Seryzilian

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*** Pathfinder Society GM. 1,033 posts (8,448 including aliases). No reviews. No lists. 1 wishlist. 21 Organized Play characters. 19 aliases.


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Liberty's Edge

Male Human Pathfinder Society GM

She’s lawful neutral, so either alive or dead is fine. It depends on the mark. Usually I just throw a name on it and let the DM work it in, and it’s usually negligible to the plot after the first introductions.

If you wanna make t up, go for it; if you want me to, let’s say she’s hunting a half elf named Jorrus Kresh who’s on the run for the murder of a jewelry merchant and robbery.

Shae mainly works in Baldur’s Gate but will travel to other cities if the price is right.

Liberty's Edge

Male Human Pathfinder Society GM

It’s no secret to any companions that’s Shae’s main motivation for going into places like this is to hunt a target. Therefore GM, if it fits the rules and your ok with it, for her to make sense on starting a game she’s with the group going in the tavern because one of the people she’s hunting may be inside.

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Male Human Pathfinder Society GM

Ok, gotcha. So there’s a limit on books for character gen? That’s cool. Glad I kept her simple lol.

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Male Human Pathfinder Society GM

Yeah so far she’s all phb, so I’m hoping everything is ok. I don’t plan on making her too terribly complex, lol.

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Male Human Pathfinder Society GM

Ok awesome. I played pfs for years, and ran a lot of games on here too. I’m experienced in pbp and how organized play changes things, so I’ll review the guide when I get home and then generate her scores and stuff. For now, here’s her backstory for people who love rp:

Sha’ Lea:
Sha' Lea was born into a family of Shadar Kai elves that took up residence on Faerun, in order to practice and develop their own fighting style in relative safety from the denizens of the Shadowfell. For centuries, they passed as moon elves and stayed under the radar of any who sought them harm. They were a peaceful family, keeping to their own devices, unless approached by any locals needing help with the usual, such as orc raiders, bandits, and the like. The local populace grew to count on them as the years went by, and often gifted them with food at harvest time, horses, and whatever else they thought the monks needed. Life was good for Shae, and she never knew hardship, or hunger or true danger.

As She grew up, she became obsessed with the other races of Faerun, and their cities. She would often be found shirking her duties at the monastery in order to explore nearby cities and villages, Baldur's Gate in particular. She spent countless hours in the marketplaces in Baldur's Gate, exploring the back alleys, meeting as many people as she could, and buying trinkets from dwarves, halflings, gnomes, and anyone else she found interesting. It was one fateful night that she was doing this exact thing when a group of Drow raiders from the Underdark, mistaking the Shadar Kai for moon elves, attacked the monastery for slaves and plunder. Shae came back the next morning to a building full of dead bodies, blood, and silence.

The monks had fought bravely, killing many of the drow and their slaves (including bugbears, orcs, and goblins), but were ultimately defeated. As Shae explored the silent building, she found no survivors, only the brutality of the Drow and their minions. She went from room to room, finding nothing but bodies and blood. Everything of value had been taken, the women raped, and anyone young and able bodied captured. She found the body of her mother surrounded by dead drow, all slain by the skilled monk and her staff. She found no trace of her father.

She buried her dead family, burned the bodies of the raiders, and then left the monastery, taking her mother's staff and vowing to never again return. She forsook her family's surname, believing herself unworthy of it. She initially tried to find any trace of the raiders, to try and rescue any survivors, or at least exact her vengeance on the drow, but she found nothing. Lost of any purpose, she floated from town to town after that, doing small jobs here and there for food and board, until she was approached by a town guardsman in Baldur's Gate about a bounty that they needed done, but didn't have the manpower to complete. A murderer had escaped the day before his execution, and fled. They believed he had assistance, and was on his way to Waterdeep. They didn't have the numbers to send anyone after him as they had other, more pressing issues to deal with, so as usual they turned to adventurers. Shae completed the mission, hunting him down in the wilderness on his way to Waterdeep. and brought him back alive, so that his sentence could be carried out. As she watched his head roll, she finally felt a sense of relief, and for once felt like she'd done something worthy of her family name. It was then that she discovered a purpose for her life. She became a bounty hunter, seeking out criminals, raiders, murderers, anyone she deemed worthy of execution. She would use her skills, passed down to her by her family, to rid the world of evil, one bounty at a time, until she felt worthy of returning home.

