| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Does it have any special defences?
Sruigryth charges at the creature, bringing his longspear to bear. Attack: 1d20 + 10 ⇒ (11) + 10 = 21
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth takes in the creature fully, checking for weak spots. Studied Combat "Hmmm.... you are going to have to give us some time, oh great mysterious one." As he talks, he signs. "Charge it in 5... 4... 3... 2..."
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruightyh hums as he signs to the team
He has a hard look around the room for whatever the beast is trying to distract them from. Perception: 1d20 + 10 ⇒ (8) + 10 = 18
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
K. Dungeoneering: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17 Sruigryth points his spear up at the shape he sees as he enters the room, signing to the group, "there is something up there, everyone stay calm." He has also drawn the iron vial containing his mutagen into his hand, ready to use it the moment s&~% goes down.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth pats a smouldering bit of his clothing down, then advances up to the door next to Festram, also checking for traps. Trapfinding: 1d20 + 12 ⇒ (2) + 12 = 14
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth attempts to activate the stone again - UMD: 1d20 + 10 ⇒ (3) + 10 = 13 - then heads over to help look for traps. Perception: 1d20 + 12 ⇒ (6) + 12 = 18 With trapfinding.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth stands as he surveys the room, and attempts to activate the Restoration stone on which Inarus is kneeling, poking and prodding at it and the surrounding rock and muttering under his breath. UMD: 1d20 + 10 ⇒ (10) + 10 = 20
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
"Let's get the hell off this ride brother!" Sruigryth yells as he leaps for the cage door again, bracing for the inevitable fall.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
As Sruigryth is pulled back up on to the cage he grasps at the belt around his waist and pulls out an alchemists fire, launching it into the most bunched up spiders as far from his friends as possible. Alchemists Fire: 1d20 + 5 ⇒ (19) + 5 = 24
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth desperately looks for something to arrest our impending fall, shouting at his pack: "We need to get to something more stable, or at least get out of this deathtrap!" With that, he climbs on to the outside of the cage, still searching for a anchor point on the shaft wall. Climb: 1d20 + 7 ⇒ (4) + 7 = 11
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
"Brothers, thar chain is about to break! We need out of this cage right zoggin' now!" Sruigryth pushes his way to the lock and starts attempting to open it. Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22 If unsuccessful, Sruigryth asks the Overseer:
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
"Use the signs, brother. Giving up nothing is almost always better." Sruigryth signs to Inarus. After a pause, he grins and continues signing. "But yes, we shall feast well." Sruigryth walks up to the stone pillar and places his hairy hand onto it, before striding confidently into the cage.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Yes you can I believe, as per the "Spell Trigger" rules here.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Sruigryth attempts to keep as much distance between himself and the Graveknights as possible. Stuck up bastards, these wizards, with their chains and skeletons and floating monasteries, he signs.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
As the brains trust in the group, is it safe to say that Sruigryth is carrying the note? Useless. Guides. Won't. Stop. Dying. Sruigryth signs to her three compatriots.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
I'm happy with Scarred Legion too then, although I would prefer us to be mercenaries rather than following a tribal leader. I'm thinking maybe throw the trope a bit and make it a Lady who has hired us? Lady Viconia, a calculating noble of Absolom, looking to get a leg up in the machinations there?
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Well if we are happy with Precise Strike I think I'm done. Now we just need a team name, a sponsor and a reason to be here. Name ideas:
Sponsors:
Reason to be here:
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Do we get the teamwork feat at level 4? Because that changes what we'll qualify for (eg. some require +3 BAB ).
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Looking into it, there is a hell of a lot on a VMC Oracle with Vampirism that doesn't add much to my character... Currently looking for other ways to get negative energy healing.
| HP: 30/39 | Init +8, Per +10, SM +10 | AC/T/FF/CMD 18/12/16/18 (+2 AC/FF/CMD w/ Mut.) | F+4 R+6 W+5 (+2 vs. Illusion) | Inspiration (4/5) | Extracts: 1st (4/4), 2nd (2/2) | Mutagen (1/1) |
Any thoughts on what languages I should take? I figure Common, Undercommon, maybe we could all take Sign Language to optimise our darkvision? |