LMoS Quadrivium

Game Master BinkyBo


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M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil grinned.
"Sounds like my cup of tea! Shall we?" He asked, readying his crossbow and laying down a bolt.


Corum nods: "No poison works, and cold, acid or electricity is not as effective."
After casting mage armor on himself, he fires a bolt of fire straight at the creature at the prearranged ambush signal.

scorching ray touch vs ff/fire damage: 1d20 + 5 ⇒ (5) + 5 = 104d6 + 2 ⇒ (4, 5, 4, 3) + 2 = 18


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Here! I think it be comin' closer!" Sunny warns, even as she steps back from the door and points urgently/earnestly.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

When the ambush is triggered, Anumil shot his light crossbow at it.
light crossbow: 1d20 + 8 ⇒ (6) + 8 = 14 for 1d8 ⇒ 5 piercing damage.
If this is a surprise round (standard act only), that's all he does.
If this is round 1, he will then drop the crossbow and move out a back door or window to circle around towards the front where (presumably) the enemy is, drawing his sword along the way. (Move act)


sorry... are you opening the door or waiting for/hoping the enemy will?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

At work. I think the door is shut. Maybe we're th8nkijg 'It' will open the door?


Corum checks door for traps.
Take 20 for 33

If it is clear, he fires his shot as the others attack.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil will open the door to fire.


As the door swings open, you see the degenerate denizen of Leng about fifty feet from you. In a path heading west of the entrance where you are gathered, it ceases gesturing toward the door as Corum and Anumil both fire wide.
Otholear nudges Doyle and the derro toward the northeast corner.

You see that it wears a "clawed gauntlet" on its "natural" arm.. with cords or tubes running up the back of the hand, arm, and shoulder.
You also see a couple short rods with looped ends of metal rope hanging from its hip.

know planes DC18:
The creature fused to the humanoid (replacing the humanoid's shoulder with its head and foreleg) is a Hound of Tindalos.... an intelligent extraplanar quadruped with some type of gaze attack, as well as teleportation and shifting abilities.
high roll may yield more info (5 above DC, 10 above DC etc...)

>map<

Arcthyl and Sunny may take one action, then Rd1

Anumil: 1d20 + 5 ⇒ (20) + 5 = 25
Arcthyl: 1d20 + 2 ⇒ (4) + 2 = 6
Corum: 1d20 + 2 ⇒ (11) + 2 = 13
Sunny: 1d20 + 4 ⇒ (14) + 4 = 18

enemy: 1d20 + 4 ⇒ (3) + 4 = 7 >larger image of enemy<


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny turns and scampers over to another window.

Moving to 'S-3'.. and hoping the windows open...


Sunny finds the window shut, but it is two hinged panes which are made to swing out like shutters... quick and easy to open.

Round 1

Arcthyl(one action), Anumil, Sunny, Corum up.
Then enemy
then Arcthyl's rd 1 actions


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny quickly pops open the window and slips out, then scampers to t around.

Stealth:1d20 + 10 ⇒ (11) + 10 = 21

Perception:1d20 + 4 ⇒ (14) + 4 = 18

So.. scampering to 'P-2'


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

light crossbow attack: 1d20 + 8 ⇒ (15) + 8 = 23 for a possible 1d8 ⇒ 8 piercing damage.
Then he dropped his crossbow and moved to (U,18).


Kn Planes: 1d20 + 14 ⇒ (18) + 14 = 32
Corum racks his brains for any defenses these creatures may have.

He then casts a series of images of him appear.

number of images: 1d4 + 1 ⇒ (2) + 1 = 3

Cast mirror image and move back under cover.


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

Arcthyl takes a step toward the door and activates his totem transformation, giving himself scales, (+2 ac)... (single action)

Then he moves forward a little bit out the door, enough to put the creature within range of his summons, calling forth a crocodile to attack.

