| Storyteller Heathcliff |
The adventurers arrive at the southern docks of the city, leaving the old fisherman and his dingy, but sturdy craft behind. He thanks you for the company, in especially good spirits if you entertained him with song, tales, or the occasionsl joke. As you head up the road the man pointed you to, you pass a series of wooden buildings, the botiqueon the right and the building of the mercantile league as the old, worn signs with finely handcrafted imaginery suggest. Ahead is what seems to be a lively tavern and inn by the sound of it, the Rusty Dragon.
The patrons don't seem too bothered by strangers coming in, probably because of the amount of them arriving for the festival. A quick inquiry at the bar tells you thatthe owner is gone for tonight, but the young half-elf lad takes care of you, showing you to a reasonably priced room in a good shape. Inside is a decent bed, two chairs and a small desk good enough for eating or studying. The locks seem sturdy as well both on the doors and the windows. Once he gives you the key, he seems eager to return to the main hall and listen to the performance of the strange new visitor.
This is the generic intro to the inn, from here on the posts will be tailored to characters.