Eldran Tesh

Straehan's page

985 posts. Alias of stormraven.


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"'Shari, stop flirting with my familiar. You are shameless."

Straehan, Lord of Destruction, is finished - tremble and despair.


3d8 ⇒ (3, 4, 6) = 13 Come on 8's... I gotta beat Jayse.


I'm OK with Ultimate Equipment - no need to run it past me.

Alright, moment of truth... HPs

3d8 ⇒ (7, 8, 7) = 22 winner!


After much thinking, Strae is gonna go with another Sorc Archetype. I figured a truly nasty and evil combination of abilities that I just can't resist.


Straehan shares his thoughts with Jofram, "Naladoria was going to use our reputation and 'legends' to sway people to her side. I think we capitalize on their work to our own purposes... getting people ready for the war, getting the word out, organizing, command and control... all the infrastructure needed to fight a war. It seems our reputation is strongest in Amador so maybe we should start there - in every town we've ever visited, tapping everyone we know and everyone they know." He glances at the Witch. "Seems to me organizing an army is right in your bailiwick, Orin. You know tactics, training, and logistics I believe."


Straehan plays with the dit of hair below his lips and watches Bebhinn with a small smile. "One way or another, Naladoria wants us dead. And we've got to either dismantle the 'cult of personality' she has built around us OR usurp it to our own purposes. Either way - if we want to hedge our bets - we could use a few allies. Divine allies could be nice-to-haves."

He considers the situation for a moment longer, "I'm in. I haven't sat out a dance yet, and I'm just too old to start. Besides, I'm pretty sure, Mistress Bebhinn put a little more into that kiss she gave me than the ones she gave the rest of you. There are some potential bed-mates, you just don't say 'no' to." Straehan tries to cultivate a look of lascivious innocence.


Orin, I'm assuming you are on delay until...

The gnome scrambles over to the witch and slaps the Rod into his hand. "I hope you've got a good trick in your bag for this."

Strae looks to Jayse, wracking his brain for an answer - and comes up blank. "I've got NO idea how to beat her, Jayse."

MOVE: Cross to DT23
STAND: Hand Rod to Orin
FREE: ID Naladoria's weaknesses

Knowledge: Planes 1d20 + 12 ⇒ (18) + 12 = 30


Initiative 1d20 + 7 ⇒ (10) + 7 = 17


"I would be remiss not to thank you, Nala, for the gifts you gave - regardless of your motivations. So, 'thanks'."

Straehan considers his choices for a moment, "Knowing who I am and who I was... I've done more than my share of foul deeds. It's pretty clear I've never had too many 'rules'. I think the other Straehan would have taken this offer with both hands. Of course, the other me had some SERIOUS 'daddy' issues which made him an emotional cripple. I figure I can settle up with my Sire, or not, without your help. But that isn't why I'm declining your offer...
I've bedded a few women here and, as I said, I've got few rules but I do have ONE:
I make it a point not to kill, enslave, or convert into fish any woman I've slept with. It's just rude. Moreover, there are still some women on these islands I'd like to bed - tall women with long legs and slender feet. And, frankly, flippers and gills just don't do it for me. So I figure I've got a pretty good shot at bedding those lovelies if I become a hero here and kick your deceiving divine asses to the gutter - no offense."

Votes:
Save the Isles (Good) - 5 [Awww.. no PvP Bloodbath :)]
Run like Dogs (Neutral) - 0
Gimme POWER! (Evil) - 0


Straehan, who has been remarkably quiet until now, looks to Isolde. "I've never had much love for divinity - especially now - but I have to ask: Are they ignoring us? I'd think the current crop of Gods have a vested interest in this discussion."


Straehan is focused on the conversation and misses the half-elf's reaction.

Sense Motive 1d20 + 11 ⇒ (5) + 11 = 16


OK, so to help redress some inequalities here because they genuinely bug me...

Let's throw the Rod of Maximizing on the sell pile along with Strae's Ioun Stone.

That's puts my total value at:

28,850 GP

If we aren't counting team expendables like scrolls and potions, that total drops to:

28,000 GP <-- Weird!

