Trinia Sabor

.Sunny.'s page

781 posts. Alias of Sunset.


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HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Nods*

Sunny's actions, out of site behind/around the door:
Sunny attempts to slip through the gap in the door... or wait till the x-bow guy opens the door further and then simply 'bump' the stock of the weapon up, spoiling their aim.

Stealth:1d20 + 10 ⇒ (17) + 10 = 27(Plus what ever for being invisible)

Should such physical contact cause her to become visible?

Att Roll 1 Wooshoo dart:1d20 + 7 ⇒ (10) + 7 = 17(Against their flat footed AC)

Att Roll 2 Wooshoo dart:1d20 + 7 ⇒ (13) + 7 = 20(Against their flat footed AC)

Att Roll 3 Fist:1d20 + 7 ⇒ (9) + 7 = 16(Against their flat footed AC. Gained by 'Ki' point)

Dam Roll 1:2d3 ⇒ (2, 3) = 5(Plus 1d4 ⇒ 4 BLEED)

Dam Roll 2:2d3 ⇒ (1, 1) = 2(Plus 1d4 ⇒ 4 BLEED)

Dam Roll 3:1d6 + 2 ⇒ (4) + 2 = 6

Note* With 'Splintering weapon' Sunny's Wooshoo dart automatically break, crating both criticals as well as bleed effects. Of the two bleed rolls, the higher takes effect.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry, lots of shifts at the moment. :(

:Question for the DM?:

If Suny kicks the door... and it happens to fly into the face of the guy with the x-bow... Is Suny commuting an attack? I'm am kind of guessing so, since it's a 'violent' action... still....


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Still not being see-able Sunny simply skips up the stairs (Quiet, like) and looks at the pair that have presented themselves.

Stealth:1d20 + 10 ⇒ (9) + 10 = 19(+what ever for being invisible)

Even leaning around/past them to try and get a view into the rooms beyond them.

Perception:1d20 + 8 ⇒ (20) + 8 = 28

(^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Will Save:1d20 + 0 ⇒ (16) + 0 = 16

Perception:1d20 + 3 ⇒ (10) + 3 = 13

Sunny skips into the space again and looks around for the people she saw here last time...

At Arcthyl and Anumil's reply she nods and scampers over to said stairs and begins to pad up towards the second floor. Looking out for things that might inconvenience her friends.

Perception:1d20 + 3 ⇒ (3) + 3 = 6 (Checking for traps and stuffs)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry for not replying. Changed work shifts and work knocking me around. Will get back aboard as soon as possible.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Helloooo ? Sorry fer not postin'. :(

Am hopin' every one be all okeys?

Um.. so, Sunny's plan is to try an' get on'a critters back, like.

Which way is it comin' an' whut sort'a acrobatics check might Sunny be needin'?

Much cheers an' bestest wishes ta' every one! (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Ah! Really sorry! It appears my reply to the DM's post got et. :(

For the DM:
See the two fellows 'Going under' and with the lead fellow wandering off Sunny quickly scampers back to her friends to fill them in on all the goings on.

Stealth:1d20 + 10 ⇒ (19) + 10 = 29

Acrobatics:1d20 + 7 ⇒ (17) + 7 = 24

Climb:1d20 + 7 ⇒ (14) + 7 = 21

Perception:1d20 + 8 ⇒ (17) + 8 = 25

"C"mon! They went this a'way" Sunny tugs on some one's sleeve.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Blargh! That puts Sunny way out of position! Dang. Does the DM think Sunny can make a 20' jump, even with a run off? Is the next question...


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Suny involuntarily ducks as the hug beast swoops over head.

"Sooo fast..!"" She exclaims, then still blinking the swirled snow from her eyes from the gusts of snow blown up by the drakes wings, she quickly climbs the side of the building she's run towards.

Climb:1d20 + 7 ⇒ (6) + 7 = 13

Acrobatics:1d20 + 7 ⇒ (3) + 7 = 10

Stealth:1d20 + 10 ⇒ (17) + 10 = 27

She crouches on the roof and waits for the wyvern to circle back.