Also how long are these adventures? Are they like pfs scenarios or longer? Idc either way, just wondering and learning.

Liberty's Edge

Male Human Pathfinder Society GM

Sorry for being late, I had to work three shifts back to back to back. Am I still good to play? I have a shadar kai monk who’s going way of the shadow.

I’ve never done adventurer’s league though, what all do I need and what are the character gen rules?

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I'd be down to play. I have several characters that would work. I've never done adventurer's league, but I did pfs for years. I'm finally at a point with this job that I can get back into regularly gaming and 5e has really impressed me.

Still got room for one more? I have a Shadar Kai monk I would love to play.

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Just popping in to say I'm still here and watching. Just bought a new laptop so gaming on here just got a lot easier. I'm already setting up two games to run for Society play. :)

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I'm not in a hurry to get this game rolling. As far as I'm concerned, the longer the better as we have time to see more awesome players, flesh out our own ideas, and communicate with each other about stuff.

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Male Human Pathfinder Society GM

Ok, so I was cruising through the sign up sheets and noticed you had an open spot. I put myself on it, but I just wanted to make sure it was ok before I posted anything.

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GM, I may have missed it, but when is the final selection going to be made?

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I just went through my characters, and the only two I would have to play this with I'm missing almost all of my chronicle sheets, and aren't updated properly. I'm only just now getting back into playing after being gone for a year and during that time I lost most of my sheets and boons and all. Good luck with the game though, hopefully no one dies. I hear this is a particularly difficult series!

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I'm interested if this is still open. I just have a couple of questions. What level/tier? What characters are still needed? I have quite a few open in different tiers that I would like to play.

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GM, how do you feel about characters having pre existing relationships? I would imagine in sevas' line of work there's a possibility he would have come across topaz at some point. Not that he would know about the Whispers or her bard abilities, but if he had seen her before he would at least remember her name.

I played a tabletop rpg once where it was based on comic books and you would make your hero, and then you would have to come up with at least one past adventure you had with another players character. That way, at the beginning of the game, everyone at least knew one or two other characters and would have some knowledge of the others. It was actually a lot fun and helped the role-playing along quite a bit. I could see that working for this game really well if you wanted. I could already think of two different scenarios where Sevas would have encountered Topaz or Draegar.

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Mechanically, I've never built a character that was this much based on luck. I'm not sure how strong he'll be mechanically, but hey, I'm here for the plot. I'm not even sure that gunslinger and bard will even mix that well. I'm thinking five levels total in mysterious stranger, and everything else archaeologist bard. My only thing I'm trying to make work from a role-playing point of view is the mysterious stranger adding charisma to damage. I'm thinking that when I activate that ability, Sevas will say something that just seriously damages their morale, that makes the wound so unbearable that it hurts them even more.

Look at you. Pathetic. You're bleeding out all over the place, and you hope to stand against us? I haven't even gotten started yet...

Or

Fool! This isn't even my final form!

Sorry. I had to throw the second one in as a joke. I couldn't help it.

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I really like the direction topaz is going. If we got selected together, it would be interesting to see how Sevas would react to her. I'm really loving all the characters that have been submitted so far, really. Sevas' would be extremely interested in Draegar's knowledge about Ettunium.

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Sevas' mother: Elonia Dreschan-Deraika is high ranking priestess in the church of Azgaar, following in her family's tradition. Her family has been steeped in the history of Brieca since it's inception, nearly, and her family adheres to many of the old ways of nobility. Completely dedicated to her country, and the worship of Azgaar, she will do whatever her duties to country, family, and church demand. So much so that her marriage to Sevas' father was arranged by the two noble families in order to increase wealth and ties between the two, and to further solidify the church and the military. She bore the responsibility without question and without complaint, and while she has no particular feelings for Sevas' father, she bears her station with grace and dignity.

Sevas' Father: Mikail Deraika is the fourth son of an ancient noble family in Breica, with heavy ties to the military. He enlisted as soon as he was of age, as all of the male children in his family were expected to do. He rose quickly in the ranks of the Breican army, eventually leading his own campaign into the wilds to push back the Ternocs and make way for civilization. The campaign was marketed to the populace as an effort to civilize the land and create cities and work, but the truth is that the country wanted easier access to Ettunium. The campaign as a whole was a failure, as the military force he led simply wasn't suited or equipped for combat against a foe as wild as the Ternocs, and in their own territory. The campaign fell apart from disease, guerilla tactics by the Ternocs, and an overall lack of supplies. To save face, the Deraika family married him off to the Dreschan noble family, under the excuse of solidifying ties with the church and to extend both families' wealth. In reality, it was to make the rest of the Breican nobility forget about his failed excursion. Mikail is bothered to this day by his failure and his dead end position as little more than a figurehead for the country to see the church and the military as a combined unit.