That puts Strae at just a bit more than Jayse and less than everyone else. I'm good with that regardless of what you guys ultimately decide to do.

If you guys want me to offer my opinion on "what I would do" as a player, let me know. I'm trying to stay out of this because it isn't a DM decision.


Straehan is very quiet and very still, nodding almost imperceptibly in agreement with Jayse's statement.

Just taking the new wheels out for a ride if needed...

Perception 1d20 + 15 + 20 ⇒ (6) + 15 + 20 = 41 Divine Bonus
Sense Motive 1d20 + 11 + 20 ⇒ (7) + 11 + 20 = 38 Divine Bonus


If you guys opt to go with a cash out option, I'm going to have Strae get rid of some stuff. If so, do we want to throw those items into the general fund so everyone profits from the sale?

For instance, the Ioun Stone he carries... I've never used it and probably never will. Prepping a Ready Action to possibly intercept an in-coming spell is a little too passive for Strae's tactics. While it's a 'nice to have', I think it can be sold. Question is - should Strae profit from it alone or should the sum go back into the kitty and we all get a chunk of it? I'm happy to throw it into the kitty.


"Ushari may be right. It fits the data. The power level of the... device would certainly be commensurate with bringing a very potent being to this dimension. I can't speculate if it will affect the whole island."


Your Fly has expired. But I've got you covered.

Strae casts Fly on himself and enjoys the sunlight outside the door for a minute while retrieving the boat. Soon you are all aboard the dinghy with the Shell, magic items, and your two bags of holding stuffed with coins, goods, and dragon-hide chunks.

Appreciating the sunlight and the rocking boat as you head towards shore, Straehan considers the Monk's questions. "Well, it's an artifact, we know that. Given the level of power that represents, knowing the exact school or schools of Magic at work in it will be of dubious help, but I'll give it a try..."

The gnome weaves a few spells and stares at the Shell for a long time. Minutes pass and his gaze never wavers as the boat rows towards shore. As you grind up on the strand, the Sorcerer blinks and rubs the bridge of his nose, suffering from a massive headache.

"OK, there are two schools of magic present - Conjuration and Transmutation. I was only just able to determine that. Whoever created this thing was ridiculously skilled." 30th Caster Level

Spellcraft (Magic Item ID) 1d20 + 21 + 10 ⇒ (18) + 21 + 10 = 49 Detect Magic + Identify


In case, you want to look at equipment equity...

Here is a list of all of Strae's goods MINUS the already used consumables (potions, scrolls, etc.) and Destiny stuff.

5500 Boots of Striding and Springing
9000 Cloak of Resistance +3
1000 Pearl of Power (1st)
8500 Ring of Force Shield
20,000 Ioun Stone - Pale Lavender Ellipsoid
4000 Headband of Alluring Charisma +2
54,000 Rod of Maximizing (Normal)
50 Potion - Hide from Undead
50 Potion - Infernal Healing
375 Scroll - Summon Monster III
375 Scroll - Charm Monster

TOTAL: 102,850 GP

Since the Rod was gathered in the Wraith room and is still 'on the block' as far as I'm concerned until you guys 'officially' decide on distribution, his total without it would be:

TOTAL - Rod: 48,850 GP


Strae glances at the shell. "Well it would sort of defeat Naladoria's purpose if this thing killed us before we could use it, so..." With a fractional anticipatory wince, he lays an experimental hand on the shell - nothing happens. "Feels warm... weird." He pushes it around a bit. It is indeed heavy, about 50 pounds. "Currently, I'm in no shape to carry this thing."

STR 6 - this thing is pushing my heavy load limit without considering my other equipment.


The gnome puts his hand on the door, like a child who is about to do something he shouldn't. "What? You don't want to know what's behind the door? Not even a peek? What could possibly go wrong?" He teases the blonde, enjoying her nervousness.


It takes Straehan a few minutes but he pieces together the phrases that meet, circle, join, and cross along the three rings. The gnome considers the message when complete.

