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   Granny snaps her fingers and you disappear from Darkstone, reappearing in her kitchen. She curses at some utensils and pans which immediately begin flying about while she goes to a back room. A few minutes later, she comes back and checks the oven. Then she walks to you carrying a platter heaped with chocolate cookies in one hand a platter heaped with platinum in the other.  
 
   You begin to feel something strange and unpleasant as you see the Crucible in the distance begin to glow with power. The life force begins draining out of you and into your scaly opponents! This must be the same powerful magical snare that trapped the life from the surrounding countryside and funneled it into fuel this reptilian horde. The dwarves made a grave mistake when they accepted Kurtulmak's designs. Driven by desperation, you surge forward to take the fight back to your enemies! Boosted by Lenna, Mira turns into a monstrosity of scale and claw herself! She surges forward and tears the dragon to pieces, moving too fast to see. Sunny proves indomitable as he heals himself again and again to withstand the blows of the kobold spearmen and strike them down one by one. Lenna dances around the battlefield, moving her allies about and turning them invisible, leaving the kobolds never certain of where danger will come from next. Zoltan's powers imbue his allies with might beyond their wildest wishes as his ability to bend the laws of physics tears the enemy spellcasters apart in flame. Finally, only the ancient kobold remains. Seeing you standing triumphant over the bodies of her followers, she chuckles slightly and speaks in broken common. "Fools. You think you win? You maybe stop us but you never leave Darkstone alive!!!" She pulls out her own ceremonial dagger and plunges it into her breastbone as she falls back upon the artifact. A flash of green light blinds you and the ground shakes. You hear stones crumble all around. But when your vision clears, you see debris pelting off a wall of force in front of you. Your old friend "Granny" stands in front of you chuckling with her hand outstretched to create the wall. "Well dearies... it seems you did good after all... very good... who wants to go back to my cottage for some cookies?"  
   GM screen:  Fly: 1d20 + 9 ⇒ (7) + 9 = 16 Dam: 3d6 ⇒ (4, 1, 3) = 8 M or S: 1d2 ⇒ 1 Mira reflex: 1d20 ⇒ 12 Dam: 10d4 ⇒ (2, 2, 4, 4, 3, 3, 4, 3, 3, 2) = 30 MM Z: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13 MM L: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12 ZL thundercloud: 1d2 ⇒ 2 Dam: 3d6 ⇒ (4, 4, 1) = 9 Trip: 1d20 ⇒ 13 Attacks: 2d20 ⇒ (16, 5) = 21 Dam: 2d6 + 14 ⇒ (5, 4) + 14 = 23 Lighting reflex: 1d20 ⇒ 13 The door opens and the great white creature comes zooming through it as if it had built up quite a bit of momentum, waiting for the exact moment! But it didn't count on the statue. It tries to swerve aside and fails. In rage, it opens its great max and unleashes a blast of ice on Mira (30 cold damage)! The kobolds on their towers unleash small bolts of force striking Zoltan (13) and Lenna (12) with surprising power! The ancient kobold raises her staff and calls forth a ball of lighting that flies into Lenna, requiring a her to dodge out of the way! Three kobold warriors step up. One of them trips sunreturn while the other two stab him! 23 piercing damage. DC 15 reflex save or 9 damage Lenna. Everyone, GO!  
   The opening is 25 ft across, as displayed. The altar is raised 10 ft above the ground. The ceilings are 50 ft high. Lenna can easily duck right behind the wall opening with a 5ft step back and to her left if she wants cover or to be obscured. She'd still be slightly visible but moving another 5 ft to the left would get her total cover.  
   The sections of the wall slide apart on their ancient Dwarven mechanism, revealing the old temple to Torag. The grand Dwarven architecture stands here like nowhere else as a testament to the craft of this cavernous city’s late inhabitants. Two towers of stone stand thirty feet high and magnificent despite their crumbling bases while a raised dais holds the altar to the god of the Forge. But in a cruel mockery, a large crucible stands on the altar glowing with heat. An ancient kobold of strange appearance stands before the artifact on the dais. She is very old and seems to have the lighter scales of a normal kobold but her many wrinkles are the darker color of these strange kobolds you’ve been encountering. She shrieks in Draconic as you enter ”Kurtulmak has brought them to us! Link them to the Crucible!” Gm screen:  Party: 4d20 ⇒ (15, 10, 18, 1) = 44 enemies: 1d20 ⇒ 14 The kobolds turn to you, suprised but fierce. You see a line of rubble blocking your path straight ahead, a kobold on each of the crumbling towers, and a line of warriors with spears. Two of them have lighter scales and three have darker. You also see, coiling and turning to greet you, a massive, white, serpentine creature with great leathery wings. Everyone but Zoltan won init. GO!  
  
   While standing near the statue in the center of this complex, Lenna notes small cracks in the center of each of the four walls that indicate those Chambers might open. She also feels like she can almost detect something through the stone to the north. Then her head is crushed with a searing headache for a few seconds.  
   Ok so I've made the first slide of our map the map of the current area again. The white areas are chambers you've accessed easily. The black areas may be solid stone blocks as far as you know. They may not be. The four walls (sides of the black squares that face inward toward the middle white area) of the middle white area (poltergeist and swarms) are covered in all sorts of runes engraved into them.  
   You mean the rubble in the hall starting at the Southeast corner of the northeast chamber? It takes them a little while but Mira and Sunny clear the path to the southeast chamber (bloody skeletons) after a while. I'll add a little clarification in a few hours if I haven't made it clear what the arrangement is.  
   It doesn't have to be one person hitting this check but cooperation should be RPed a little bit to give it some flavor. DC 14 arcana+DC 14 k eng:  You're fairly certain by now that the Crucible is much too big and fixed into the ground to be carried off secretly by some kobolds. It'd be pretty obvious if any of them were transporting it.  
   You encounter some grand halls and the throne room but they've been long abandoned. The kobolds do not seem to have had much interest in those chambers. You have still not encountered the Crucible. But you do find some dwarvish writings in a small scrap of parchment tucked into a corner. The Crucible was a trap by its very design. It took the strength from our people and the land and put it into everything reptilian. The kobolds and raptors began assaulting our outposts days ago. At first, we laughed them off. But they just kept coming. The Crucible itself imbued them with great power to reproduce, grow quickly, and fight to the death. We can't hold them off much longer...  
   As you head down the north hall, you find many chambers and rooms that seem to house the everyday lives of the kobolds as they raise their young here. Your explorations take quite a while as it is an extensive area carved out by the dwarves over decades. But you don't find anything of interest, unless you're hungry for lizard-on-a-stick.  
   The weak kobolds and dinosaurs are shocked by the image and noise and begin rushing south past you in a panicked horde. Dozens and dozens more rush south toward whete you entered Darkstone. In Draconic, they yell things about meeting up with some of the hunting parties outside. You notice that the younger ones have darker scales than a normal kobold but not as dark as those of the full-grown kobolds you've fought. It seems like there is a continuous spectrum from smaller and dark to larger and darker.  
   [ooc]Each of the sorcerers has a cloak of resistance +2 and a heartripper blade, like the one you encountered earlier. In addition, they each have an emerald cloak clasp worth 100 gp./ooc] You also find a map of the woods on one of the kobolds. It has a kobolds body layout as the compass rose with the nose marking north, the right and left claws marking east and west respectively, and the tail marking south. GM screen:  GW: 8d100 ⇒ (88, 9, 54, 15, 16, 53, 33, 100) = 368 The dead kobolds babble on and on after being touched by Lenna's spell. When Lenna touches the young dragon, it speaks in its language "Touch the North button. We need to report." 
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