Sevas' sister: Becca Deraika was barely a teen when he left home, yet was brought up the same way as he. Learning the ways of nobility, an expensive and thorough education, and a cushioned life. Time will tell if she takes the path of her parents, or that of her brother...

Liberty's Edge

I definitely want to flesh his family out some more. I kind of want his sister to either "come of age" and try to follow in his footsteps as an adventurer, or to show up as a total badass herself with the intent of basically beating him into submission and making him come back home in order to stop him from tarnishing the family name.

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I'm one of those who let's the character reveal themselves over time, so his motivations may very well change depending on where he finds himself. As for what he wants, I feel like he simply lives for the excitement. The knowledge that he can do things others can't, the knowledge that people come to him when they want something done, or want something... Acquired. Partly for a power trip. Partly for an ego boost. Partly for the gold. Partly to challenge himself, to push his own limits. Though he has a particular distaste for book learning, that's only because he was forced to do so by his parents, so he's extremely knowledgeable about the world, history, and religion. I have a feeling that his curiosity will become a major driving force for him as well. Im considering having him become mildly obsessed with finding out more uses for Ettunium, or refining it's current uses even more in some way.

As for his parents, his father would definitely be retired military, with an excellent service record and an exemplar of the military lifestyle and mindset, which makes Sevas becoming a soldier of fortune or sorts even more insulting to the family name. I've played around with the notion of having his mother be heavily involved in the church, perhaps as a high priestess or some such. At some point I would love for his family to recur and have him have to deal with whatever that fallout may be.

Mechanically, I'd be fine with dumping the hatred racial trait for Fates Favored. I don't feel like hatred really fits him that well, and it seems the simplest fix to me at least. I'm far more of a role player than a meta gamer, and that just feels right.

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That's the gist of him. Let me know of there is anything amiss, or if you would like me to add more. As far as my plans for him, like I said, he'll be a gunslinger/bard, with the mysterious stranger and archaeologist archetypes, respectively. I see you're replacing traits with the theme feats, and I'll be going with the gunsmith, however, I really would like to somehow incorporate the fates favored trait. Is there a way to gain it with a feat in your game or, or perhaps trade one of the high class human traits, such as hatred for it? I don't see hatred fitting Sevas well anyway, as he chose to leave an esteemed war veteran's family to pursue a life of piracy and adventure. I'll be looking at all the luck based feats as well. This will be far from a metagamed character, but I don't expect him to be weak, either. His personality will be very much the dashing gentlemanly rogue, much like Baltheir from FF12, with a sense of dry wit and humor akin to Star Lord. He'll be around 20ish. He will absolutely be the most charismatic in the group, which is my goal of blending the two charisma based archetypes together, and I will more than likely play him like the suave womanizer, much like Captain Kirk from Star Trek.

Let me know what you think DM!

Liberty's Edge

Ok, so I'm definitely going with an urbanite high class gunsmith mysterious stranger archetype dual classed into archaeologist bard. I'm going to play off his luck quite a bit. For now, here's his intro and backstory.

Sevas Deraika:
Sevas swirled his mug of ale, his gaze fixed out the window of the tavern, yet blank as the last few weeks' events played through his mind. First, being hired by that old collector to "recover" that damned skyseer relic from the church.

Damned fool, he made it sound so easy. I should've known there would "complications" by the price tag attached to the job. Still, I've pulled off harder jobs for less, so how was I supposed to know? Whatever that thing was, they didn't want to let it go easy...

That was an understatement, really. Half the damned church was after him into the streets of Munsberg, and his priest disguise was damn near perfect! As far as he could tell, it was just a chunk of ettunium in a fancy gold setting, anyway. No reason at all for the death threats and chasing through the streets, as far as he was concerned.

