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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "Ah, it's good to be back at the Lodge. Time to make some more scrolls."
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Thanks for the adventure! ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg drinks the second cognitive mutagen. Storg discusses the stars that were in the sky last night and their meaning, as a demonstration that the Pathfinders do know the stars. Occultism: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg discusses a plant that Vidrian can sell called the cannon-wielding fly trap, which can be used to curtail an invasive insect species known as the cannon-wielding fly.
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "International economics is not a zero-sum game. I am certain Droon will find that trade between Ekkeshikaar and Vidrian does not mean less for Droon." DC 21 Society: 1d20 + 12 ⇒ (18) + 12 = 30 ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Hiring this guy was the best decision I ever made! Expert Hireling Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25 Storg's hireling expertly discusses a path forward regarding the taxes and tariffs. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg replaces rank 2 hydraulic push with acid grip during daily preparations. Storg counters with his knowledge of the original trade agreement. Society: 1d20 + 12 ⇒ (10) + 12 = 22
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() GM wrote: containing a total of two doses of moderate cognitive mutagen and two doses of moderate silvertongue mutagen Are these mutagens moderate? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Tharpe wrote: Yeah I messed it up with assisted recovery, I was certain it was 1 action, and then I missed the discussion thread In Menace Under Otari (Beginner Box): it actually was a single action according to the encounter with persistent damage. Perhaps the BB simplified ruleset decided to relax it for new players. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg unleashes a torrent of water to force his attacker away. ◆◆Cast 2nd rank hydraulic push vs green earth elemental
Ugh, I should have known that was a bad idea. ↺Infernal Detonations vs any enemy except a fire elemental: Frequency once per adventure; Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher. Damage: 1d6 + 6 ⇒ (6) + 6 = 12 fire; DC ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Apoc wrote:
Apoc appears to be too far to do that. Does Apoc walk closer? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg unleashes more electricity as he switches to a loaded crossbow. ◆◆Cast electric arc vs both enemies; Damage: 4d4 ⇒ (3, 2, 4, 2) = 11 electricity; DC ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Tharpe wrote:
GM already rolled the fire damage. And I believe Assisted Recovery requires 2 actions by default. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg tries to frighten then clobber the rat. ◆◆Cast fear vs Blue Fire Elemental; DC 22 Will save
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Why did Yellow make two Reflex saves against my electric arc? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg keeps piling on the electricity. ◆◆Cast electric arc vs yellow & green; Damage: 4d4 ⇒ (2, 1, 2, 1) = 6 electricity; DC ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg unleashes electricity on both elementals. ◆◆Cast electric arc vs red and yellow air elementals; Damage: 4d4 ⇒ (3, 3, 2, 4) = 12 electricity; DC ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg ponders what will be most effective against these elementals. ◆Recall Knowledge about air elemental
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() I'll pick fire resistance, then. Don't want to hoard these scrolls forever. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "Ah, that's right! I forgot I had some of these!" ◆Interact to draw scroll of resist energy
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "I could stand on Ondess. However, I wonder if Slipp would get more mileage out of it." Is it save for Slipp to cast fireball in here? Since it only details its effect on creatures, the GM decides what happens to objects in the area.
"On second thought, Slipp usually relies on summoning creatures. I will probably get more mileage out of that one. Aldonza, could you step aside please?" I will move Aldonza's token out of the way under the assumption that she acquiesces, since she has no spells. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() rainzax wrote:
My point is that we need to know the information revealed by the checks before we can make an informed decision about where to arrange ourselves. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() GM wrote: Assuming that the Pathfinders are up to the task, please arrange yourselves however you want on Slide 5. Don't we need to know what the constellations do first? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "And what's this one?"