Abjure the promise of power at the compromise of your soul, for this is a bargain that must needs end in darkness. The path of the wise and great is rarely straight and never easy. Though born of shadow and weavers of it - be not of shadow. Light your path, even in deepest darkness.

With a click! the door unlocks. Straehan wedges it closed for the moment.


While the others eye the pile of loot, the gnome starts working on the three rings in the door.

Disable Device (Take 20) 20 + 17 = 37


Strae claims all of the Coppers. He slags them with Fireball and then molds a credible and heroic statue of himself defeating the Dragon single-handedly.


Ushari Velnokal wrote:
"Sure thing. I wonder where these doors lead to though."

"With our luck? The Vampiric Lich storage locker, of course."


Jayse wrote:
He looks over at Straehan, making sure the gnome is, in fact, alright. "You suck at following instructions, by the way. What part of 'and stay alive' was confusing to you?" The gnome has known the warrior long enough to realize he's kidding.

The gnome expresses mock outrage. "What are you talking about? I'm ALIVE, aren't I? You never specified 'alive, conscious, and not bleeding out in a corner'. If you want a specific outcome with me, you'll need to be more descriptive." He raises a placating hand, "Don't worry, the next Dragon we fight - I'll try to meet your nit-picky demands."


The gnome walks the room, looking for traps and find nothing that tickles his nose. In the middle of the far southern wall, as he navigates around the massive pile wealth, he calls your attention to the large arched door with the central rings.

"This looks remarkably similar to the Front Door we saw from the boat... except the words are less of a jumble. It looks like they've been mostly decoded. It shouldn't take much to finish the puzzle and get it open."

Room MAP (Southern Half)


However you wanna play it. Just mark those charges off.

After the final burst of healing, Straehan is left with a cut on one thumb. He gets up, fairly certain no one is going to let him take a nap, and Prestidigitates the blood and gore off everyone.

"So, what now? Cautious check of the rest of the room? Prepare for an assault by Four-Armed Vampiric Half-Fetchling Liches?"

Perception (Trap Spotting) 1d20 + 18 ⇒ (14) + 18 = 32


Jofram tracks Straehan down by spotting the gnome-sized body print in the pool of blood and heals him. The gnome becomes visible and rolls over moaning, "Did we win? I'm assuming we did." The gnome stays on the ground, "Ya know what, I've earned a rest. I'm gonna lie here for awhile."

Ja's HPs: 56|70 (Temp:77) - STR: 16/22 | CON: 14/14
Jo's HPs: 25|79 - STR: 10/16 | CON: 7/14 - New Max HP: 51
Ov's HPs: 21|72 - STR: 10/16 | CON: 14/14
Uv's HPs: 29|52 - STR: 7/13 | CON: 9/13 - New Max HP: 38
St's HPs: 4|60 - STR: 6/10 | CON: 11/14 - New Max HP: 46


Strae considers Jayse's request that he 'stay alive' and decides it might be a bit ambitious. He musters a smile for the Dragon... and vanishes. His voice sounds from somewhere nearby, "This isn't over yet, you over-grown lizard." He noisily pulls a potion and crinkles a scroll in his pouch.

FREE: Talk
STAND: Cast Vanish defensively
FREE: 5' move
SWIFT: Pull Potion
MOVE: Pull Scroll

Round: 8

ORDER: Straehan, Jofram, Jayse, Ushari, Orin, DRAGON

MAP: Penumbra

Ja's HPs: 66|70 (Temp:77) - STR: 16/22 | CON: 14/14
Jo's HPs: 51|79 - STR: 10/16 | CON: 7/14 - New Max HP: 51
Ov's HPs: 30|72 - STR: 10/16 | CON: 14/14
Uv's HPs: 38|52 - STR: 7/13 | CON: 9/13 - New Max HP: 38
St's HPs: 11|60 - STR: 6/10 | CON: 11/14 - New Max HP: 46

On-Going Effects:
Good Guys
All - Haste - 2 of 7 rnds - +1 Attack on FULL ATTACK ACTION; +1 ATT Rolls; +1 Reflex Saves; +1 Dodge AC; +30' Move