His eyes drifted on to the ship in the dock, the same one that brought him here, to a shady tavern on the coast of Breica. The captain was nice enough, even offering Sevas a job as a guard and deckhand, after seeing how the youth handled his pistol. Sevas chuckled at the memory, how the captain had looked so... hopeful at first, and then so crestfallen when the boy declined. Oh, father, if you could see me now... a deckhand on a merchant ship would be far more pleasing to you than... What was it you called me again? Oh yes, a "lowly thief, pirate, and disgrace to the Deraika name! I didn't spend my life in the military just to have a son who spit in the face of everything I stand for!"

For a short second, the memory of the day he left his parents and little sister behind surfaced, his sister Becca's tears, his mother's broken stance, and his father's rage all following him out of the huge iron gate of the family estate, but he squashed it quickly. They never could understand that he craved excitement, and to discover the world himself, not through some old dusty history book.

Books. The word in his mind brought him back to just yesterday, when he went back to the collector's manor in Valancia to drop off the damned relic. When he found the collector in a pool of blood, dead from some kind of projectile wound, though Sevas had no idea what sort. It was as if someone had a gun that shot flames hot enough to burn a hole through a torso, and put a bigger hole in the wall behind said torso. Sevas didn't stick around long enough to see if the weapon, or it's wielder, were still around. He made his exit, heading to a tavern he knew was safe, to figure out his next move. Maybe taking the captain up on his offer wasn't such a bad idea after all. At least until Sevas could find a buyer for... whatever the thing in his bag was, and get out of the area.

But such was life for the young gunsmith. Taking jobs from rich men who had nothing better to do than collect old artifacts, men who wanted things that others possessed, men who simply wanted, and Sevas was there to oblige. He made his living off the weak, rich, and lazy.

A smirk made its way onto the boy's face, as he downed the rest of his ale. The captain be damned. My luck hasn't run out yet, and I don't mind pushing it. I still have enough gold to restock my ammo, and there's that one woman in Novaria, Madame Dressich, I think? She paid quite a bit for that one job, perhaps she'll be interested in some old dusty Skyseer stuff. I daresay I should pay her a visit...

He stood, making sure his pistol was loose in it's holster before pulling his cloak around him, and started toward the door. It was time to make some gold.

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Rats, I was looking at making a mysterious stranger dual classed with archaeologist bard who worked around luck a lot. If you're wanting to make something similar then I may rethink him.

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I love story driven games. Dotting for interest and I'll make a character later tonight. From I've seen this looks like it'll be awesome.

Currently I'm feeling like I want to come up with a rogue-ish, piratey type. Think Balthier from FF12 or Star Lord before he became a guardian of the galaxy. I'll read through the info you gave to further flesh out his story but I already have one or two paragraphs written in my head.

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Ah, ok:
I couldn't remember if it was or not. It's been a looong time since I played it. I just remember no one in the party had a weapon to bypass the DR, and the fight took way longer than it should have.

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Doesn't

Scenario:
Temple of Empyreal Enlightenment
have one at the end?

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I make use of the srd when making table rulings, but only after the player has proven ownership of the material. Like other before me have stated, after all of the errata, updates and clarifications, it is, a lot of the time, more accurate.

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Ah! I knew there was a thread that discussed and listed all of the PFS story arcs! My search fu was weak, and I could not find it. Thanks for listing!

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Wei Ji the Learner wrote:


What's the 'benchmark' you are using for 'Thassilonian'? ie, there are scenarios that take place in Thassilonian-themed locations all over the place?

Pretty much anything that deals with Thassilonian lore or items. I know

Scenario:
In Wrath's Shadow
takes place in a location like that, and also features an item on interest for Thassilonian minded characters. So, pretty much anything where a character who speaks Old Azlant or has specialized in Knowledge pertaining to Thassilon could shine, or features items/lore of that type.
RocMeAsmodeus wrote:
The scenarios in Season 4 that follow the season metaplot have "Year of the Risen Rune" and the Sihedron on their covers.

I never noticed that! That's a useful tip for sure. Thanks!

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I'm going to be running a new group of players through a campaign mode of Rise of the Runelords Anniversary Edition, and they expressed interest in playing through as many scenarios dealing with Thasillon and the Runelords so that they can apply the chronicles from RotRL to characters in pfs play and have pathfinders that are "specialized" in thassilonian lore and runelords, and possibly gather items and boons from chronicles that fit that theme. My question is, what all scenarios tie into that type of concept? I know The Season of the Waking Rune dealt primarily with that, but I don't think they'll be able to play through an entire season, and I would like to cherry pick the appropriate ones. Anyone know off hand which ones are best? Thanks!

