Queen Abrogail II

Sugan Wullvenstein's page

6 posts. Alias of Sear N. Rivers.


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My players just survived an encounter of fighting off a small army of CR 4 creatures. We kept a running tally of how many of the creatures were killed before the players eventually drove the attackers off. Now I'm a tad perplexed. How do I calculate appropriately for the XP they gained? In the end they defeated 97 CR 4 creatures in a single encounter. I'm entirely lost on where to even begin to calculate their XP. Any help would be AMAZING! Thankies!


BennActive wrote:
Graves has the troops subtype. Troops are swarms for Medium or Small creatures.

Thank you! And I think I read that all deities are considered outsiders for their general creature type, yes?


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Buri Reborn wrote:
Don't mechanically represent your god. Simply declare they are and have them do things. That's literally all you need to do. To have it fit in with other PF gods, that's all you should do, as well.

In this particular case, that is the end goal of the campaign.


My group and I use the rules described here... Rules For Character Advancement for continuing past 20th level. We've been playing our current campaign for about 8 months and the players are moving along rather quickly. I hope to end the campaign when the players reach level 45. But I wanted to have the party actually confront the main antagonist at the end, which is the deity I was attempting to make.

I understand most people don't play past 20 because they dislike math, but just about every campaign we've played has gone past 20 at some point. A few even started after 20. However, we switched to Pathfinder about a year and a half ago, and I'm not familiar with how to make powerful creatures or deities in Pathfinder.

So... A CR 50 to me means a creature that a party of 4 level 50 characters would be a fair match for.


Hello everyone! I'm making a deity for a campaign I'm running, and I'm having an extremely hard time with doing it. I figured I would seek out help here, since I'm at a loss of what else to do or even where to start. So, to give you all an idea of what I'm trying to create, here's a brief description of what the deity is.

His name is "Graves" and he is known as "The Legendary Amarok." Amaroks are creatures that have souls that are too large to inhabit a single body. So they often have dozens, hundreds, or even millions of other bodies that collectively house their soul. Graves is an Amarok who became a deity, as the backstory of my campaign.

He's a collective of wolves and dire wolves, and I'm seeking to make him a CR 50 creature with the Mythic and Swarm subtype. However, Swarms are only for Tiny or smaller creatures, so I'm at a loss for how to do this. Also, I have no clue how to make a deity. I used to play 3.5 Dungeons and Dragons and it seems the entire process of making a deity is different.

Any help would be amazing! Thanks!


Hello! I've been spending some time putting a few races together for a more high powered campaign. This is one of my finished products! Please let me know what you think of the race's design, both in them and game mechanics. Thanks! ^-^

Nightstalker Elves

A rare sight in the material plane of mortals, nightstalker elves are mortal beings with a strong tie to the plane of shadows. While far from dark or evil in nature, nightstalker elves are often misunderstood by the other civilized races around them. Many confuse nightstalker elves for a sub-race of drow and as such, nightstalker elves often avoid coming into contact with non-elves when at all possible. They construct vast treetop cities in the densest and darkest forests across the globe and will spend their time honing their hunting skills and magical talents.

Nightstalker elves have a natural affinity for arcane magic of the shadow school. This natural connection nightstalker elves have to the plane of shadow has lead them to try to understand the workings of all arcane magic. In pursuit of obtaining this understanding, many of the treetop villages constructed by the nightstalker elf people contain colleges dedicated to the magic arts and the magical study of all things arcane in nature. In addition to these grand colleges dedicated to understanding the weave, every nightstalker village also has a grand hall dedicated to hunting.

Perhaps their most favored tradition, nightstalker elves enjoy hunting the fierce creatures of the dark woods they call home. Nightstalker elves often go off in small hunting parties riding on the back of large spiders during their hunt. To keep their large unnatural mounts housed, fed, and protected every treetop village with a hunting lodge is constructed over a spider’s nest with an odd under-village stable built to house the domesticated vermin.

Their odd choice of mounts and pets coupled with their darker appearance doesn’t do the nightstalker elves any justice for gaining favor of the other civilized races of the world. Though not at all like their spiteful backstabbing cousins, the drow, nightstalker elves uphold themselves to a strict code of law, morals, and ethics that many find hard to believe until meeting face to face with nightstalker elf society themselves.

Physical Description

Nightstalker elves look incredibly similar to a cross between their drow cousins and common undead, though in actuality they are not like either. They stand at about the same height as a human, and have light gray colored skin. Their eyes are a dull steel gray with their hair being a slightly lighter gray itself. Their entire body seems to be completely devoid of color in every way, everything from skin, eyes, hair, nails, and teeth being a shade of gray or black. They are extremely slender and curvy, even the males possessing a very feminine quality to their shape and overall appearance. When fully clothed it is common for outside races to mistake a nightstalker elven male for a female. Nightstalker elves are surprisingly lightweight for their size and due to their connection to the plane of the shadows they live extremely long lifetimes.

Society: Living together for the pursuit of knowledge and understanding is the most accurate and truthful way to describe a treetop village of nightstalker elves. Though most outsiders would not naturally come to this conclusion without actually living amongst the elves themselves. Nightstalker elf society doesn’t place a burden on rank or social standing. Their people merely are who they are and they each do what they can to help the others in their society live on in peace.

Relations: While not intending avoid anyone or anything, nightstalker elves make no great effort as a society to become involved in global events or politics. As a species, nightstalker elves find other races fascinating and spend hours observing those who wander into their lands our a genuine desire to learn more about them. However, many nightstalker elves do not concern themselves with leaving their homeland to pursue the ideals and cultural heritage of other creatures. They consider themselves far too busy with honing the art of stealth and hunting and learning the mysteries of the weave to find time to venture out into the vast world outside of their dark forests.