Jayse - Heroism - +2 morale ATT, Saves, Skills - 70 mins
Jayse - Shield Other - +1 deflection AC, +1 resistance saves - Orin takes 1/2 DAM - 3 hr
Jayse - Mage Armor
Jayse - Fly - 7 mins
Jayse - Stoneskin - 18 min - PTS 90
Jayse - Rage

Jofram - Shield Other - +1 deflection AC, +1 resistance saves - Ushari takes 1/2 DAM - 3 hr
Jofram - Resistance - +1 on saves - 8 of 10 rnds
Jofram - Vanish
Jofram - Stoneskin - 18 min - PTS 90

Orin - See Invisible
Orin - Mage Armor
Orin - Levitate - 7 min
Orin - Stoneskin - 18 min - PTS 90

Ushari - Archon's Aura - 7 min link Will DC:18 - when w/i 20'.
Ushari - Magic Circle v Evil - 70 min link - +2 Deflection AC, +2 Saves to anyone within 10' of her.
Ushari - Mirror Images (3) - 3 min
Ushari - Divine Favor
Ushari - Stoneskin - 18 min - PTS 90

Strae - See Invisible
Strae - Mage Armor
Strae - Stoneskin - 18 min - PTS 90

Bad Guys
Dragon - Shield
Dragon - Breath used in rnd 3

Tar Pool - 4 of 11 rnds - 2d6

No rolls needed since I can't fail the Concentration Check


Straehan does his best to keep the Dragon focused on him, tweaking its one obvious weakness... its pride.

"Need some ointment on those boils? It looks like you took the worst of that last exchange. I figured Dragon's were overrated... so I'll give you just one more chance to surrender before I reach into this pouch here and deliver up another surprise."


I'm taking suggestions on where Strae should move. If we want to flank the dragon, do we want to try to get it out in the open? I could have Strae race around the other side of the Tar Pool as if making for the treasure to draw attempt to draw the beastie that way.


The Sorceror makes a set of gestures you've all become familiar with - wrapping you all in a field of time warping energy. He looks about for where he should move, knowing that the Dragon would be capable of breathing Gods-knows-what very soon.

STAND: Cast Haste
SWIFT: Rod in hand (though I don't think he had to put it down to do the scroll)
MOVE: Will move or hand over rod based on team plan.

Ushari - I moved you down in the order so that your channel would catch Jayse.

Round: 7

ORDER: Straehan, Jofram, Jayse, Ushari, Orin, DRAGON

MAP: Penumbra

Ja's HPs: 59|70 - STR: 16/22 | CON: 14/14
Jo's HPs: 51|79 - STR: 10/16 | CON: 7/14 - New Max HP: 51
Ov's HPs: 30|72 - STR: 10/16 | CON: 14/14
Uv's HPs: 38|52 - STR: 7/13 | CON: 9/13 - New Max HP: 38
St's HPs: 45|60 - STR: 6/10 | CON: 11/14 - New Max HP: 46

On-Going Effects:
Good Guys
All - Haste - 1 of 7 rnds - +1 Attack on FULL ATTACK ACTION; +1 ATT Rolls; +1 Reflex Saves; +1 Dodge AC; +30' Move

Jayse - Heroism - +2 morale ATT, Saves, Skills - 70 mins
Jayse - Shield Other - +1 deflection AC, +1 resistance saves - Orin takes 1/2 DAM - 3 hr
Jayse - Mage Armor
Jayse - Fly - 7 mins
Jayse - Stoneskin - - PTS 90

Jofram - Shield Other - +1 deflection AC, +1 resistance saves - Ushari takes 1/2 DAM - 3 hr
Jofram - Resistance - +1 on saves - 7 of 10 rnds
Jofram - Vanish
Jofram - Stoneskin - - PTS 90

Orin - See Invisible
Orin - Mage Armor
Orin - Levitate - 7 min
Orin - Stoneskin - - PTS 90

Ushari - Archon's Aura - 7 min link Will DC:18 - when w/i 20'.
Ushari - Magic Circle v Evil - 70 min link - +2 Deflection AC, +2 Saves to anyone within 10' of her.
Ushari - Mirror Images (3) - 3 min
Ushari - Divine Favor
Ushari - Stoneskin - - PTS 90

