Valeros

Studley Cantrell's page

17 posts. Alias of Chainmail.


Full Name

Studley Cantrell

Race

Paladin 1 | HP: 9/9 | AC: 17 (2 old school) | THAC0 18| Saving Throw: 12| Skill Spec.: CON, CHA | Base Move: 9

Gender

Male

Size

Medium

Age

19

Alignment

LAWFUL

Deity

Bahomet

Location

Keep on the Borderland

Languages

Common

Occupation

Former town guard

Strength 13
Dexterity 9
Constitution 14
Intelligence 9
Wisdom 6
Charisma 17

About Studley Cantrell

background:

Studley Cantrell was the only son of rich merchant parents.
They refused to pay off a local bandit lord and were killed one night.
Studley escaped to a local church with a single strongbox, which apparently had enough wealth for them to raise him in the church way.
Unfortunately his clerical education was a disaster, and they equipped him sufficiently to guard the temple and later expanded his duty to the town when he quickly made so many friends with the town guard.
A local woman was so enamored with Studley that she attempted suicide and he did not arrive in time to stop her. He decided to dedicate his life to serve others, and as a divine warrior he searched for a patron, but did not think anyone except the paragon of Law, the Gold dragon, was worthy of a lifelong commitment. He has sworn to give his life if necessary to save others, and is on a mission to uphold virtue and live up to the high expectations of his dead parents.

stat bonused:

STR +1 to hit 1-2 open doors 10 pounds extra carried
CON +1 hp per level 100% raise dead chance
CHA 6 special hireling limit
Wisdom, one language and better not learn spells

Cool paladin requirements and abilities:

Requirements and Limitations
Must be Lawful
Paladins must be of Lawful alignment or they will revert to the abilities of a normal Fighter.

17 charisma

Restricted Magic Items
Paladins may own a suit of magic armor, a magic shield, and up to 3 magical weapons, but they may own no more than four additional magic items. Paladins can use any magic items that can normally be used by Fighters.

Must be Charitable
Other than whatever is needed for food and shelter, a Paladin must donate all treasure to charities or temples associated with the Lawful alignment.

Limited Alliances
Paladins will not work with characters other than those of Lawful alignment unless ordered to do so by a superior officer of the Paladin’s order, by a Lawful prince, or by the high priest of a Lawful temple.

Class Abilities
Divine Favor
Although Paladins do not receive a class-based saving throw bonus, they have better saving throw chances than any other character class due to the divine influence of Law. If the Referee is using an alternate saving throw system, it is important to take this into account: Paladins should generally have base saving throw “target numbers” 2 points better than those of a regular Fighter.

Lay on Hands
A Paladin can “lay on hands” once per day to cure others of 2 hit points of damage per level of the Paladin, or to cure disease. If the other person is afflicted by more than one disease, only one of these will be affected per five levels the Paladin has attained.

Immune to Disease
Paladins are immune to all diseases.

Warhorse
At any level, the character may summon a warhorse that will arrive from the wilderness to serve as the Paladin’s steed. This warhorse will be unusually intelligent and extremely strong (5 HD). However, if the horse is killed, the Paladin may not summon another within a period of ten game-years.

Dispel Evil
Starting at 8th level, the Paladin can dispel evil, as per the Clerical spell.

Detect Evil
Starting at 8th level, the Paladin can detect evil as per the Clerical spell, at a range of 60 feet.
Establish Stronghold
At 9th level, the Paladin may build a stronghold, a small castle from which to attack the forces of Chaos and support the often-embattled defenders of Law. A Paladin’s castle may not be built as a sprawling fortress; it must be no greater than is necessary to house the paladin’s retainers and one or two hundred soldiers at the maximum


equipment:

-Plate Armor | Cost: 100 gp, W: 70 lbs., AC: -6[+6]
- Shield | Cost 15 gp, W: 10 AC: -1[+1]
- Darts | Cost 1.8gp, W: 9, damage D3 rate of fire 3 range 15, quantity 9
- Sling | cost .2gp, W: 1, range 40
-Longsword | Cost: 15 gp, W: 10 lbs., Damage: 1d8
--Bedroll | Cost: 0.2 gp
--Crowbar | Cost: 0.2 gp
--Flint & Steel | Cost: 1 gp
--Rations, Trail (Day) | Cost: 5 gp, Quantity: 10
--candles | Cost: 1gp, quantity: 20
--Pole (10 ft.) | Cost: 0.2 gp