Jakardros Sovark

Storyteller Heathcliff's page

6 posts. Alias of Tyki11.


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The adventurers arrive at the southern docks of the city, leaving the old fisherman and his dingy, but sturdy craft behind. He thanks you for the company, in especially good spirits if you entertained him with song, tales, or the occasionsl joke. As you head up the road the man pointed you to, you pass a series of wooden buildings, the botiqueon the right and the building of the mercantile league as the old, worn signs with finely handcrafted imaginery suggest. Ahead is what seems to be a lively tavern and inn by the sound of it, the Rusty Dragon.

The patrons don't seem too bothered by strangers coming in, probably because of the amount of them arriving for the festival. A quick inquiry at the bar tells you thatthe owner is gone for tonight, but the young half-elf lad takes care of you, showing you to a reasonably priced room in a good shape. Inside is a decent bed, two chairs and a small desk good enough for eating or studying. The locks seem sturdy as well both on the doors and the windows. Once he gives you the key, he seems eager to return to the main hall and listen to the performance of the strange new visitor.

This is the generic intro to the inn, from here on the posts will be tailored to characters.


I don't think I really need to mention this, but let's go trought the motions.

"This is how we format our speech."
And this is thoughts.
"Telepathic speech."
[ooc]And this is out of character stuff, like when you do a check.

Rolls:
1d8 + 8 ⇒ (1) + 8 = 9 Attacking goblin X with a silly mallet.


All right, Story is up and the game should be ready to go. I'm gonna try doing my best to make it fun and not too weird, I'll be altering the Rise of the Runelords story to make it more viable at our level and a few parts will have a more eatern vibe to it, though it's not a major thing. The main feature will be that instead of Goblins, I'll be using Sprites, which in effect are the same, but aesthetically different. Things like Oni, Kami and Kappa will be making their appearance, but so will ogres and all the other typical misfits.

First part will be mostly involving sprites while second will have plenty of undeads.


Act I: Festival and Fire
It's hard to put a finger on when it began, that strange itch that a group of strangers started to experience slowly over the days. Many have ignored this itch, and it simply went away, as if realizing these strangers wouldn't act on it, but a handful did, making their way towards West, down to the Varisian Gulf. Eventually, as days and weeks passed, they were now in the massive city of Magnimar.

It didn't take the adventurers long to eventually find out that the place they were looking for was a nameless island west of the city, a day's boat trip away. If inquiries were made about the island being nameless, most people would answer with a careless shrug, while scholars would say it was because of the Thassilon, a great kingdom that existed there thousands of years ago, most of their history shrouded by time. The rulers of Magnimar, ages ago had decided that the island shall remain nameless until the day that the mystery of the Thassilon's ruins are solved.

It didn't take long to find a ferry or boat ride over the sea to a small coastal town called [url=http://www.pathfinderwiki.com/wiki/Sandpoint]Sandpoint/url], which was located in on the best entry point to the island, a relatively flat region compared to the almost abnormal range of mountains which seemed to shelter the islands borders from the world outside. The island itself is the size of a small continent, and many adventurers have become successful adventurers here, many more have died or become lost and forgotten. Without any grand discoveries made in decades, the island has seen much less adventuring, and unknown to most, something seems to happening on the island.

Local talk around the Magnimar docks and it's many inn's and taverns, and on the boat trip over is that the Swallowtail Festival will be happening soon, and while the locals seem giddy about it, the Magnimar citizens don't seem to care much, often comparing festivals of that size a "typical day in Magnimar".

Should you look for a boat to take you over, an old man will find his way to you, a fisher, by the looks of it, and the smell, presents himself as Larkin, and admits that he eavesdropped on when you were asking about Sandpoint, offering a free trip as he's heading there on a daily basis anyhow, and he wouldn't mind company on the trip. He leaves at sunbreak and docks in Sandpoint at late evening.

OOC:
You are free to rp from the moment you're on the boat, or just as you get off it at Sandpoint, though the trip would be short textwise and everyone would be across within one day of each other. Feel free to be teamed up already with someone else if you want, though it should be limited to two at most, so the group is still mostly a bunch of strangers to each other. Both Sandpoint and Magnimar will be recurring towns, so it might be wise to invest in these both socially and monetary afterwards.


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