Perception:1d20 + 8 ⇒ (19) + 8 = 27

Ta' be movin' tha' counter ta' 'K-7', please. Lyin' low (Or kneelin', or squatin') Usin' tha' buildin's chinmy etc for cover.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Quickly shucking out of her bundled layers of gear Sunny takes little more than a few moments to watch the great creature swoop and bank and turn. As the last large bulk of cloth sloughs away Sunny simply turns and runs.

Full move to try and get to 'J-7'

Perception:1d20 + 3 ⇒ (4) + 3 = 7


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

(O_o)

"Oh... nertz..."

Suny begins to fumble about with the layers of furs, cloth, leather and other things wrapped about her self.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny shrugs. :(


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Perception:1d20 + 3 ⇒ (11) + 3 = 14

Suny stays close to her friends who seem to have a better understanding of the way things work in this strange, white land.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny gives a muffled 'Eeek!' at the first vision. Though as the scene plays out she quickly acclimatizes to the images.

She continues to walk towards the huddled masses.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Well.. they did come out of the place Sunny invisibly pointed too...um...


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

perception:1d20 + 3 ⇒ (19) + 3 = 22


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny waddles up in what ever things people have wrapped her in.

"Mph Mphp-ph Mph-muph Phfff-MPH." Emanates from under the thick scarves and woolen wrappinga.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Hoping her friends note the fellows leaving the place to which she (Invisibly) pointed to/out Sunny continues to scamper on her way.

Continuing with the trailing

Stealth:1d20 + 10 ⇒ (20) + 10 = 30(Plus bonus for being all not see-able an' stuffs)

Acrobatics:1d20 + 7 ⇒ (14) + 7 = 21

Climb:1d20 + 7 ⇒ (16) + 7 = 23

Perception:1d20 + 8 ⇒ (20) + 8 = 28(To look at things and stuffs as she's sneakin' about)

(O_o) Is like all amazed at how agile and' sneaky she is bein'.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Will Save:1d20 + 0 - 2 ⇒ (5) + 0 - 2 = 3

"Ah!" Suny gasps aloud in surprise, before turning and quickly scampering back to her friends...

... Once back with Arcthyl and Anumil she bounces up and down excitedly,

"Over there!" She points invisibly, "In'a place over there is peoples whut's talkin' all funny like an' talkin' abut eatin' pixies an' stuffs like whut t'is we's tryin' ta' find!" She tells them urgently and enthusiastically even as she skips about for a few more moments before exclaiming more and scampering off... so her voice fades back towards the buildings,

"There's a feller leavin' by a back way. Am gon'a try an' follow him ta' where t'is he be goin'!"

So... running nack to the building and trying to quickly find a way to pretty much climb said building to get a look down into the back spaces.

Acrobatics:1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19

Climb:1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Will Save:1d20 + 0 ⇒ (3) + 0 = 3

Shuddering a little Sunny proceeds to looks for the clues she and her friends so desperately need.

Stealth:1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

Perception:1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14

Sunny edges a little bit... closer...


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Perception:1d20 + 3 ⇒ (12) + 3 = 15

Suny happily skips over to the building.. possibly unaware that she's less than perceptible...


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny wanders about the stalls and shops peering into them with unabashed curiosity.

Perception:1d20 + 3 ⇒ (10) + 3 = 13

At Anumils' comment her curiosity is peeked and she skips towards the buildings in question.

(^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry, rilly busy with Real Life atm. :( Am hopin' Sunny has enough shine that she in't goin' ta' inconvenience peoples in tha' cold?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Looks at Anumil seeming quite amazed, "Nuh-uh." She shakes her blond mop.

"On'a home islands... we jus' get storms at certain time of tha' year, like..." She blinks and looks around at her friends,

"Is why I come out ta' see tha' world. I bin hearin' all'a these stories about things an' places. I wan'a see 'em." She grins enthusiastically.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny looks about blankly as people talk about things she really doesn't understand.