Alignment and Religion: Nightstalker elves often do not waste time dealing with law or chaos. Their people live peacefully together out of a mutual understanding of everyone’s part to play in their treetop community and a net of safety cast over them by the dark forests they reside in. Many outside influences and races do not reach nightstalker society as many living creatures and races fear to venture so deep into the dark forests across the globe. This has allowed for nightstalker elves to live peacefully in a world where the threat of outsiders invading them is not present. Religiously speaking, nightstalker elves revere the god Deneir, who they have christened “Lord of Shadows.” Many others know Deneir to actually be “Lord of Knowledge.” The title given to him by the nightstalker elf community is actually a clever allegory using the word “shadows” as a substitute for “secrets.” This, nightstalker elves will claim, is referring to the knowledge Deneir keeps protected that is still out there to be learned and discovered.

Adventurers: Finding a nightstalker elf adventurer is not too terrible hard if you look in the dark forests and caves dotting the globe. However, finding one who has dared to adventure out into the common world is a rarer sight. Despite their general disinterest in the outside world as a race, there are a few nightstalker elves who take it upon themselves to seek out knowledge in the world to collect and bring back to their treetop village. Though many who set out on these adventuring journeys never return, there are always those who will try to brave the sunlit world in the name of greater understanding.

Male Names: Alaglade, Caussith, Kylent, Maurion, Nyle, Remus, Rictor, Romulous.

Female Names: Artamia, Kylie, Listila, Myfornia, Paticia, Rena, Sylvia, Zynthia.

Standard Racial Traits

  • Ability Score Racial Traits: Nightstalker elves are exemplars of physical perfection and gain a +2 to all ability scores.

  • Type: Nightstalker elves are outsiders with the native subtype.

  • Size: Nightstalker elves are Medium creatures and thus receive no bonuses or penalties due to their size.

  • Speed: Nightstalker elves have a base speed of 30 feet.

  • Languages: Nightstalker elves begin play speaking Common, Elven, and Sylvan. Nightstalker elves with high intelligence scores can choose any of the following as bonus languages: Celestial, Draconic, Dwarven, Giant, Gnome, Orc, or Undercommon.

Defense Racial Traits

  • Shadow Resistance: Nightstalker elves have an unnatural tether to the shadow plane and thus have cold resistance 5 and electricity resistance 5.

  • Natural Armor: Nightstalker elves are hardier than most of elven kind and gain a +2 natural armor bonus to their Armor Class.

  • Elven Immunities: Nightstalker elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

  • Shadow Blending (Su): Attacks made against a nightstalker elf while she is within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment; it just increases the miss chance.

Feat and Skill Racial Traits

  • Hunter of Shadows: Nightstalker elves are naturally attuned to observing others while remaining masked and hidden. Because of this, perception and Stealth are always considered class skills for a nightstalker elf.

Magical Racial Traits

  • Blade of Shadows (Su): As a swift action, a nightstalker elf can manifest any melee weapon of its choosing from the shadow plane. The manifested weapon is made of shadows and deals damage as if were of a medium sized weapon of that type. (For example; a conjured bastard sword would deal 1D10 slashing damage, a morning star would deal 1D8 bludgeoning and piercing damage, and a rapier would deal 1D6 piercing damage). The weapon conjured from the shadow plane is non-magical, non-masterwork, and must be one the nightstalker elf is familiar with (one she has proficiency for). If the blade is dropped, thrown, sundered, disarmed, or otherwise removed from the nightstalker elf’s hand, the weapon disappears. If this happens, the nightstalker elf may manifest a new blade of her choice on her next turn as a swift action. The blade may not be used to harm incorporeal creatures unless they are shades or shadows and may not be enchanted or enhanced with other spells or spell-like abilities, and the nightstalker elf may only manifest one blade at a time.
    Magical Racial Traits (Continued)

  • Concealed In Shadows (Su): Nightstalker elves seem to have a field of swirling, looming darkness around them at all times. This darkness grants them a 20% concealment bonus (20% miss chance) from attackers. As nightstalker elves are not incorporeal nor invisible; ghost touch weapons and see invisibility spells do not bypass this miss chance. However, a creature that has true seeing or a creature with the true seeing spell cast on it negates this miss chance when making attacks against the nightstalker elf.

  • Elven Magic: Nightstalker elves have a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.

  • Unnatural Hunters (Su): Nightstalker elves are treated as having a constant spider climb spell active as a supernatural ability. The caster level for this ability equals the nightstalker elf's total character level.

Offense Racial Traits

  • Shadow Weapon Mastery: Nightstalker elves are proficient longbows (including composite longbows), shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Senses Racial Traits

  • See in Darkness: Nightstalker elves are shadow incarnate and can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

Weakness Racial Traits

  • Elemental Vulnerability: Nightstalker elves are vulnerable to fire.

  • Enemy of the Sun: Due to their strong connection to the plane of shadows, nightstalker elves suffer 1 point of constitution damage for every hour they are exposed to direct sunlight. A nightstalker elf can avoid taking the constitution damage by keeping her skin covered while spending time outside during daylight hours. The constitution damage is healed 1 point for every hour the nightstalker elf returns to an area of complete darkness.

  • Light Blindness: Abrupt exposure to bright light blinds a nightstalker elf for 1 round; on subsequent rounds, she is dazzled as long as she remains in the affected area.

  • Negative Energy Affinity: A nightstalker elf is alive, but is tethered to the plane of shadows. Because this, she is healed by negative energy and harmed by positive energy, as if she were an undead creature.