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "Alternate ritual? Protect? Is this astrology you are performing dangerous?" ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg regains his Focus and ponders aloud what Slipp suggested. "Slipp makes a good point. What if the opposition is using Lashweather's past 'privateering' as leverage against him?" ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() So are we handling the Treat Wounds and Refocus after the discussion with Kesstraka is over? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Kesstraka wrote: "Basilisks are common in the wild, but they generally stay away from our cities. Make no mistake, they were not accidental. Fortunately, the city guard is very capable." "You suspect foul play?" Storg asks. The hireling ponders, "I've heard there's a spell that can summon multiple animals at once, and the caster can command them all just by speaking!" DC 17 Arcana: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20 "Oh, no," Storg corrects. "That spell is a myth. It doesn't exist." ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Kesstraka wrote: “You have come a long way to negotiate a trade agreement—and from what I am told, you do not belong to this Vidrian you represent. Why come all this way to speak for another?” "The route here had not been traveled for centuries, and the ocean currents have changed," Storg answers. Storg's hireling continues, "This is compounded with the risk of sea devil attacks. Vidrian elected to hire representatives who could both navigate perilous waters and defeat any assailants that cross them." "Like that gargoyle, Paravaax." Storg recalls. "We came upon an island on the way here, and this Paravaax villain was feeding on the residents for sadistic pleasure. On top of that, he was exuding a powerful magnetic field, interfering with compasses and leading travelers astray. He may very well have resided there for years, seeing as ships couldn't exactly leave and spread word about him." "He claimed to have reigned as a god for centuries," the hireling adds. "But the Pathfinders brought him down in seconds. Such is their prowess in battle." Storg looks to the basilisks' remains, "Speaking of battle, are basilisk attacks common here? This is actually the first time I've ever faced one, let alone five." ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Arcana: 1d20 + 15 ⇒ (15) + 15 = 30 "It's no mere story. That's exactly how it works. We must coat the diplomat at once." Refocus after diplomat is cured ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() DC 20 Fort save: 1d20 + 11 ⇒ (18) + 11 = 29
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() You're not the only ones who can cause muscles to stiffen. ◆◆Cast frostbite vs Cyan; Damage: 4d4 ⇒ (2, 2, 3, 1) = 8 cold; DC 22 basic Fortitude save; On crit fail: impose weakness 3 to bludgeoning for 1 round
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
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As he feels his muscles turning to stone, Storg is reminded of the time he spend hiding in a cave out of abject paranoia. Embarrassed and enraged, he breaks out of the thin layer of stone and unleashes furious lightning at the assailing monsters. ◆◆Cast lightning bolt vs Green, Yellow, and Red (plus Blue if GM allows "thick" lines); Damage: 4d12 ⇒ (9, 12, 3, 1) = 25 electricity; DC 22 basic Reflex save
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() DC 20 Fortitude save: 1d20 + 11 ⇒ (16) + 11 = 27 Storg tries to frighten the basilisks, hoping to deter further attempts at petrification. He then flees south. ◆◆Cast 3rd rank fear vs all 5 basilisks; DC 22 Will save
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "What is Kesstraka well-known for, precisely?" ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Storg Dragondropper wrote:
Nevermind. CrowdStrike decided to do something very funny today. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() rainzax wrote:
I too will be traveling this weekend, and my posting will be similarly limited starting tomorrow. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Exhilarating music plays in Storg's head as he reviews the records, but to any observer, it just looks like he's reviewing paperwork. Because he is. DC 22 Society (trained): 1d20 + 12 ⇒ (15) + 12 = 27
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() GM wrote: Mindartis and Tharpe become uncomfortable, as they believe this is untruthful, but they can't They can't what? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "Well, I can swap out one of my spells for translate, so that option works for me." DC 15 Society: 1d20 + 12 ⇒ (20) + 12 = 32
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Is there going to be another RPG Chronicles link for #1-23? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Now that I think about it, I haven't been trying to make my spells wider lately. But this warhammer... Perhaps I should embrace my roots a bit more... 7 days Retraining Widen Spell for Bespell Strikes
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() So we can perform our downtime and apply Credit as usual. Ok. Do I recover my Infernal Detonations from the Devil's Keep boon, or is #1-23 treated as the same adventure for the purpose of advanced boons such as Devil's Keep? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() This is the first two-parter I've played. Well, I played Perennial Crown, but I'm told the way that's handled is the sole exception among two-parters and it doesn't behave like a two-parter at all. How do two-parters like this one actually work in terms of resolving Chronicles? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() "Hah! Centuries indeed!" ◆◆Cast electric arc vs 2 enemies (priority order: Paravaax, Green, Red); Damage: 4d4 ⇒ (3, 3, 1, 3) = 10 electricity; DC 22 basic Reflex save
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(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Oh, I thought this was one of those two-parters that requires your character to stick it out until both scenarios are over. Are we getting downtime after Paravaax? ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Right, before I forget...
↺Infernal Detonations at earliest opportunity vs Green Mephit: Source Devil's Keep boon; Frequency once per adventure; Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6 + your level, so 1d6 + 6 ⇒ (6) + 6 = 12 (basic Reflex save). The DC of the Reflex save is equal to your spell DC [22] or your class DC [22], whichever is higher. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() GM Watery Soup wrote: Most gargoyles have resistance to physical damage (except adamantine, which I'll assume nobody has), and immunity to bleed. He likely has piercing resistance, too. ![]()
(he/him) Rock Dwarf; Wizard 6 | ◆◇↺ | HP 46/64 (+1/min); Resistances fire 5, void 1 | AC 22 (23 with shield raised); Fort +11, Ref +13, Will +13; +2 circ. vs forced move/prone; forced move 10+ ft halved | Perception +11 (+2 initiative); Greater Darkvision | Speed 20 ft | Explore Detect Magic | Held --- | Spells 3: Fe LiBo Sl; 2: AcGr Tran ReLi; 1: ABub Fe GLan; C: DetM CauB EArc FroB TPro Pres | Bond 3◆ 2◆ 1◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---
![]() Perhaps I will have to remove those resistances as Slipp suggested. But first... Storg hurls his warhammer, hoping to hinder a mephit despite the magnetic field's pull. Storg also attempts to slow Paravaax's movements, at least for a little while. ◆Cast hand of the apprentice w/ +1 striking warhammer vs Green Mephit; Attack: 1d20 + 12 + 1 - 2 ⇒ (14) + 12 + 1 - 2 = 25; Damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18 bludgeoning; On crit: double damage plus DC 22 Fortitude save vs prone
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