Rogue

Stigyndir's page

18 posts. Alias of M Kueker.


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male half-elf rogue

"My thanks again for the invitation. I don't receive many gestures of welcome in most any town I visit. I decided to offer you the mushrooms I gathered on my last journey, rather than try to sell or trade at Rosenthorn's. I hope you will enjoy them."

Stig hands Orrin the pouch of mushrooms and inclines his head slightly in appreciation.

"I usually don't stay in one place long. I'll probably see if there are any odd jobs I would be suited to before moving on."


male half-elf rogue

"I understand," says Stig. "I think I will take these to the priest to show my appreciation, but good to know your prices in case I gather more."
Stig nods his head at the grocer, saying as he goes toward the door, "I may be back for some gear before leaving town."

Stig heads toward the location Orrin pointed out, eager to enjoy a good meal. As he does so, he is sure to keep an eye out for the bullies he ran into earlier or any other unfriendly faces.
1d20 + 7 ⇒ (1) + 7 = 8


male half-elf rogue

Stig lays his satchel out for Rosethorn and opens to show his mushrooms.

"I haven't found any of this type for quite some time. They promise to be tasty."
survival: 1d20 + 10 ⇒ (3) + 10 = 13

"If they aren't to your liking, I may take them to the priest to offer for supper."


male half-elf rogue

Stig returns the shopkeeper's smile as he moves into the store.

"I'm a traveler, foraging for what there may be along my way. I found some choice mushrooms growing in the forest not far from here and thought I'd see if they were something a person might value in this town. The priest, Orrin, said your establishment was the place to visit. I also wanted to check for any wares you have that I might need as I continue my journey. I'm not looking for anything in particular, but I always like to know what's available."


male half-elf rogue

Stig bids farewell and to Orrin and allows himself a little smile at the comment about the inn.

Keeping in mind the warning, Stig turns to go inside the store. He quickly scans the area as he enters to see if everything seems in order.
perception: 1d20 + 7 ⇒ (9) + 7 = 16


male half-elf rogue

While Stig is relieved to find a friendly face, after the rude welcome to town, he is still a bit leery of a stranger. He looks into this young man's eyes to see if he can judge the character within.
sense motive: 1d20 + 5 ⇒ (19) + 5 = 24

Stig stretches out his hand to his new acquaintance, "I am Stigyndir. Nice to meet you."

'What have you been hunting?', Stig asks, nodding to the game bag.
'I spend much of my time hunting and wandering, so I have taught myself quite a few tricks like that. If we ever find ourselves traveling together, perhaps there will be the time to trade tricks."


male half-elf rogue

"You mean this satchel?" Stig slides the pack off his shoulder, deftly attempting to slip the mushrooms into a pouch on his belt.

sleight of hand: 1d20 + 8 ⇒ (17) + 8 = 25

"I am but a poor wanderer, and I have nothing to offer you." Stig shows Gaston and his companion the now-empty satchel.


male half-elf rogue

While Stig does not spend much of his time with people, he straightens himself and puts on his most agreeable smile.

"Well, sirs, I wasn't aware there was a tax to bring goods into this town. Might you be the mayor? Perhaps we could go back to the pub for a drink, where you could explain more about your town? If I went to the general store first, I may have coin to buy you both a drink.'

diplomacy: 1d20 ⇒ 17


male half-elf rogue

Stig finds no easy place to escape confrontation, so he turns to his follower and says, "Excuse me? What's this you say about an import tax?"


male half-elf rogue

Sensing that the person behind him is too close to continue at the same pace and reach his destination unimpeded, Stig glances around him to see if there is a place where he might easily slip away.
perception: 1d20 + 7 ⇒ (5) + 7 = 12
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male half-elf rogue

Stig tries to interpret the intent coming through with the voice.
sense motive: 1d20 + 5 ⇒ (1) + 5 = 6

Stig carries on, as if he has heard nothing.


male half-elf rogue

Stig turned from the sight of the grinning goblin sign, a bit disturbed by the memories of the foul creatures. He continued down the street to what appeared to be a general store, hoping they would be interested in mushrooms. Although he gathered most of his belongings when he snuck away from the goblins, it was always good to get some extra coins.