It strikes out at the unnatural creature, not knowing any better lol, I'm assuming it won't taste good

to hit bite: 1d20 + 5 ⇒ (13) + 5 = 18
dmg if hits: 1d8 + 4 ⇒ (7) + 4 = 11 plus grab

to hit tail: 1d20 ⇒ 10
dmg if hits: 1d12 + 2 ⇒ (4) + 2 = 6

cmb to grab if bite hit: 1d20 + 11 ⇒ (19) + 11 = 30

If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (7) + 6 = 13 damage

plus trip attempt:

trip: 1d20 + 7 ⇒ (13) + 7 = 20


Arcthyl's summoned crocodile fails to grab the Leng creature, and misses with its tail. The extraplanar humanoid takes a few steps around the conjured minion, and rotates - turning its alien faced shoulder toward it.
Barely perceptible glints of light shoot from the eyes, and into the crocodile.
fort save: 1d20 + 6 ⇒ (17) + 6 = 23 negated

Round 2

party up

<map<


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

The crocodile again tries its typical attack sequence.

to hit bite: 1d20 + 5 ⇒ (11) + 5 = 16
dmg if hits: 1d8 + 4 ⇒ (8) + 4 = 12 plus grab

to hit tail: 1d20 ⇒ 10
dmg if hits: 1d12 + 2 ⇒ (12) + 2 = 14

cmb to grab if bite hit: 1d20 + 11 ⇒ (6) + 11 = 17

If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (1) + 6 = 7

plus trip attempt:

trip: 1d20 + 7 ⇒ (7) + 7 = 14

Arcthyl sighs as his crocodile seems to flounder a bit and considers summoning another creature.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny slips through the window (Hoping it doesn't take too long to open quiet, like) and scampers to the edge of the building and looks around at what has developed.

(Dang... had hoped a little that it'd be closer to the door and Sunny could get a good sneak attack or two on it. Is still waaay out in'a open, like. Hmmm...)


Corum gestures, and as the druid begins summoning another creature, Corum gestures and the druid begins to get larger.
Enlarge person Archthyl -- full round


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Round 2_____
Anumil quickly (and quietly if possible) opened the side window, slipped through it and made his way up to the NE corner of the house (R,19).
He swore quietly as he saw the same thing as Sunny. The creature of Leng was being occupied too far away from the house for a fast blindside attack.


The Leng creature leans in to bite at the crocodile's whipping tail, and drives the claws of its gauntlet into the croc's rear flank. There is a mechanical whirr for a few seconds before it pulls its claws free.

rolls:
bite: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8 +dex drain: 1d6 ⇒ 5
claw: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d4 + 2 ⇒ (4) + 2 = 6 +swift action extraction damage: 1d6 ⇒ 1

croc fort save vs dex drain DC19: 1d20 + 6 ⇒ (11) + 6 = 17
croc fort save vs extraction DC19: 1d20 + 6 ⇒ (3) + 6 = 9

(15 damage and 5 dex drain to crocodile)

Round 3

party up

>map<


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Round 3_____
Anumil sighed.
"Nothing for it but attack, I suppose." He muttered so that only Sunny could hear.
He readied his rapier, crouched, then lunged into a run at the Leng creature. Charge attack to (K,12).
"Please allow me to welcome you to this quaint little town properly!" He said lunging; also using a Panache to double the Precision damage.
rapier charge attack: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for a possible 1d6 + 4 + 10 ⇒ (6) + 4 + 10 = 20 piercing, magic and precision damage.
... Crit Confirm?: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 for a possible extra 1d6 + 4 ⇒ (6) + 4 = 10 piercing and magic; also recovers one panache.


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

The crocodile avoids stumbling about and strikes again despite it's lowered dexterity...

bite: 1d20 + 5 ⇒ (3) + 5 = 8
dmg if hits: 1d8 + 4 ⇒ (2) + 4 = 6 plus grab

to hit tail: 1d20 ⇒ 6
dmg if hits: 1d12 + 2 ⇒ (5) + 2 = 7

cmb to grab if bite hit: 1d20 + 11 ⇒ (14) + 11 = 25
If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (1) + 6 = 7

plus trip attempt:

trip: 1d20 + 7 ⇒ (18) + 7 = 25

Arcthyl grumbles as his crocodile flounders about ineffectually.

