| Full Name |
Stigandyr |
| Race |
half-elf |
| Classes/Levels |
rogue |
| Gender |
male |
| Size |
medium |
| Age |
24 |
| Alignment |
true neutral |
| Deity |
Gozrah |
| Location |
north |
| Languages |
elven, common, goblin |
| Occupation |
lock/trap maker |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
12 |
| Charisma |
11 |
About Stigyndir
Unknown
Male half-elf unchained rogue 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
N Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
light mace +4 (1d6+1)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 12, Int 13, Wis 12, Cha 11
Base Atk +0; CMB +1; CMD 15
Feats Skill Focus (Survival), Two-weapon Fighting, Weapon Finesse
Traits child of nature, tactician
Skills Acrobatics +8, Disable Device +9, Disguise +4, Escape Artist +8, Perception +7, Sense Motive +5, Sleight of Hand +8, Stealth +8, Survival +10; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ elf blood, trapfinding +1
Combat Gear acid; Other Gear leather armor, crossbow bolts (20), dagger, light crossbow, light mace, bedroll, belt pouch, chalk (10), flint and steel, masterwork backpack[APG], thieves' tools, trail rations (5), waterskin, 20 gp, 3 sp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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