Strae - See Invisible
Strae - Mage Armor
Strae - Stoneskin - - PTS 90

Bad Guys
Dragon - Shield
Dragon - Breath used in rnd 3

Tar Pool - 3 of 11 rnds - 2d6


Straehan watches his friends get batted about by the Dragon. Orin was standing - barely. And Jayse was only faring somewhat better. The only real weakness he saw in the Dragon was that it was slow, which meant it couldn't get off too many opportunistic attacks... No Combat Reflexes.

He yells to his floating companions. "We have to circle up - briefly! She'll be able to breathe at us again soon so it's gotta be quick! I've got a scroll that will give us a shot at fighting her hand-to-hand. And she's a slow b!tch. She can't get all of us if we move. So if I don't make it... get my scroll." The gnome dodges left, deliberately drawing the Dragon's strike. The Dragon's crocodile head strikes fast as a cobra at the fleeing sorcerer, but her muzzle smacks against the pillar - putting a large crack in it and raining down debris.

Lucky, old man, lucky. The gnome skitters into the open, pulls the scroll from his bag and intones his spell.

Anyone who can get in touch range of Straehan this round will receive Stoneskin (DR:10/Adamantine - absorb 90 DAM total). Depending on how long you want to risk standing close, I'll cast Haste next round.

MOVE: R104
SWIFT: Pull Scroll
STAND: Cast Stoneskin, Communal

Round: 6

ORDER: Straehan, Jofram, Ushari, Jayse, Orin, Duh-duh-DRAGON!

MAP: Penumbra

Ja's HPs: 33|70 - STR: 16/22 | CON: 14/14
Jo's HPs: 51|79 - STR: 10/16 | CON: 7/14 - New Max HP: 51
Ov's HPs: 16|72 - STR: 10/16 | CON: 14/14
Uv's HPs: 38|52 - STR: 7/13 | CON: 9/13 - New Max HP: 38
St's HPs: 31|60 - STR: 6/10 | CON: 11/14 - New Max HP: 46

On-Going Effects:
Good Guys
Jayse - Heroism - +2 morale ATT, Saves, Skills - 70 mins
Jayse - Shield Other - +1 deflection AC, +1 resistance saves - Orin takes 1/2 DAM - 3 hr
Jayse - Mage Armor
Jayse - Fly - 7 mins

Jofram - Shield Other - +1 deflection AC, +1 resistance saves - Ushari takes 1/2 DAM - 3 hr
Jofram - Resistance - +1 on saves - 6 of 10 rnds
Jofram - Vanish

Orin - See Invisible
Orin - Mage Armor
Orin - Levitate - 7 min

Ushari - Archon's Aura - 7 min link Will DC:18 - when w/i 20'.
Ushari - Magic Circle v Evil - 70 min link - +2 Deflection AC, +2 Saves to anyone within 10' of her.
Ushari - Mirror Images (3) - 3 min
Ushari - Divine Favor

Strae - See Invisible
Strae - Mage Armor

Bad Guys
Dragon - Shield
Dragon - Breath used in rnd 3
Dragon - Tar Pool - 3 of 11 rnds - 2d6

rolls:
Tar DAM 2d6 ⇒ (6, 1) = 7

AoO Bite (19+) v STRAE AC:25 - PA
HIT: 1d20 + 19 ⇒ (1) + 19 = 20 DAM: 2d8 + 24 ⇒ (3, 1) + 24 = 28

CL v DC10: 1d20 + 7 ⇒ (17) + 7 = 24


Straehan wipes the blood from his mouth and counts himself lucky that the dragon's blow was blunted by his layers of mystic protection. Still... things weren't looking good. He gauges the distance to his allies and curses they aren't a hair closer to one another so he can Haste them all.

And until we are all in touch range, I can't Stoneskin us... which could be a life saver judging by the bite of this b+!&#!