"Whut's it be meanin' 'Cold weather'? Is like a rilly bad storm, right?"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny bounces over and hugs her friend Corum,

"Aye! Magic is all'a ways bein' tha' bestest answer!" She encourages him, "Is jus', different peoples got's different magic, is all." (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny awakens to the bad news and frowns. She, of course, bounces forwards brightly in offer to help. (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Interwebz still suuucks. This post to aaagggeeess to go through. :(

Now with the group 'settled' down in a relaxing establishment Sunny spends her time wandering around the city, often disappearing for days and nights on end.

Though she does always return 'home' most often it's not wearing the same shirt she left in. Though she obviously understands some aspect of 'fashion' since she does tend to actually wear such now as she scampers about the city.

At Arcthyl's question, even as she skips over to the balcony/window sill to wring out her shirt.

"I were lookin' in'a ship an' I found stuffs." She explains. "There wus boxes an' boxes an' boxes an'... well, lots'a boxes an' they had lots'a stuff in 'em." She nods energetically.

"An' tha' stuff had writin' on it." She breams brightly at her friends.

"I bin practicin' me learnin' of tha' squiggles an' there wus names on tha' stufs," She begins to count off on her tanned fingers, " Names like 'Ivory Antiquities, Gael-Mato Enterpises, Ika-Tow-y Gemcutters and Jewelers, Morrel-Son and Sons Oddities and Finery'..." Sunny counts off the words she remembers reading. As she comes to the end of the list she frowns.

"Though... them peoples? I dun't think they liked me lookin' all about. They got all shouty an' grabby an' stuffs." She chews thoughtfully on her lip for a moment."I dun't think they followed me home...." She spins about and glances out the window.

Perception":1d20 + 3 ⇒ (14) + 3 = 17

"Least ways.. I dun't think they did..."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry, interwebz still wonky. :(

Quick Sunny stuff:

Stealth:1d20 + 10 ⇒ (6) + 10 = 16
Perception:1d20 + 3 ⇒ (8) + 3 = 11
Climb:1d20 + 7 ⇒ (15) + 7 = 22
Acrobatics:1d20 + 7 ⇒ (15) + 7 = 22
Knowledge local:1d20 + 4 ⇒ (10) + 4 = 14
Disable Device:1d20 + 9 ⇒ (10) + 9 = 19
Profession sailor:1d20 + 5 ⇒ (11) + 5 = 16(For getting info at the docks (port city... most stolen goods come through the docks.)
Profession Carpenter:1d20 + 5 ⇒ (20) + 5 = 25

Plus spreading some of the shine around to help people be friendly and talkative and maybe a little bit tipsy. 500 Gp or so? (^_^)

Lookin' forwards ta' DM's reply. :)

Wishin' every one all'a very bestest! (^_^)

Am really glad i have week end off to chase up my telephone service provider. (>_>)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Interwebz still bein' wonky. :(

Some questions:

Could you please, master Dm, review my Suny's and try and work out which Suny should be in this game? Not sure if you can peruse all my avatars and I am sorry for the extra work load. *Hugz*

How much money might the character's have? I am also not sure if I've asked this before.

I had the idea that Suny simply skips around and uses her Ninja skillz to seek out information. However, on reviewing the character that i think is 'Your' Suny she doesn't have the easy skills to do that during day light hours. If this is the right Suny she'll be climbing walls and roof tops at night to try and ferret out information.

Wishin' every one all'a very bestest! (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Wishin' every one all the very best. Interwebz still being rilly bad fer me atm. :(


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

My interwebz is still all wonky.

;_;

Wishin' every one all the very best.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Seeing the dancing, pretty lights Sunny brightly skips over and joins in the singing and the chanting and the sparkling and the procession-ing.

