Rakshasa

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So some context on the matter. I was playing in a homebrew campaign today where we are level 8 using the automatic bonus progression system. My character had run across a very deadly poison that ended up killing her due to con damage. One of the other pcs decided to get my character revived via the raise dead spell since it was the most accessible resurrection spell available. Being brought back via raise dead puts an ability score at 1 if it was at 0.

Now the problem here is that her max hp before dying was 65. Taking into account the loss of hp from the con and from the negative levels of raise dead, her max hp would be -1, killing her as soon as she was brought back.

Given the fact we are using the automatic bonus progression system, there aren't any stat boosting items. On top of that, magic item of 12 level or higher is nonexistent.

So, is there any conceivable way to prevent her from dying as soon as she gets raise dead?


I'll see what I can conjure up with those suggestions. Luckily my character hasn't used all that much money on things so the necklace should be easy to get.


Drahliana Moonrunner wrote:
Protecting against negative energy is part of the problem. The energy planes are vacuums so you need to fix your breathing problem as well.

That is very true. I actually completely forgot about that part. Can't really think of any solutions to that right now at the top of my head. Any ideas?


Isonaroc wrote:

Depending on interpretation, the deathless armor quality would protect you against damage in the minor-dominant areas of the place (depending on the interpretation of "attack"), but would only protect you against negative levels 25% of the time.

Outside of that, if DM allows you could craft an item that gives you death ward, there's that. You could see if your DM will allow permanency to be applied to death ward. Or you could just boost your fort save and hope for the best.

I actually didn't know Deathless was a thing. I'll see what my DM says, he's a pretty chill guy so I'm sure he'll at least listen to the request. Thanks a lot for the suggestions.


So here's the deal. My character is an Aasimar Harbinger (Path of War class if you're wondering) looking for a friend of her's who left. So she finds someone to cast Discern Location for her to find this friend. The friend in question is on the Negative Energy Plane. Now I'm trying to figure out if there is someway to travel on that plane safely. I figured Death Ward could protect from the effects of the plane, but it doesn't last long. A friend of mine said to send a golem in place of the character, but those are pretty pricey and I don't see the character really wanting to do that.

So, is there a way or am I just at a loss?