood line (I think) that the character gains 'Arcane bond'. And thence at 7th? 8th level? the character can take a Clock work familiar. So.. since there's a familiar that swallows wands and shoots magic rays, i thought....

So, by taking 'Reach spell' all the sorcerer 'Shocking grasp' spells gain a range of 30'. Then take the meta magic feat that levels spells to the caster level keeps the Shocking grasp useful up till tenth level.

So, two traits needed.

1) Magical lineage (Which I don't think you'll have a problem with)

and

2) Wayang Spell Hunter.

They are both in the Paizo guide and they are both in HeroLab (Which is where I'll be doing most of my character crafting.

So, if your game goes beyond just this one play through? I think Sunset will remain combat effective... maybe.

Will be able to do more work up on the morrow... After recovering from night shift and taking a kitten to the vets.

Rolplay @ 'The Leftovers':
The tavern's door swings open and a figure stands momentarily in the space. Their gaze obscured by the low rim of their wide hat. From the slight turn of the head it seems they are surveying the room and its clientele.

Brushing the great-coat's length from their hip they saunter casually into the room, straight towards the bar and person(Being) set behind it. The woman's coat and leathers still showing signs of their travels, even as their only seeming weapon (Note* There might be a short sword for back up, not sure) rides upon a wide belt about their waist.

With a quiet word and the sliding of coins beneath a gloved hand the woman thence turns, leaning against the bar top, again to watch the room while the Tavener gets bottle and glass ready.

The story of Sunset