Liberty's Edge

Male Human Pathfinder Society GM

I'm working on my alias now. I'll have it up sometime tonight. I'm going to go full cleric (Asmodean Advocate and Evangelist Archetypes) for the mind control aspects and buffing abilities.

I'll put a secondary focus on melee. I won't be much of a skill character at all, since clerics get shafted for skills, but I will have some face ability with the archetype abilities. I'll take knowledge religion and planes. They seem most useful for this AP, and for a cleric.

GM, how do you feel about having my alignment as lawful evil?

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Male Human Pathfinder Society GM

im thinking about possibly just sticking straight cleric, and playing up the infernal aspect, and letting the lovecraftian influences affect him roleplay wise. As far as the name goes, the other Damien can keep his, and I'll come up with a new one.

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Male Human Pathfinder Society GM

I will get my alias up very soon. I'm either going to go full cleric, or cleric/medium. My original submission was very summoning focused, but we already have a character of that nature, so I'm going to be going more for buffing/healing as far as cleric goes, and I will look into the medium and see what "type" I want to play as. It's not a class I'm very familiar with, but seems interesting.

As far as the name, I can switch if they other Damien really wants to keep his. Since I'm rebuilding mechanically anyway and I haven't made the alias, I should be ok.

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Male Human Pathfinder Society GM

Slimey dot of creepiness +1

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Linked and ready to go.

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But isn't that how you get a catfolk boon?

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1 person marked this as a favorite.

I wasn't trying to be hostile, I was trying to get a point across. The opposition began to become hostile, so I replied accordingly. I already stated to one of the opposition that I am more than willing to agree to disagree until we get an official ruling.

I agree we need a clarification, and I would love to have one. Like I said when I quoted the blog, that's the best either side of the debate will get as far as proof until we see something from the design team.

I also was not accusing you personally of trying to pull a fast one in a game. Your opening post was just an idle curiosity, and honestly, a good one. Corner cases like this need to be found and discussed so we don't have debates like this at a table. Nothing is worse than a player/GM argument at a table. I avoid them at all costs, and if this was the issue at hand and it became a debate, I would just rule in favor of the player and move on. However, this is what forums are for, for having these discussions outside of play.

As far as the intent and the written of the rules, the design team has, time and time again, ruled in favor of intent on these subjects. (Anyone remember the "empty hands" fiasco? I do.) That is one of the main reasons why I don't allow non-core actions at my tables, because Core is based on intent, and the design team backs that up almost every single time. Animal companions, mounts, summon rules, etc.

Nothing I had to say was directed at you. As far as I'm concerned, this is not a hostile discussion, it's a healthy, logical debate. The rules aren't clear for my argument, and my opposition doesn't have anything clearly saying that you can so for now, we are all at a standstill.

Until we see an official ruling, happy gaming everyone! May your dice not try to kill you!

Now, I'm going to go finish prepping for my event this weekend that I'm the sole coordinator of.

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I still rock GM Evil when I'm posting in online pbp stuff. I use my "slave name" avatar when posting in the actual forums, for all the icky rules questions and stuff.

Best of both worlds. My question is, do I get to use my Vigilante talents in all three of my identities? I want to do cool stuff in real life too!

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SCPRedMage wrote:

Oh god, I can't believe I'm posting on this again, even after I promised to stop beating my head against the brick wall...

Steven Stewart wrote:
I understand yours as well, I am only defending the position because of the rulings I have seen by those more versed in PFS than I.

Just because others do it doesn't mean it's how things are supposed to work. I keep seeing people playing PFS online who ask the GM if they can just take the average roll for their CLW wand (and GMs who allow it) despite the fact that nothing in the rules allow for it. Does that mean it's legal? No.

I've pointed out that the Core restriction is clearly labeled "when building their characters". If you want to "defend the position", you need to cite something official that backs up your assertion that "when building their characters" actually means "for all things" (which is grammatically insane); otherwise you're just parroting back a potentially incorrect interpretation of the rule from a group of people who don't actually make the rules.

I meant to say "defending the position with such righteous certainty that I am a holy paladin of the rules because I worship the mighty diety known as CRB (pronounced "Kerb"), and because my brothers in my faith bolster me with their holy opinions.

There. I made a funny. Now I'm out.