He quickly summons another crocodile, placing it on the opposite side of the creature from the initial crocodile...

bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
dmg if hits: 1d8 + 4 ⇒ (6) + 4 = 10 plus grab

to hit tail: 1d20 + 2 ⇒ (1) + 2 = 3
dmg if hits: 1d12 + 2 ⇒ (5) + 2 = 7

cmb to grab if bite hit: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (5) + 6 = 11

plus trip attempt:

trip: 1d20 + 7 ⇒ (17) + 7 = 24

crocodile 1: 7/22 hp and -5 dex, flanking
crocodile 2: 22/22 hp, flanking


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

Corum you might want to rethink your target of that spell, or change spells to something else... Arcthyl is a tiefling (outsider) and not subject to spells with 'humanoid' as their target type, sorry


!? I'd never realized/thought of that.
unusual anatomy 50% chance to disregard crit: 1d100 ⇒ 32

The Leng creature makes a quick shriek-like sound as Anumil stabs into its chest, and the bestial head sprouting from its shoulder growls. Anumil sees the Leng creature clearly now... it sports a mass of tentacles instead of a mouth, an odd metallic device is affixed to its leather chestpiece... tubes run from it along his "natural" arm to the back of his gauntlet. There they attach to the back of needle-tipped metal cylinders. A tiny bit of some milky substance beads and drips from the tips.
"Language identified.. comprehended. All sentients in this area are to be eliminated."
It moves the few inches needed to avoid the first crocodile's attacks, then glances to Arcthyl as he summons the second.
"Conjurer... nuisance...."

The second crocodile immediately bites into the Leng creature's leg, but does not get a firm hold.

spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23

Corum and Sunny up


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny 'Eeeps' at the creature's words.

"I dun' wan'a be 'Liminated'. I jus' gots here!" Even as she scampers 'out wide', tying to come at the critter from the opposite side of Arcthyl's 'gator. The better to try and flank with.

Moving to 'J-6' or '7' for the moment...


Corum unloads a series of force bolts.
magic missile damage: 3d4 + 6 ⇒ (1, 2, 4) + 6 = 13


Corum - roll a caster level check to see if magic missile affects it please.

The creature of Leng step closer toward the house, then bites and claws at Anumil - who is able to weave away from both attacks.

bite: 1d20 + 12 ⇒ (4) + 12 = 16
claw: 1d20 + 12 ⇒ (6) + 12 = 18

Round 4

party up

>map<


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny scampers closer (To 'K-10') and, being wary of the large critters also attacking, she tries to help Anumil,

Att Roll:1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Dam Roll:1d6 + 2 ⇒ (1) + 2 = 3

Att Roll:1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Dam Roll:1d6 + 1 ⇒ (5) + 1 = 6

Well.. she's possibly distracting. :P

"Is this 'un nasty? Does we want's ta' talk ta' it?" She asks Anumil even as she spins, wheels, kicks and punches.


CL check: 1d20 + 6 ⇒ (9) + 6 = 15


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

The leftmost crocodile steps into flank with Anumil and attacks the creature, while the other crocodile attacks without benefit of flanking.

flanking croc:

to hit bite: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
dmg if hits: 1d8 + 4 ⇒ (4) + 4 = 8 plus grab

to hit tail: 1d20 + 2 ⇒ (19) + 2 = 21
dmg if hits: 1d12 + 2 ⇒ (9) + 2 = 11

cmb to grab if bite hit: 1d20 + 11 ⇒ (1) + 11 = 12

If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (6) + 6 = 12

plus trip attempt:

trip: 1d20 + 7 ⇒ (9) + 7 = 16

non-flanking croc:

to hit bite: 1d20 + 5 ⇒ (19) + 5 = 24
dmg if hits: 1d8 + 4 ⇒ (7) + 4 = 11 plus grab

to hit tail: 1d20 ⇒ 14
dmg if hits: 1d12 + 2 ⇒ (7) + 2 = 9

cmb to grab if bite hit: 1d20 + 11 ⇒ (20) + 11 = 31

If the bite hit and the grab is successful, the croc drops into a death roll with the creature, inflicting::

death roll dmg: 1d8 + 6 ⇒ (4) + 6 = 10

plus trip attempt:

trip: 1d20 + 7 ⇒ (12) + 7 = 19

Arcthyl watches from the porch for now... (delay)


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Round 4_____
Anumil shifted to (L,12) to flank.
"Hah!" He shouted, warming to his work.
He feinted first, Feint vs (Sense Motive or CMD)): 1d20 + 10 ⇒ (11) + 10 = 21
Success allowed his attack to be vs Flat-Footed AC.
rapier attack: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for a possible 1d6 + 4 + 10 ⇒ (4) + 4 + 10 = 18 piercing, magic and precision damage.
...Crit Confirm?: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 for a possible extra 1d6 + 4 ⇒ (3) + 4 = 7 piercing and magic damage. Also recovers one panache point.


