Full Name |
Stogz |
Race |
Goblin |
Classes/Levels |
Sorcerer 1 |
Gender |
Male |
Size |
Small |
About Stogz
Name STOGZ Experience Points: 0 Player FRED
Ancestry GOBLIN Heritage TAILED GOBLIN (Character Guide) Size SMALL
Background LABORER Alignment Neutral
Philosophy GREEN FAITH Class SORCERER 1 Hero Points: 1
Bloodline Draconic(Green - Poison)
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Senses
Perception +2 = +2 Trained +1 Level -1 Wis
Darkvision (Goblin)
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Ability Scores
Str 16 = +2 (Goblin) +2 (Background) +2 (Level 1 Boost)
Dex 12 = +2 (Goblin)
Con 12 = +2 (Level 1 Boost)
Int 12 = +2 (Level 1 Boost)
Wis 8 = -2 (Goblin Flaw)
Cha 18 = +2 (Goblin) +2 (Background) +2 (Sorcerer) +2 (Level 1 Boost)
Languages Common (Goblin), Goblin (Goblin), Gnomish (Bonus)
Speed 25 feet
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Defenses
AC 14 = +1 Dex + 2 Trained Unarmored Defense +1 Level
Fortitude +4 = +1 Con +2 Trained +1 Level 1
Reflex +4 = +1 Con +2 Trained +1 Level 1
Will +4 = -1 Wis + 4 Trained +1 Level 1
Hit Points 13 = +6 Goblin +1 Con +6 Sorcerer
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Skills
- Acrobatics +4 = +1 Dex +2 Trained +1 Level (Sorcerer)
- Athletics# +6 = +3 Str +2 Trained +1 Level (Background)
- Labor Lore +4 = +1 Int +2 Trained +1 Level (Background)
- Arcana +4 = +1 Int +2 Trained +1 Level (Bloodline)
- Intimidation +7 = +4 Cha +2 Trained +1 Level (Bloodline)
- Diplomacy +7 = +4 Cha +2 Trained +1 Level (Sorcerer)
- Crafting (Sorcerer)
# +2 Circumstance Bonus to Athletics(Climb)(Heritage)
# Athletics(Climb)(Heritage) Only needs one free hand to climb.
# Athletics(Trip)(Heritage) Only needs one free hand to trip
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Melee Attacks
[1-Action] Dragon Claws(Unarmed Strike)(Finesse)+6 Damage 1d4s+1d6 Poison@ (Can be heightened)
@ When using Dragon claws, your scales from blood magic grant poison resistance 5, Morph trait makes this a magical attack. Polymorch effects override morph effects.
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Proficiencies
- Perception Trained
- Fortitude Trained
- Reflex Trained
- Will Expert
- Simple Weapons Trained
- Unarmed Attacks Trained
- Unarmored Defense trained
- Arcane Spell Attack Rolls Trained
- Arcane Spell DCs Trained
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Arcane Spells
Arcane Spell Attack Rolls +7 = +4 Cha +2 Trained +1 Level
Arcane Spell DC 17 = 10 +4 Cha +2 Trained +1 Level
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Sorcerer Spellcasting
Replace Material components with Somatic components
Spells Per Day1st Level (3)
Heightening Spells Applies to Spell Level 2+
Cantrips Can be Heightened when he reaches Level 3
Spell Repertoire Each time you gain a spell slot, you add a spell to Repertoire of same spell level.
Your first spell of a new spell level is always a bloodline spell.
You can also add a higher level version of a spell you already know so that you can cast it as a heightened spell.
You can also swap spells when gaining a level, see CRB
Cantrips
- Shield (Bloodline) (Using this triggers Blood Magic)
- Telekinetic Projectile (Sorcerer)
- Message (Sorcerer)
- Acid Splash (Sorcerer)
- Mage Hand (Sorcerer)
1st Level- True Strike (Bloodline) (Using this triggers Blood Magic)
- Pummeling Rubble (Sorcerer)
- Summon Construct (Sorcerer)
Focus Spells
- Dragon Claws (Heightened) (Using this triggers Blood Magic)
Blood Magic Draconic scales grow on you or your target granting a +1 Status Bonus to AC for 1 round.
Skill Feats
Combat Climber (Heritage)
Hefty Hauler (Background)