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Steven Stewart wrote:
Core Campaign Announcement Blog wrote:


For players participating in the Core Campaign, only the Core Rulebook, Character Traits Web Enhancement, and Guide to Pathfinder Society Organized Play may be utilized for character creation.

At no time may any trait, feat, equipment, magic item, skill, animal companion, familiar, or any other character option come from a source beyond these three resources unless it appears on a Chronicle sheet. Race boons found on Chronicle sheets may not be used in the Core Campaign.

Actions are options.

Core Campaign Announcement Blog wrote:


If a Core Rulebook option advises that something found in the Core Rulebook is clarified in the Bestiary 1, then the player uses that specific option out of the Bestiary 1 to meet the requirement set forth in the Core Rulebook. That would include, but is not limited to, animal companions, special abilities, summon spells, etc... Only the Bestiary 1 is available for these extra options outside of the Core Rulebook.

John has stated this multiple times, over a variety of things. Yes, this debate is a new one. But the precedent stands. If it isn't in the allowable books, then it isn't allowed.

Until John comes in and says otherwise, that's how it's going to be at my events.

Since you didn't catch it the first time I cited it, here ya go. This is the closest thing either one of us is going to be able to come up with either side of the debate until an official ruling is made. After this post, I'm done here until the design team clarifies. If we keep on, we're just going to end up repeating the same things over and over.

Happy New Years everyone!

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Disk Elemental wrote:
Disk Elemental wrote:
I don't want to deal with people who are only interested in doing the minimum to get by and get their reward.

Nefreet, I'd suggest reading what I've written, before going off on a rant.

I'd also advise you to look at the actual context of the statement.

The problem was that you included a whole lot of other stuff in there.

It's a fact that most of us GM at cons because of the boon and attendance rewards. I mean, Hmm described the effort perfectly. If we didn't get something out of it, what else is there? Just because that's the reason doesn't mean that every GM doing so is going to scrape by with the bare minimum. That's what Nefreet and TOZ are taking offense to, as well as myself.

Don't assume. If you had a bad GM, then you had a bad GM. That doesn't mean that the ones with similar motivations are bad GM's as well.

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Introducing Season 9 of Pathfinder Society!

Year of the GM's Revenge!

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Andy Brown wrote:

The issue is that there are those of us that believe that this is not a limit set by the Core Campaign.

I understand your position, I just don't agree with it.

I understand yours as well, I am only defending the position because of the rulings I have seen by those more versed in PFS than I.

*initiate agree to disagree handshake protocol*

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Andy Brown wrote:

And some of us have been playing long enough that "throwing dirt in the enemy's face" wasn't covered by the rules at all, so the GM made something up instead of telling us we couldn't do it.

I know which of those options is more fun.

At this point it's clear we're not going to agree on this.

And I've been playing since THAC0 was a thing. That doesn't give me any more authority on the matter than anyone else. My point is that Core is meant to be a newer way to play, one that intentionally limits your options. By playing Core, you are acknowledging those limits. Yes, throwing dirt at one point wasn't covered by a rule. Well, now it is. And Core took that rule away.

I don't know how many more times I can say this:

If you don't like the limits Core imposes, don't play Core!

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Andy Brown wrote:
Steven Stewart wrote:
In situations like this, a player should understand that the maneuvers aren't core, and shouldn't try them in the first place.
Quote:
The most important thing is to have fun.
Seems a little self-contradictory

It's not self contradictory. They can't perform an APG maneuver, so they pick a different action and keep on chugging.

If your only mission to have fun during PFS is to do non-core actions, then why did you sit down at a Core table? That's contradictory.

If you want to have fun playing a build that uses non-core stuff, then play non-core. People who have fun playing Core enjoy the limitations. A lot of them have been playing so long that it's easy to make a barbarian who swings a falchion for 2d4+20 damage at level 4 and has a 15 foot reach. Core provides a challenge that makes them overcome obstacles without that barbarian. It makes the option pool limited with the express purpose of making the game harder, of making you come up with ways to beat the encounter without relying on more rules. Need to get something off a bad guy without killing him? Can't steal since it's Core, so have the monk beat him unconscious with non-lethal damage and then take it.

Core is limiting on purpose. Some people enjoy that. That's why they play it. Some people don't, so they play standard. It's all up to the player as to what they enjoy.

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BNW wins. Best post of 2016. We can all stop playing pathfinder now.

