Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will attempt to cast Sleep on the guard 3, and head down on the wall to the south, and make a perception around if possible to do that and cast a spell. perception: 1d20 + 4 ⇒ (14) + 4 = 18
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will shift over one space to get a view of the visible guardsman and he will cast sleep on them (10ft radius, hoping to fit both the nearby guards into the radius. (DC 15 will save).
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will act as soon as he can to cast sleep on the noble that is sleeping in open window right ahead of him as to ensure that the wealth-burdened cash cow is not going to wake up from the ensuing kerfuffle. stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
perception: 1d20 + 4 ⇒ (1) + 4 = 5
I will also look to see if the window unlocks from the opposite side and use mage hand to unlock the mechanism if possible.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will follow Vreni's moves, and be ready to cast sleep on any observer who spots us that threatens our stealthiness. In case you want a stealth roll.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
How quiet would I know I could be in 1. casting open/close or magehand to open this window if it is not locked but only latched internally? 2. how quiet would casting sleep on the sleeping person be to put them into a magic slumber to make them less likely to waken to our shenanigans?
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Does not like the idea of entering a room right over someones bed, but will go to the building and look into the building to see if there is a person in the bed currently, or if they are off doing something at night, such as drugs, but like classy rich people drugs, or visiting the 'house of lady favors' in case they are the whoring type. Needless to say, Sterling wants to know if this undoubtedly perverted degenerate is currently home and in said bed. stealth: 1d20 + 4 ⇒ (4) + 4 = 8
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Climb: 1d20 + 0 ⇒ (7) + 0 = 7
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Truth." Sterling says and proposes that they make their attempt this night, at the soonest convenience of the others to rob and burgle one or more of those establishments using stealth. For he will hide his good looks and spectacular charm even from the guards at this time, and will confidently go unnoticed, Or so he plans.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Alright, I agree with this, let's move on this tonight, or do we want to follow the usual night guards, and convince them to take the night off somehow?" Sterling shrugs. "Could go either way with that, both have risks"
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Magical precautions though.... I don't like that one bit." Sterling says, clearly not a fan of when things precaution against his tremendously interesting and useful, magnificent looking, and graceful skill set and talents. "Do we have any inkling of what those might pertain to?" knowledge arcana?: 1d20 + 5 ⇒ (2) + 5 = 7
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"The sketchy guy is likely the Ivory brotherhood, and I am interested in that community as well." Sterling comments, though crossing his arms says, "I do not like that they have magic precautions."
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"should we consider giving two days to let the heat calm down and then attempting a good old heist on a lesser noble? Possibly just a bit before dawn, so the guards on duty will be at the tired end of their shift? and when the sun comes up and everyone is heading to their days activity we won't be so noticeable as we walk?" Sterling suggests, liking the manor heist idea. "One of us should stake out each house, since numbers bring attention, though stake outs are a bit risky in themselves, going in without staking out is risky too though." sterling ponders the ideas.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will make a small outing to a certain small orphanage and drop off 20 platinum before heading back to the house and sleeping ever so well, as he always does, and looks good while doing it (Sterling never has bedhead. Ever). He walks down, hearing Vreni's comment and shrugging "How about team tall, dark, and monotone?" he says as he nods toward where Mahkah sleeps and winks.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling yawns as he seems more participatory in group activities again now that he isn't thinking of far off lands. Wondering for a moment if he deserves a share of the gemstones, but not really bothered either way. "I think he got too good a look at us, we don't need that kind of heat on us. We have to be careful during the next jobs, until the attention dies down, think he could recognize us?"
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will tell the others that he will meet them back at the house, he will simply walk off casually, looking suave as ever, making sure his injuries give his the roguish dashing look while he goes to eat breakfast, and stops by a certain orphanage and deposits the money he got today.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Grumbles at the annoyance of almost dying, and stretching as he wakes up, not completely against being carried around by a strong lady, but give Mahkah a 'why aren't you carrying me' look, before climbing down. Collects a share of the loot, being the other 12 gold share, since combat wise he didn't much deserve a large portion, and he knew it.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
When it becomes Sterling's turn he will move to the nearest unopposed space and cast Acid splash on rogue 1 ranged touch attack: 1d20 + 4 ⇒ (20) + 4 = 24
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling grimaces at being called a child, and decides whether he wants more to stab this fellow while he is standing, or make him sleep and then stab him a lot.
Sterling will pull his light crossbow into his hand from under his cloak.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Correct me if I'm wrong somebody, but for armor check penalties, the shield ACP only applies while it is wielded, correct? So it would not have effect on the climb checks right? Not that it applies to me.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling will take the 10, since he doesn't have any penalties, or bonus to it, he will remain with a 10. He will climb while looking dashing the entire time, like a shiver runs down the spines of nearby maidens giving them good dreams kind of dashing, following the group speed to incase someone wants bonuses.
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling continues to climb like a beast, making his way with a little awesomeness and stealthy pinache, and is sneaky as he gets to the other side. climbing like a pro: 1d20 ⇒ 17
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Well, I f$!+ed that up, we better move quickly if we want to continue this route, otherwise we would need to detour." Sterling prepares to follow the group, climbing if necessary. climb if needed: 1d20 + 0 ⇒ (20) + 0 = 20
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
Sterling waits to see if the guards will follow the spirit, if only one does he will cast Sleep on the remaining one (Will save dc 17) as quietly as possible. Then he will sneak by with Vreni
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Mahkah, start up with your spirits, then if we have any hang ups to the plan I will magic our way out of it if possible" Sterling motions toward the spirits and to Mahkah. "Since we should act quickly, the staring weirdo, plus the fact that he has spirits with him is already very suspicious. Even if he is cute."
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"I somewhat doubt that I could put those big lugs to sleep, I could try, but this goes south if it doesn't work." Sterling whispers to the others as he sees the knights. "Any other plans, or do we try to lure them away for a while? Would they believe a lie about needing their attention somewhere nearby?"
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"I believe that travelling outside the city gives us much room to avoid any threats, but re-entry into the city through the gate will result in a search, which unless we lie about being couriers then it will be risky." Sterling sighs for a moment and thinks. "Since it is known that it is graduation night, I doubt we can purchase passage from any gang affiliate of any kind, we would need to wake a fisherman, or other such. I would vote for passing under the noble bridge, from there commons, we can deal with whatever it throws at us. This way has the least amount of searches, and curious parties."
Sorcerer Halfling 1 HP 9/9| AC 15| T 14| FF 12| Fort +3| Ref +5| Will +6| Init +5 Perc +4 | Concentration +5
"Remember, we aren't trusting anyone, not allies, not friends, just us. I'm pretty sure it's going to be the whole gang trying to get the package from us, or at least some of our own." Sterling says before turning to Mahkah "It's been years man, where is your passion? I will get some passion out of you yet." Sterling states, with a vigorous tone and standing in a pretty valorous stance. Looking quite impressive, as many, if not all would obviously agree.
|