Goblin Snake

Summon - Slywinder's page

4 posts. Alias of Great Green God.


RSS


Tiny Male Celestial Viper (augmented summon) 1 HD | hp 3/5 | AC 16 T 15 FF 13 | CMD 13 | F +3 R +5 W +1 (SR 5) | Spd 10', climb 20', swim 20' | Init +3 | Acro +3 (-1 jump), Climb +11, Perc +9 (darkvision, low-light, scent), SensM +1, Stlth +15, Swim +11 |

"ssSSLY." agrees the snake.


Tiny Male Celestial Viper (augmented summon) 1 HD | hp 3/5 | AC 16 T 15 FF 13 | CMD 13 | F +3 R +5 W +1 (SR 5) | Spd 10', climb 20', swim 20' | Init +3 | Acro +3 (-1 jump), Climb +11, Perc +9 (darkvision, low-light, scent), SensM +1, Stlth +15, Swim +11 |

A strange black snake appears on the ground before the gnome.

"ssSSLY!"

It uncoils and strikes.

bite attack! v Trajet: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d2 - 1 ⇒ (1) - 1 = 0 1 non-lethal

Slywinder poison wrote:
Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.

Note: Slywinder is tiny.


Tiny Male Celestial Viper (augmented summon) 1 HD | hp 3/5 | AC 16 T 15 FF 13 | CMD 13 | F +3 R +5 W +1 (SR 5) | Spd 10', climb 20', swim 20' | Init +3 | Acro +3 (-1 jump), Climb +11, Perc +9 (darkvision, low-light, scent), SensM +1, Stlth +15, Swim +11 |

"ssSSLY!"

Fort save: 1d20 + 3 ⇒ (13) + 3 = 16

bite v red (smite evil!): 1d20 + 5 ⇒ (10) + 5 = 15 damage (+1 if red is evil): 1d2 - 1 ⇒ (1) - 1 = 0 Save v poison DC 11

Viper Poison Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.

Note Slywinder is Tiny-sized.


Tiny Male Celestial Viper (augmented summon) 1 HD | hp 3/5 | AC 16 T 15 FF 13 | CMD 13 | F +3 R +5 W +1 (SR 5) | Spd 10', climb 20', swim 20' | Init +3 | Acro +3 (-1 jump), Climb +11, Perc +9 (darkvision, low-light, scent), SensM +1, Stlth +15, Swim +11 |

"Sssly!"

bite v minotaur (smite evil): 1d20 + 5 ⇒ (5) + 5 = 10 damage (includes +1 smite evil): 1d2 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Viper bite save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.