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Hmm wrote:
A bunch of really important stuff that people need to understand about GM's and the work they do.

Wow. You hit it right on the nose. Well said Hmm. Well said indeed.

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Hilary Moon Murphy wrote:

CrystalSeas --

Don't overthink this. Being a GM means doing the best that you can to give your characters a good game -- tell the story, bring the characters to life, and adjudicate the adventure to the best of your ability. There will be rules, even in CORE, that you might not know. That's okay. Make a ruling, look it up later. Apply what you learn to the next game.

I have players look up stuff for me all the time so that I can keep the game moving. I know a lot, but my rules knowledge isn't perfect. Each game, I get better and more confident. If you haven't GMed PFS, you should give it a try. Don't stress about minor gaps in knowledge.

You will make mistakes. I make mistakes. We all make mistakes from time to time, but we have great games anyway.

Hmm

This is true as well.

What my point is, is that players and GM's have to meet in the middle. In situations like this, a player should understand that the maneuvers aren't core, and shouldn't try them in the first place. If they're new, if they don't know, well, that's a different story. Every table is different. For the players that do know, and try to defend their stance, are the ones you have to correct. Debates can make the game not fun. And that's the point.

The most important thing is to have fun. If the game becomes an argument, then no one wins. Keep the game moving, keep the dice rolling. Rules are important, so is having fun. As a GM, do what you have to in order to make it work while also following the rules, and the restrictions imposed on the table by the game. As a player, try to know what is and isn't allowed so that this debate doesn't even come up.

Liberty's Edge 3/5

Todd Morgan wrote:

Eh, I think it may be easier (and more evil) to adjudicate it via a CMB check than to disallow a character from doing something.

IMHO, the additional options were added to begin with to try and make adjudicating combat easier. Before their inclusion, we still had players trying to steal things in combat, throw sand in enemies eyes, etc, and oftentimes, it ended up being a table variation issue.

If you allow it your enemy could get a free attack of opportunity.

Certainly there are corner cases where I wouldn't allow it, especially if I got the feeling they were trying to get non-core options into play for free, but basically, all the additional maneuver rules did was codify something that players were already doing, making the adjudication less arbitrary.

However, I could be wrong.

I missed this somehow. This is exactly what I've been trying to say. The options aren't allowed because they aren't Core, but if you do allow it, it needs to be adjucated in a way that Core allows.

To me, when someone is attempting this, it always sounds like someone is trying to fit non-core actions into a core game. I haven't had a player yet get mad when I tell them I won't allow it. They just move on and take a different action.

Liberty's Edge 3/5

Pink Dragon wrote:

It was mentioned up-thread but bears repeating that Core Rules apply to how a players may build their characters. Page 8 of the Pathfinder Society Roleplaying Guild Guide states:

Core Campaign PCs are limited to using the Pathfinder RPG Core Rulebook, Pathfinder Society Roleplaying Guild Guide, and Pathfinder RPG Character Traits Web Enhancement when building their characters.

Core Rules do not apply to how a scenario runs. The scenario must the run as written. PC's may act in a scenario in any way allowed by current Pathfinder Rules.

Yes, it must be run as written. The GM can use anything the scenario references. The players may not. Just because a scenario features a magus doesn't mean a player can whip his magus character out and use it.

Liberty's Edge 3/5

Core Campaign Announcement Blog wrote:


For players participating in the Core Campaign, only the Core Rulebook, Character Traits Web Enhancement, and Guide to Pathfinder Society Organized Play may be utilized for character creation.

At no time may any trait, feat, equipment, magic item, skill, animal companion, familiar, or any other character option come from a source beyond these three resources unless it appears on a Chronicle sheet. Race boons found on Chronicle sheets may not be used in the Core Campaign.

Actions are options.

Core Campaign Announcement Blog wrote:


If a Core Rulebook option advises that something found in the Core Rulebook is clarified in the Bestiary 1, then the player uses that specific option out of the Bestiary 1 to meet the requirement set forth in the Core Rulebook. That would include, but is not limited to, animal companions, special abilities, summon spells, etc... Only the Bestiary 1 is available for these extra options outside of the Core Rulebook.

John has stated this multiple times, over a variety of things. Yes, this debate is a new one. But the precedent stands. If it isn't in the allowable books, then it isn't allowed.

Until John comes in and says otherwise, that's how it's going to be at my events.

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