Diplomacy:1d20 + 3 ⇒ (15) + 3 = 18

(^_^)

[oos]Sorry, home internet is still really horrible. :([/ooc]


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

:(

My interwebz is all wonky.

;_;

*hugz*

(^_^)

Be having a GREAT time at the con!


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny spends the trip enjoying the ocean voyage. alternating between helping the crew with their duties as much as she can and other wise skipping, scampering, climbing and swinging about the vessel. (^_^)

Upon arriving at the new, great and wondrous city Suny looks about in awe and amazement at all the sights, smells and sounds there are to take in.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry. Internet is playing up very badly. :(


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Nice write up/scene change. :)

Internet is playing up. Posts will probably be erratic until the problem is sorted. :(


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny wanders back, away from the window.

"we can be helpin' tha' lass... Right?' She asks.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny, seeing her friends are easily taking care of the sick lass, bounces over to the window and pokes her head out.

First to look around.

Perception:1d20 + 3 ⇒ (6) + 3 = 9

Then, to call for help.

" HELP! We's needin' help here!"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny blinks as the door swings open,

"Well. I were thinkin' of somat else.. but..." And she wanders inside.

At the sight of the fallen she gasps and bounds over to them checking.

Perception:1d20 + 3 ⇒ (3) + 3 = 6

She turns to her friends and any one following. "We's got'a get help! Bad things be happenin'!" She calls before she turns and listens then scampers up the stairs.

At catching sight of the fogure that had been bound by the window Suny moves over and begins looking them over and checking things out.

'Hey ya there. Dun't be worried none. We's gon'a be helpin'." She tries to reassure the bound woman.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Ah! Sorry I am fer not gettin' back ta this! Tha' forums went all.. funny.. (>_>)

Sunny knocks upon the door again,

"Hellooo! We is lookin' fer peoples! I be havin' questions about stuffs!" Sunny calls... before simply seeing if the door is actually locked.

Perception:1d20 + 3 ⇒ (20) + 3 = 23


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny looks to where the trail stops/peters out then up to the thing she's seen and back.

After a moment she bounces over to said nearby building and knocks upon the door.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny scampers about.

"We iz lookin' fer clues"

Perception:1d20 + 3 ⇒ (20) + 3 = 23

Taa-DAA! (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny frowns,

"Nuh-uh! If'n they's peoples gone missin', we's got'a be goin' an' findin' them!" She declares.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny's encounter:
Sunny skips into the new, strange building. Partly to hopefully reassure the people she's trying to help and partly to sate her own curiosity about its interior.

Perception:1d20 + 3 ⇒ (4) + 3 = 7

After much looking, and poking about she bounces back out to the folks with a smile upon her features,

"Is quite naffy all abouts." She explains. Indicating people should settle in.

With folks settling Sunny skips back through the weather to the large hall where every one is having fun and games. (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny continues to try and help the folks she's been escorting settle in. (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

At work.

Sunny skips over and hugs Corum to help him with his gripe on reality. (^_^)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny shakes her head as the images/thoughts come to a stop. She blinks,

"So... there in't gon'a be a ka-boom? No earth shatterin' ka-boom?"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny scampers over to something that catches her large, blue eyes. She picks it up while wandering back to her fellows and the odd fellow.

At the denizen's words she frowns, "Here. We din't steal nuffin'." She explains, even as her attention returns to what she's recovered. Removing the paper from the doll's dress she tucks said toy under an arm while unfolding the parchment.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14

Sunny wriggles out of the machine, drops to the ground and thence picks herself up brushing away the dirt as she skips back over to every one else.

"Is gon'a go boom? Tha' weird feller fall down an' it's gon'a go boom?" She asks looking around.

"So, we go lookin' fer a hole.. um.. 'cellar' ta' be takin' shelter in, then?' She begins to look to the houses around them for any such evidence of a cellar to seek refuge in.

Perception:1d20 + 8 ⇒ (17) + 8 = 25

"Maybe tha' tavern?" She asks, even as she begins to move towards said building.

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