Stig was sure to keep vigilant as he walked through the unfamiliar town. He was easily able to take in everything going on around him, and yet be an unobtrusive presence to others.


male half-elf rogue

I originally thought I could say the themushrooms were rare, of some medicinal/magically property, in order to get enough to buy gear. However, I suppose it doesn't matter much if I got my belongings as I left the goblin fort.


male half-elf rogue

Stig watched the girl as she started towards the approaching caravan.
Accustomed to keeping his own company, he didn't even consider joining into what might become a skirmish. He would fight when necessary, but would prefer to go into the town to sell his bundle.

I wonder if I will make it to the bridge before all of those others, Stig thought as he proceeded cautiously along the side of the road.


male half-elf rogue

I'm somewhat confused. I assumed I had already come to town and sold my wares, so as to explain why I had gear and money after being with the goblins. Is it okay that I appear with my self the way my character is equipped already? Do I have to explain it in some other way? Like maybe I stole from the goblins?


male half-elf rogue

Stigyndir is also known by his name's short form, "Stig".

Backstory:
Stigyndir (also known as “Stig”) is a half-elf rogue from the town of Bellespire, which is in the forest that ranges from the Coppercross mountains to the coast.

Stig’s human father grew up in the town. His father a simple craftsman who makes and fixes locks, as his father before him. Stig’s elven mother lived in the forest with her elven people until a chance encounter with his father in the forest. The two have made a home for themselves on the outskirts of Bellespire, raising Stig and his younger sister there. The family of Stig’s mother worship the goddess Gozreh, and she has instilled the beliefs in her children. She chose the name Stigindyr, as it meant "dwells in the forest" in one of the ancient languages.

Stig’s destiny would be to continue life on the fringes of the Bellespire society, crafting the locks as his father has taught him. However, Stig is enchanted with the wild. When he comes of age, his decision is to go exploring to the south, where the weather is more temperate for sleeping under the night sky. Stig’s father expresses great disappointment, but Stig’s mother understands his wanderlust.
Stig is able to survive outdoors easily, counting on Gozreh to lead him. He feels at one with the earth and wind. Stig is naturally drawn to water, and able to forage for food as if he were told where to find it. When he finds particularly fine specimens, he takes them to the nearest town to try to sell at market or trade.

After one such a venture, Stig found himself awakened to being roughly pulled up and arms bound behind him. Stig realized that the meal and drink he enjoyed the night before were too much. He had been captured by a band of goblins. They rightly judged Stig’s muscular build as being useful in labor at their stronghold. The goblins gave him some type of poison that kept Stig dazed, and yet still able to be their slave. Over the period of several weeks, Stig became accustomed to the drug and started to teach himself to move about with more stealth. He learned bits of goblin language, so he was more aware of the comings and goings. Finally, Stig was able to reach the locked gates without notice of his captors and easily picked the lock to gain his freedom.

Stig regained his full health as he moved comfortably through the forest again. He resumed his habits of foraging and surviving in the wilderness. When he came upon a grove with an abundance of an extremely rare specimen of mushroom, Stig decided to pick a bundle to take to the nearest town. As he followed the stream, he came upon a new town. From fellow travelers, he found the name is Kingsbridge. Stig looks for a place to sell his precious wares. With the coin he gets, he can buy new gear and supplies.

While Stig prefers his own company, he is glad to be in the company of those folk other than Goblins and hear the common tongue again. He decides he might look for a group to join in travel for awhile.


male half-elf rogue

test:
test: 1d20 + 5 ⇒ (16) + 5 = 21


male half-elf rogue

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