Strae glances at the magical rod in his hand. Shame to die before I get a chance to use this... The gnome pulls out his best spell, the one with the most chance of breaking through the innate spell resistance of the black beast before him, gives a brief prayer to the fickle Gods that seem to govern his fate, clicks the button on the rod, and casts...

KWABOOOOM a massive, deafening, fireball explodes over the rear end of the Dragon, narrowly cutting through its innate defenses and crisping its flesh. No one can see it, but the gnome smiles through the blood smearing his face. Totally worth it.

OK, guys, your vision is BACK! Be mindful of your order and post actions. I've got an evening thing so I won't be posting again until late.

FREE: Talk & Pray
STAND: Cast Maximized Fireball (defensively)
FREE: 5' Move

Round: 5

ORDER: Straehan, Jofram, Orin, Ushari, Jayse, Duh-duh-DRAGON!

MAP: Penumbra

BOOM:
No chance of defensive casting failure - so no roll
Fireball (Spell Specialized)
RANGE: 400' + 40'/level ; 20' radius
MODS: Maximized
EFFECT: 60 + 10 = 70 Damage
CL: 1d20 + 10 ⇒ (16) + 10 = 26 vs SR25
SAVE: Reflex v DC:21 1d20 + 10 ⇒ (2) + 10 = 12 for 1/2


Watching all his friends wiping their eyes, Straehan knows a moment of gut-wrenching fear. We're f@c<ed. He begins to think frantically, Stall for time, delay it, and keep its focus divided. As a child of dragons, he ought to know something useful about this beast. He accesses the wellspring of information gifted him by Naladoria, not to mention his own research, drawing out important facts.

Dragon wrote:
"I'm a she, actually."

The gnome paints on a smile as he walks into the room along the wall, extending his claws to emphasize his heritage. "Well you can't blame me for that... you all look the same in the dark." he sneers in both Draconic and Common for his allies. "Why don't you fall back, Jayse. I'll handle our girl here. You're an Umbral Dragon, yes? My father was a Red. We know you're tough as they come and we know your weaknesses. For instance..."

Dragon INFO:

Huge CE Adult Umbral Dragon
AC: Very Good (can be magically augmented)
Touch AC: Low
HP: High
CMB/CMD: Good
Saves: All Good - Reflex is Lowest, Fort is Highest
Defenses:
  • DR: 5/Magic (you beat it)
  • SR:25
  • Immune to Cold, Death Effects, Energy Drain, Paralysis, Sleep
  • Defensive Spell-Like abilities - Shadow Walk, Darkness
  • Defensive Spells up to 3rd level

Offenses:

  • Multiple Attacks - Bite, Claws, Wings, Tail
  • Multiple Combat Feats
  • Breath Weapon #1 - STR Drain and Blindness (50' cone) 3xDay, must go 4 rnds between blasts
  • Breath Weapon #2 - negative energy Damage (50' cone) must go 4 rnds between blasts
  • Offensive Spell-Like abilities - Vampiric Touch
  • Offensive Spells up to 3rd level
  • Crush on Small or smaller opponents
  • All attacks are Ghost-Touched
  • 15' reach on Bite, all others have 10' reach
  • Frightful Presence can be turned on at will

The Umbral Dragon is a ruthless, thoroughly evil predator that has a dual existence on both the Shadow and Material planes. It prefers to dine on the undead - particularly incorporeal undead, but it won't turn down living flesh.

"...But I'm not here to discuss Draconic lore or your gastronomic choices, interesting as they are. You've got something we need - a shell made of Corborundrum. We're happy to take it, recompense you well for it, and leave without bloodshed... out of respect for our 'family connection' you might say. So, I'll give you one chance to make a deal. If not, well..." He pulls a scroll from his pouch and taps it. "I'll cook your shadow-loving ass with this."

Bluffing a Dragon is a fool's game but there is just enough precise truth in Straehan's words that the Dragon can't discount everything the gnome says. Somewhere among the bluster, there are elements of truth. Nevertheless, she laughs at the 'offer'. The gnome pulls open the scroll and intones the spell...

