| StSword |
So the other day I discovered the Monsters & Magic rpg, a non d20 OSR game.
It's like a mod for a computer game, it has levels and all the classes from monk to illusionist, attributes, races, hit points, vancian casting, etc, but it replaces the d20 system with the effect engine system.
The Effect Engine system, which is what really interests me about this product, allows for narrative changing results from the dice rolls.
Complaints I've seen often enough about dnd is that combat gets repetitive and that martials just aren't as versatile as casters.
With the effect engine, each point of success over the resistance roll or static difficulty challenge can be spent. For points of damage, and/or spent to give your opponent a penalty or give yourself an advantage.
Instead of a fighter swinging his sword at a goblin to do damage until one of them is dead, the fighter might cut the goblin's forehead to hamper his vision with the blood, or damage the goblin's wrist so he drops the club or has trouble swinging it, or maybe spend it to give himself the high ground in the fight, or cause the goblin's blood to shower the fighter to make him more intimidating.
Which to me, sounds like it might be a viable cure for the issue of martials lack of versatility and combat repetitiveness.
So has anyone checked it out?
And is there any reason why the Effect Engine couldn't be used to mod another d20 game? OSR is of less interest to me than later editions of dnd, so is there any reason why I couldn't say mod a Pathfinder game with the Effect Engine?