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I'm surprised that there isn't a sticky'd general info/FAQ thread here.
My 3yr old D&D group has been split up by career moves and various other details, but we'd like to continue the campaign virtually with some type of digital game table and vent voice server.
My wife is about to start running D0 Hollow's Last Hope with the intention of running everything in Darkmoon as a series. We have two questions. Based on my statement above, Is the following order correct?
Does that make sense? Do you have any input on more adventures in between any of these? Which leads me to my second question. D1 and D1.5 are 2nd level and 5th level respectively. Does D1 actually lead the characters to 5th level by it's end? If not, what would you suggest for a intermediate step between D1 and D1.5?
Hello all, just dropping by to ask for some help on balancing an encounter I am building. Without going in to detail on the story (I’ll relate if you ask) the party is about to take on
Encounter details. 1 “Weakened” Spawn of Yog-Sothoth. Currently CR10 (Needs to be adjusted. Stats below) 1 Cleric level 7-9? High priest finishing up an incantation (3.5 rule) that will bring the Spawn to full power. 10 Commoner level 1 cultists assisting in the ritual. Each has a small vial, akin to a mini-phylactery, that guards their soul against being consumed by the Spawn while they complete the incantation. 5 Player characters all level 6, Cleric, Paladin, Bard, Ranger, Wizard, all carrying magic weapons of at least +1 and various other lower level magic items, like armor, potions, a scroll or two. All within the wealth by level 6 category for medium progression. They have a few extra feats among them, but nothing too over the top and we use a home brewed hero point system that almost mirrors the hero point system in the Pathfinder APG. The Encounter
The Goal
So with that in mind, how would you adjust the Spawn CR while maintaining his epic Cthulu feel, and what level should I make the high priest? Over all, I’d really like this to be doable for the PCs but only barely. Thanks in advance for your advice. Final Boss: Spawn of Yog-Sothoth CR 10 XP 9,600 CE Large aberration (extraplanar) Init +6; Senses blindsight 30 ft., darkvision 60 ft.; Perception +20 Aura stench (DC 22, 10 rounds) Defense AC 24, touch 11, flat-footed 22 (+2 Dex, +13 natural, –1 size) hp 133 (14d8+70) Fort +9, Ref +8, Will +12 Defensive Abilities natural invisibility, DR 10/magic; Immune cold, fire; Resist sonic 10; SR 20 Weakness 6 negative levels (or fewer), not included in these totals Offense Speed 30 ft., climb 30 ft. Melee 1 bite +17 (1d8+8/19–20), 4 tentacles +16 (1d6+4 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks blood drain, devastation Statistics Str 26, Dex 15, Con 21, Int 17, Wis 17, Cha 20 Base Atk +10; CMB +19; CMD 31 Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Vital Strike, Weapon Focus (tentacles) Skills Climb +33, Escape Artist +19, Intimidate +22, Knowledge (arcana) +17, Perception +20, Spellcraft +20, Stealth +15 Languages Aklo Ecology Environment temperate hills Organization solitary Treasure standard Special Abilities
Devastation (Ex) As a full-round action, the spawn can
I'm rolling up a fresh 3rd lvl Oracle of the Battle Mystery. I noticed that at 3rd lvl I get a bonus Mystery spell "enlarge person"
At 3rd level, an Oracle can only know 5 Orisons, 3 first level spells, and can not know second level spells at all.
So my question is, why are we given this bonus spell if we are too low level to know it or cast it? Or in the other case, if the Oracle in question has a bonus second level spell from a high Charisma, can they in fact cast the spell? Thanks!
Hey y'all.
This is my starter series of a D&D webcomic.
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