The ground beneath the Dragon instantly transforms into a sticky, burning, tar-pit. The Dragon hisses as its flesh cooks. It launches itself into the air, pulling free of the clinging tar which still burns the creature's skin... and will continue to burn until the beast scrapes it off.

The gnome continues to poke the scalded creature, "I said you'd cook. Better wipe that stuff off unless you like smelling your own charring flesh. It doesn't look like its going to stop burning for awhile. Why don't you just accept our deal, Princess? It'll save you more pain."

I hope that is enough of a distraction

FREE: ID the baddie
FREE: Extend Claws
MOVE: Q97
SWIFT: Pull Scroll
STAND: Cast Tar Pool

Next up... Jofram/Orin

MAP: Penumbra

Rolls:
Knowledge: Arcana 1d20 + 15 ⇒ (18) + 15 = 33 used my Take:20 on the Wraith - so we gotta go for the field goal... score!

Strae Bluff 1d20 + 18 ⇒ (13) + 18 = 31
Dragon SM 1d20 + 25 ⇒ (18) + 25 = 43

Cast Tarpool from Scroll DC: 12
Caster Level Check 1d20 + 7 ⇒ (8) + 7 = 15
DAM: 5d6 ⇒ (4, 2, 3, 2, 6) = 17 + Reflex Save DC:20
Dragon Reflex Save: 1d20 + 10 ⇒ (17) + 10 = 27


Fort Save 1d20 + 10 - 2 + 2 ⇒ (14) + 10 - 2 + 2 = 24 CON DAM, Magic Circle v Evil


Strae answers for the Monk, "It's a..." He reconsiders adding an unflattering adjective given how smart these creatures are supposed to be, "...Dragon. He's black and very, very large."

Next Up... Orin.


Quick retcon of Strae's action...

The gnome gives a tentative thumbs-up - no traps detected.

Perception (Trap Spotting) 1d20 + 18 ⇒ (18) + 18 = 36


Initiative 1d20 + 7 ⇒ (18) + 7 = 25


If it comes down to a vote, Strae is abstaining. :)


Straehan examines both doors. The north door doesn't appear to be trapped but it is locked. The southern exit to the stairs is also locked with seemingly no way to open it. "There was an Adamantine handle here at one point but something flattened it. It looks like we'll have to break the door down to get back through it."

Perception (Trap Spotting) 1d20 + 18 ⇒ (11) + 18 = 29

On the divvy list... anyone can use the Elemental Gem, just saying.


Ushari Velnokal wrote:
Ushari looks at Straehan an amused look on her face. "I hope that crown can be resized, Strae."

He picks up the crown - after checking it for magic - and considers its size. "I'll wear it as a belt." He drops the item into Jofram's bag of holding, suddenly feeling the weakness in his limbs.


Straehan looks to Jayse, recalls the diamond inkwell, looks at the fallen crown, and does the next logical thing...

"DIBS!"

COMBAT OVER


I'm forgoing the usual format here to keep things moving along...

Straehan casts a spell and touches Jayse, imbuing him with uncanny accuracy.

FULL: Cast True Strike defensively on Jayse

I can't fail the Concentration Check so I'm leaving it off.

Next Up... Ushari & Jayse


Straehan rasps at the Monk, though relief is clearly in his eyes, "About damn time, Jayse. I was here for all of 5 seconds and I was pretty sure I was going to have to bust this wind-bag all on my own."


Strae marvels at the fluidity of the Wraith and is sobered how little damage has been done. If we can't get in close and make him pay a price for moving, he'll dance around and bleed us dry. Time for desperate acts.

Straehan pulls out the biggest spell in his arsenal, hoping the canny creature can't fully escape the blast. A fireball blossoms in the darkness, blasting the throne, statue, and Wraith. The smoke hasn't cleared before the gnome charges the creature attempting - quite futilely - to avoid its reprisal strike. The fell spirit slaps the pint-sized sorcerer - dealing damage and drawing out a small chunk of his vitality.