The creature of Leng is visibly affected by the flurry of attacks... one of the crocodiles latches onto its leg, but does not bring it down.
A high-pitched tone sounds from its chest, and the pod construct immediately sprouts additional mechanical spider legs... moving toward the melee.
As Anumil pulls his rapier free from the creature's chest, it convulses then goes limp. The sound ends, and the pod construct stops moving.

unusual anatomy 25 chance to ignore crit: 1d100 ⇒ 62


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

"That was unpleasant."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny spends a moment peering at the fallen... thing. Before skipping over and very carefully, using a long/big stick, checking the other things that moved.

Perception:1d20 + 3 ⇒ (14) + 3 = 17

Is it trapped? Is it still dangerous? Is there shiny?

Sorry, fergot the whole 'Clawing at Anumil' bit.


The creature has a belt pouch, and two short iron rods with loops of metallic rope on one end of each.
The construct pod is a metallic and oblong with telescoping "spider legs". Under a hatch is a padded chair with surrounded by shelf-like surfaces with many coin-sized buttons, levers, and a rectangular piece of slightly curved glass affixed facing the chair.

Sunny perception:
You notice these surfaces are positioned perfectly for a humanoid with one normal right arm and the front legs and head of a quadruped instead of a left arm. They/it must be able to control the construct pod from within. There is little room for anything else...
a small metal box (roughly briefcase for a gnome-sized),
3 shiny metal canisters (quart-sized) some word is stamped on them in a language Corum prob'ly knows.

A monotone voice comes from the construct pod.
Aklo:
"Mortal failure. You have twenty seconds to cancel protocol."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Will Save:1d20 + 0 ⇒ (7) + 0 = 7

"Oh! Shiny!" Sunny exclaims even as she wriggles into the space and begins to look at how all the things are arraigned and which ones push, which ones pull, which ones twist and which ones twiddle.

Acrobatics:1d20 + 7 ⇒ (1) + 7 = 8

Appraise:1d20 + 6 ⇒ (4) + 6 = 10

Int Check:1d20 + 0 ⇒ (10) + 0 = 10

"Uh... I think I be stuck..." She exclaims as she ties herself in knots in her eagerness to investigate.

Dice roller suuuucks :P


Corum looks at the creature.

"I wouldn't be messing with that. It could be dangerous."


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

"Well then. We got THIS... thing down." Anumil said, flicking the ichor off his blade and sheathing it in one smooth motion.
"Is it the only one here?" He said, looking around worriedly.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Otholear rushes from the doorway... Doyle and derro Migthwet in tow. "Protocol? The voice said 'Mortal failure.. you have twenty seconds to cancel protocol."

A moment later, the construct emits the monotone voice again. Otholear translates as it speaks. "Device location acquired."
The construct moves toward the boarding house... the cold alien words continue... Otholear reacts. "Adjusting blast radius!?"

Anumil:
The town is completely empty... windows with shutters are shuttered... including the Belching Badger - which was never shuttered.. open all day and night.
It would appear the village was abandoned "voluntarily"... as opposed to an invasion event.
No visible threats.


"It intends to detonate itself." Mayor Doyle calmly suggests... "Revive the creature... or we all die."


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Looking around, Anumil frowned.
"That's odd. There is no one about. Everything has been shuttered and locked, like the town was evacuated voluntarily." He said, musing aloud.
He looked down at the... thing.
"Should we be running now?"


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

Arcthyl pulls out a wand of cure light wounds... and with reluctance, uses it on the creature. "I don't want to do this, as the creature will probably still be hostile... but perhaps all of you can run and get out of range of whatever this is.... I will stay and delay it's demise long enough for you to run."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14

Sunny wriggles out of the machine, drops to the ground and thence picks herself up brushing away the dirt as she skips back over to every one else.

