My group and I use the rules described here... Rules For Character Advancement for continuing past 20th level. We've been playing our current campaign for about 8 months and the players are moving along rather quickly. I hope to end the campaign when the players reach level 45. But I wanted to have the party actually confront the main antagonist at the end, which is the deity I was attempting to make. I understand most people don't play past 20 because they dislike math, but just about every campaign we've played has gone past 20 at some point. A few even started after 20. However, we switched to Pathfinder about a year and a half ago, and I'm not familiar with how to make powerful creatures or deities in Pathfinder. So... A CR 50 to me means a creature that a party of 4 level 50 characters would be a fair match for.
Hello everyone! I'm making a deity for a campaign I'm running, and I'm having an extremely hard time with doing it. I figured I would seek out help here, since I'm at a loss of what else to do or even where to start. So, to give you all an idea of what I'm trying to create, here's a brief description of what the deity is. His name is "Graves" and he is known as "The Legendary Amarok." Amaroks are creatures that have souls that are too large to inhabit a single body. So they often have dozens, hundreds, or even millions of other bodies that collectively house their soul. Graves is an Amarok who became a deity, as the backstory of my campaign. He's a collective of wolves and dire wolves, and I'm seeking to make him a CR 50 creature with the Mythic and Swarm subtype. However, Swarms are only for Tiny or smaller creatures, so I'm at a loss for how to do this. Also, I have no clue how to make a deity. I used to play 3.5 Dungeons and Dragons and it seems the entire process of making a deity is different. Any help would be amazing! Thanks!
Hello! I've been spending some time putting a few races together for a more high powered campaign. This is one of my finished products! Please let me know what you think of the race's design, both in them and game mechanics. Thanks! ^-^ Nightstalker Elves A rare sight in the material plane of mortals, nightstalker elves are mortal beings with a strong tie to the plane of shadows. While far from dark or evil in nature, nightstalker elves are often misunderstood by the other civilized races around them. Many confuse nightstalker elves for a sub-race of drow and as such, nightstalker elves often avoid coming into contact with non-elves when at all possible. They construct vast treetop cities in the densest and darkest forests across the globe and will spend their time honing their hunting skills and magical talents. Nightstalker elves have a natural affinity for arcane magic of the shadow school. This natural connection nightstalker elves have to the plane of shadow has lead them to try to understand the workings of all arcane magic. In pursuit of obtaining this understanding, many of the treetop villages constructed by the nightstalker elf people contain colleges dedicated to the magic arts and the magical study of all things arcane in nature. In addition to these grand colleges dedicated to understanding the weave, every nightstalker village also has a grand hall dedicated to hunting. Perhaps their most favored tradition, nightstalker elves enjoy hunting the fierce creatures of the dark woods they call home. Nightstalker elves often go off in small hunting parties riding on the back of large spiders during their hunt. To keep their large unnatural mounts housed, fed, and protected every treetop village with a hunting lodge is constructed over a spider’s nest with an odd under-village stable built to house the domesticated vermin. Their odd choice of mounts and pets coupled with their darker appearance doesn’t do the nightstalker elves any justice for gaining favor of the other civilized races of the world. Though not at all like their spiteful backstabbing cousins, the drow, nightstalker elves uphold themselves to a strict code of law, morals, and ethics that many find hard to believe until meeting face to face with nightstalker elf society themselves. Physical Description Nightstalker elves look incredibly similar to a cross between their drow cousins and common undead, though in actuality they are not like either. They stand at about the same height as a human, and have light gray colored skin. Their eyes are a dull steel gray with their hair being a slightly lighter gray itself. Their entire body seems to be completely devoid of color in every way, everything from skin, eyes, hair, nails, and teeth being a shade of gray or black. They are extremely slender and curvy, even the males possessing a very feminine quality to their shape and overall appearance. When fully clothed it is common for outside races to mistake a nightstalker elven male for a female. Nightstalker elves are surprisingly lightweight for their size and due to their connection to the plane of the shadows they live extremely long lifetimes. Society: Living together for the pursuit of knowledge and understanding is the most accurate and truthful way to describe a treetop village of nightstalker elves. Though most outsiders would not naturally come to this conclusion without actually living amongst the elves themselves. Nightstalker elf society doesn’t place a burden on rank or social standing. Their people merely are who they are and they each do what they can to help the others in their society live on in peace. Relations: While not intending avoid anyone or anything, nightstalker elves make no great effort as a society to become involved in global events or politics. As a species, nightstalker elves find other races fascinating and spend hours observing those who wander into their lands our a genuine desire to learn more about them. However, many nightstalker elves do not concern themselves with leaving their homeland to pursue the ideals and cultural heritage of other creatures. They consider themselves far too busy with honing the art of stealth and hunting and learning the mysteries of the weave to find time to venture out into the vast world outside of their dark forests. Alignment and Religion: Nightstalker elves often do not waste time dealing with law or chaos. Their people live peacefully together out of a mutual understanding of everyone’s part to play in their treetop community and a net of safety cast over them by the dark forests they reside in. Many outside influences and races do not reach nightstalker society as many living creatures and races fear to venture so deep into the dark forests across the globe. This has allowed for nightstalker elves to live peacefully in a world where the threat of outsiders invading them is not present. Religiously speaking, nightstalker elves revere the god Deneir, who they have christened “Lord of Shadows.” Many others know Deneir to actually be “Lord of Knowledge.” The title given to him by the nightstalker elf community is actually a clever allegory using the word “shadows” as a substitute for “secrets.” This, nightstalker elves will claim, is referring to the knowledge Deneir keeps protected that is still out there to be learned and discovered. Adventurers: Finding a nightstalker elf adventurer is not too terrible hard if you look in the dark forests and caves dotting the globe. However, finding one who has dared to adventure out into the common world is a rarer sight. Despite their general disinterest in the outside world as a race, there are a few nightstalker elves who take it upon themselves to seek out knowledge in the world to collect and bring back to their treetop village. Though many who set out on these adventuring journeys never return, there are always those who will try to brave the sunlit world in the name of greater understanding. Male Names: Alaglade, Caussith, Kylent, Maurion, Nyle, Remus, Rictor, Romulous. Female Names: Artamia, Kylie, Listila, Myfornia, Paticia, Rena, Sylvia, Zynthia. Standard Racial Traits
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