STAND: Fireball
MOVE: T47

Next Up... Ushari and Jayse

Ja's HPs: 70|70 - CON: 14/14 - New Max HP:
Jo's HPs: 51|79 - CON: 7/14 - New Max HP: 51
Ov's HPs: 72|72 - CON: 14/14 - New Max HP:
Uv's HPs: 32|52 - CON: 9/13 - New Max HP: 38
St's HPs: 37|60 - CON: 11/14 - New Max HP: 46

BOOM:
Fireball (Spell Specialized)
RANGE: 400' + 40'/level ; 20' radius
EFFECT: 10d6 + 10 - 5 ⇒ (6, 4, 5, 2, 1, 6, 4, 2, 2, 1) + 10 - 5 = 38 Damage | Resist Fire
SAVE: Reflex v DC:21 1d20 + 15 ⇒ (2) + 15 = 17 for 1/2 or 1/4

Acrobatics 1d20 + 5 ⇒ (10) + 5 = 15

Sin @ Strae AC: 26
Touch ATT: 1d20 + 20 ⇒ (17) + 20 = 37 DAM: 3d6 ⇒ (5, 3, 1) = 9 neg energy + 1d8 ⇒ 3 CON - Fort DC:23
Fort Save 1d20 + 10 ⇒ (8) + 10 = 18


The gnome runs the odds in his head and curses silently. If he'd learned to cast ectoplasmic spells, he'd be able to contribute meaningfully to this fight. Given the inhuman quickness of the creature added to its incorporeality, he doubted he'd be able to hit one of its images let alone the creature itself. And forget about hurting it significantly. Time to bleed it by inches, keep it distracted, and wait for the cavalry to arrive.

Sounding braver than he felt, Straehan circles around towards the throne, pulls a meager but utterly reliable spell from his bag of tricks, and yells, "No wonder your race failed - bunch of second rate conjurers at best." He unloads a flurry of force bolts at the creature - each one striking Sin to little effect.

MOVE: Q47
STAND: Magic Missile

Magic Missile
RANGE: 100' +10'/lv
EFFECT: Missile #1-#4 4d4 + 4 ⇒ (1, 4, 2, 1) + 4 = 12 DAM

Next Up... Ushari, Jofram, Orin


Straehan quickly casts a spell before interposing himself between Sin and Jayse.

ORDER: Dread Wraith, Straehan, Ushari, Jofram, Jayse, Orin

STAND: Cast Haste
MOVE: P51

Haste
RANGE: 25' + 5'/ 2 level ; 1 creature/level ; No more than 30' apart
DURATION: 1 RND/Level
EFFECT:

  • +1 Attack on FULL ATTACK ACTION
  • +1 ATT Rolls
  • +1 Reflex Saves
  • +1 Dodge AC
  • +30' Move


Strae gives the monk a thankful smile as he moves into a defensive position.
The gnome responds to the creature, not bothering to try concealing the warning information for his friends. "I appreciate your candor, sir. Unlife is certainly a solution... and as I understand it, ascending to become a Dread Wraith is no easy feat. Or were you fortunate enough to be spawned by one?"

Baddie (info conveyed at the start of the battle):
DREAD WRAITH CR:13+
LE Large Undead (Incorporeal)
AC: Very Good
HP: Very Good
Saves: Good overall - Fort weakest, Will strongest
Defenses: Undead Immunities, Incorporeal, Channel Resistance
Strengths:
  • Touch Attack - negative energy damage + CON drain
  • Multiple Feats
  • Good CMB/CMD
  • Create Spawn
  • Good Skills

Weaknesses: Sunlight Powerlessness

Note: Sin'anath'rath seems to be something of an exception with whatever arcanist abilities he has.


Straehan has so many questions and no way to know where to start and since Sin offered answers... Moreover, Strae now knew this creature would never let them walk away. It wasn't in its nature and the rest of the team had to know what they faced if they hadn't pieced it together already.

"The facts about your race have been excised from our history - by the elves. Do you know how the Shaudran vanished? How did you survive when your race didn't?"

Init 1d20 + 7 ⇒ (2) + 7 = 9


Straehan shaves the fine line of a lie about their interests. "I certainly have an interest in your people, their magic, wisdom, and fate."

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