"Is gon'a go boom? Tha' weird feller fall down an' it's gon'a go boom?" She asks looking around.

"So, we go lookin' fer a hole.. um.. 'cellar' ta' be takin' shelter in, then?' She begins to look to the houses around them for any such evidence of a cellar to seek refuge in.

Perception:1d20 + 8 ⇒ (17) + 8 = 25

"Maybe tha' tavern?" She asks, even as she begins to move towards said building.


The creature of Leng opens its eyes. After another message in its alien tongue comes from the construct, the humanoid creature speaks.. in the same language. The construct "sinks" to the ground as its legs retract.

The creature of Leng then speaks in common Taldane. "You delay my death... " Still gravely injured, it wheezes between phrases. "To save yourself?... The stolen technology?... No.... It will be destroyed. That is my purpose." It looks Arcthyl up and down. "You do not bear the sign... You will not be spared."

Sunny:
Something catches your eye on the Belching Badger's pavilion. It is the doll of Tilda the child witch... though it is different. No more bloodshot lidless eyes or oversized lipless teeth. Minor changes have made it a sweet-faced (though sad and worn) doll. In the pocket of the doll's sun dress is a folded paper and the shell of a baby box turtle.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny scampers over to something that catches her large, blue eyes. She picks it up while wandering back to her fellows and the odd fellow.

At the denizen's words she frowns, "Here. We din't steal nuffin'." She explains, even as her attention returns to what she's recovered. Removing the paper from the doll's dress she tucks said toy under an arm while unfolding the parchment.


Sunny:
There is a child-like drawing a boat topped with stick figures on water, and a smiling sun in the sky.
After Sunny speaks, the creature of Leng looks intently at her, then does the same to each of you.

vs detect thoughts effect
Anumil: 1d20 + 0 ⇒ (1) + 0 = 1
Arcthyl: 1d20 + 7 ⇒ (10) + 7 = 17
Corum: 1d20 + 9 ⇒ (4) + 9 = 13
Sunny: 1d20 + 0 ⇒ (11) + 0 = 11

You all experience brief flashes of memory.. at first too fast to really comprehend. You then see longer fragments of time.. your time with Holfstedt Moranni. The room in the inn with the trapped hidden chamber. You then see memories you don't remember experiencing.
You are strapped to the "dream device" Mayor Doyle, Migthwet the derro, and Holfstedt Moranni are there.


Foggy stolen memory (mid-conversation)

Holfstedt Moranni "I'm not so foolish to carry the list on my person, Doyle."

Mayor Doyle "I'm sure you're buyers appreciate your discretion. So you will deal with Leng?"

Moranni "Yes."

Doyle "...and promise to remember us when they grant their reward?"

In the memory, Sunny groggily asks what they're talking about. Corum explains that Doyle and Moranni sold dream machines (technology stolen from Leng) for lots of gold (through a proxy seller), and once Leng came... Doyle and Moranni made a deal saying they knew who had their technology.

Moranni "You're certain they won't remember this."

Doyle "Selective memory wipe is simpler than one might think... as long as Migthwet does not foul up the sequencing - This is upside-down you half-wit!"

Then everything goes black for a moment before your consciousness returns to reality... though you still feel stunned. (memory over)
The creature of Leng growls "Moranni... Betrayer."
"And you... deceiver... complicit..." It drives its gauntlet into Mayor Doyle - who convulses violently until his eyes fix on nothingness. The creature of Leng drops him, then aims its bestial shoulder toward Migthwet the derro. The alien hound gaze slices several dozen tiny cuts into Doyle's little blue assistant... like a volley of imperceptibly tiny darts.

As you fully recover, the crature of Leng stands before you non-threateningly.
"We the Third Fold do not share a mind. I must return this knowledge to the hive. This is most vital."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny shakes her head as the images/thoughts come to a stop. She blinks,

"So... there in't gon'a be a ka-boom? No earth shatterin' ka-boom?"


"So, what is real and what is a dream? I am losing my grip on reality!!"

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