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Been working on a homebrew class. Many people have done something like this before.

Here is my take on it. Theres quite a bit of info so it needed a google doc (unless there's not actually a character limit to theses posts)

Battle Chef

I'm very curious for any feedback you might have.

The core mechanics of the class are posted below so they stand out a bit more.

Culinary Repertoire Su
At first level, a Battle Chef Gains access to their Culinary Repertoire. Chefs keep track of this in something akin to a spell(recipe) book. A battle chef using a recipe that can be obtained at a level 2 lower than their current level, has used the recipe enough that they no longer need to reference their Recipe book to cook (with) that item. \
All Battle Chefs start out with the Following recipes

Combat recipe – This recipe provides a +1 bonus to hit. (at level 5, if used with a Main course, this Bonus increases to +2 and by an additional +1 every 5 levels there after.

Healing recipe – This recipe provides fast healing 1. This bonus increases to Fast Healing 2 at level 10.

In addition A Battle Chef may also cast Detect Poison as a spell like ability a number of times per day equal to their wisdom modifier. And may case Create Water and Purify Food and Drink as a spell like ability at will

Feast
All Bonuses granted by abilities of a Battle Chef are Morale bonuses, unless noted otherwise.
A battle Chef can prepare Dishes from their culinary Repertoire for their Allies, or Enemies, if they can be convinced to eat or imbibe.
At 1st level, these dishes can be one of two types Snack, or Drink. A Person can only benefit from the beneficial effects of a Snack or a Drink, even if they provide different benefits. If a player is currently benefiting from a Snack boon, the effects of the Boon end if they consume a Drink.
A Chef may prepare a number of Dishes equal to ½ there level (minimum 1) plus their wisdom modifier.
These items are created and prepared in the same manner that a Spell caster Prepares Spells.

Snack
A snack, typically providers a beneficial effect for 1 hour. A snack takes 1 minute to consume and no benefit is gained unless the entire snack is consumed within 2 minutes.

Drinks (this is a working name, not sure what else to call it)
A Drink takes a move action to consume, like a potion, if the character possesses any feats that affect potions, those feats apply to Drinks as well(this part may be worded poorly, thought process is feats to drink as a swift action or drink multiple potions). The Beneficial effect of a Drink lasts for 1 Minute, regardless of what effect it might grant or be based on. Drinks can also be thrown as vials like alchemist fire or other similar abilities. Using a Drink in an offensive nature is a Standard Action.

Group Feast
At 5th Level, the Battle Chef has mastered cooking for a large group and can prepare a Main Course, in addition to a Snack or Drink when they prepare their Dishes for the Day.

Main Course
A Main course takes 1 hour to prepare and consume for each person partaking and can be done at the same time the Battle Chefs other dishes are prepared. No benefit is gained form the main course until the end of this hour. This time can overlap at no penalty, with any spell casters that must prepare Spells or Similar Ability to recover class abilities A Main Course must always Grant a Beneficial Effect, and this effect Lasts for 24 Hours, or until a Recipient eats a meal prepared by someone who is not the Battle Chef that granted them the bonus. No person can benefit from more than one Main Dish at a time, however they may Benefit form a Main Dish, and a Snack or a Main Dish and a Drink without loosing either.


I'm going to be playing a Pirate game soon, probablly end up being the Captain(Strong Tail Merfolk) since i'm the most "reliable" player in the group, at least as far as showing up to games.

Long story short, I'm trying to get the Highest unarmored AC possible. The GM in the game typically gives us pretty exceptional stats (I've had characters with nothing lower than 16 at level 1 before Their games are horribly broken, but fun as hell)

So far what I have is either
Swashbuckler 3
Unchained Monk 4
Duelist 3

or
Swashbuckler 1
Unchained Rogue 3
Unchained Monk 3
Duelist 3

I expect we will start at level 10 so the build is made for that level, but will increase later.

With the Top level distribution:

Swashbuckler gives me dodging panache for Cha to AC (granted i have to burn a panache point, but i'll have a Scimitar I think, so that shouldn't be a problem

Monk gives me Wis to AC of course and barkskin via Qui-Gong

Duelist Gives me Int to AC, and i'll only go in as far as my int mod needs me to at later levels

I expect my stats after Racial, level and the "starting" gear I plan to buy will be something like
Str 11 - 0
Dex 18 - 22
Con 14 - 14
Int 14 - 16
Wis 16 - 18
Cha 18 - 20

Which Means my AC shoudl be 10 + 6 + 4(+1) + 3 +2(+2) +1 +4 +5
Base, dex, wis(monk), int, Nat(bark) Dodge, Bracers of Armor, Cha

The feats and weapons are where i get mixed up. A Wave Blade is a Light piercing Monk weapon with an 18-20 crit.. so since its a monk weapon, even though its listed as exotic, I should be proficient with it, and be able to use flurry of blows but since I dont think i'll be able to add dex to damage with any feats, I think i might have to take the bottom level split for level 3 rogue finesses My AC will be slightly lower but my damage, way higher and at level 11 (monk4) i'll get barkskin via Qui-Gong

I'm super hesitant to take rogue levels though as there is a lot of ability overlap there (though I do like the extra skill points)

Is there anything huge i'm missing here? Even with the "lower" ac build, i should still have a 35 and that doesn't even include a ring of protection.


I'm working on a couple characters for a one shot session I will be running soon.

I'm working on a Fighter

First up is Contemplative
I'm thinking soldier, Maybee Technomancer, but with the Armor Storm route, I think i want the character to be in power armor He might also have a space Ninja buddy who has a lot of money but is delaying in helping him afford a new set of power armor, because the one he has doesn't work well and he needs a new skeleton for the body

Likes: Advance invasion of planets, Galactic Conquest, Showing his people that he is the best

Dislikes: Shelled Reptile bioforms.

Next up is a Dragonkin
Probably soldier, i'm thinking Bombard route Grenade specialist, maybe Arcane assailant for the fire fusion on command, but I think Grenade Specialist is better since he will have a breath weapon.

I'm not sure if I can add the breath weapon gland for 2 breath weapons every 10 minutes. If i can at this point, the character seems a bit too strong, so i think he's going to have only 1 arm, instead of two.

Dislikes Rural countrysides, Peasants, Thatched Roof cottages.
Likes: Fire.

Any Ideas on names?


This might be better served in general discussion, but I feel like there may be a rule i'm over a looking so it felt best putting it here. When putting weapons on a ship in the light weapons category:

Coilguns are 6 BP, 4d4 Long Range no drawback. 2.5 per die gives an average damage of 10

Light Plasma Cannon is 12 BP, 2d12, short range, no drawbacks. 6.5 gives an average damage of 13, along with much higher variability in damage so not as reliable.

3 damage trade off for double the BP and loss of longrange? doesn't seem worth it to me. Am I missing something that actually makes this a meaningful choice?


Looking for some feedback on a Custom Advanced Class I made. Anyone care to share their thoughts?

Wujujutsu


This is designed to be an Advanced class, IE the Advanced class guide. I'm going to be running a city game soon (my gaming group typically spends about 99% of our time in the wilderness in most games we end up playing) and the slayer just wasn't quite doing it for me.

How do you all feel this class compares to the other advanced classes from the ACG (at least on paper).

My original name for the class was assassin, but it didn't quite fit right with the abilities and purpose I intended so I opted for Divine Hand. Also, please let me know if anything is unclear. I tend to leave things out and forget i've done so when I get into something.

Class should be accessible Here