Lyrakien

Squeek's page

Organized Play Member. 36 posts (71 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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A 5' step can be taken as long as no other movement is taken. You can still use a move action for something, like handing a weapon to an ally, while taking a five foot step. A 5' step and a full 30' movement is a no go. Your player seems to be in line with the allowed actions in a round, though only one 5' step should be allowed in the round not one per move action.


I'd like to offer up a wizard, hoping that the dice agree with me.

Str: 1d6 ⇒ 6, 1d6 ⇒ 5, 1d6 ⇒ 4 = 15
Dex: 1d6 ⇒ 4, 1d6 ⇒ 6, 1d6 ⇒ 6, 1d6 ⇒ 3, 1d6 ⇒ 4 = 16
Con: 1d6 ⇒ 3, 1d6 ⇒ 4, 1d6 ⇒ 5, 1d6 ⇒ 6, 1d6 ⇒ 2 = 15
Int: 1d6 ⇒ 6, 1d6 ⇒ 4, 1d6 ⇒ 2, 1d6 ⇒ 6, 1d6 ⇒ 6, 1d6 ⇒ 2, 1d6 ⇒ 6 = 18
Wis: 1d6 ⇒ 1, 1d6 ⇒ 5, 1d6 ⇒ 4 = 10
Cha: 1d6 ⇒ 6, 1d6 ⇒ 4, 1d6 ⇒ 3 = 13

And it appears they do. I'll have a stat block a little later.


Also, keep in mind using feint would achieve the opponent being "denied their Dexterity to AC" by game terms as well.

@jason johnston 553: No. Having a 0 or negative dexterity modifier is not "denying dexterity to AC". Being flat-footed, successfully feinted against, blind, stunned, helpless, unconscious, pinned, climbing, running, etc. all cause you to be denied your dexterity to AC. I might suggest reading through the Conditions portion of the Core Rulebook's Glossary for the various conditions that deny dexterity to AC.


I submit Aliah Verserl into the mix for consideration. I'll create the alias should the PC be approved.

Statblock:
ALIAH VERSERL - THE LOST CR 1/2
Female Human (Shoanti) Bard (Savage Skald) 1
CG Medium Humanoid (Human)
Init +1; Senses Perception -1
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DEFENSE
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AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +2
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OFFENSE
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Spd 30 ft.
Melee Battleaxe +2 (1d8+2/20/x3) and
. . Morningstar +2 (1d8+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (12 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Inspire Courage +1
Bard (Savage Skald) Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Cure Light Wounds (DC 13), Timely Inspiration (DC 13)
0 (at will) Open/Close (DC 12), Light, Detect Magic, Prestidigitation (DC 12)
--------------------
STATISTICS
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Str 14, Dex 13, Con 14, Int 14, Wis 9, Cha 15
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Extra Performance, Martial Weapon Proficiency: Battleaxe
Traits Auspicious Tattoo (Shoanti)
Skills Acrobatics +0, Climb +1, Diplomacy +6, Escape Artist +0, Fly +0, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +3, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +7, Perform (Dance) +6, Perform (Oratory) +6, Ride +0, Spellcraft +6, Stealth +0, Swim +1
Languages Common, Shoanti, Skald, Varisian
SQ Bardic Knowledge +1 (Ex), Bardic Performance: Insiring Blow (+2 HP) (Su)
Combat Gear Arrows (50), Battleaxe, Morningstar, Shortbow, Studded Leather;
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (12 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Insiring Blow (+2 HP) (Su) Begin a performance as an immediate action after a critical hit, gain CHA temp HP and grant allies within 30' +1 on next attack roll
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.

Appearance:
An olive skin tone betrays the fact that Aliah is not from Riddleport, despite her best attempts to appear otherwise. Her hair is long and normally tied into a tight plait to keep it manageable, yet the odd day you may find Aliah unaware it it as if silk hangs around her shoulders in color as dark as midnight on a new moon night. Her eyes are a piercing earthen color, nearly as dark as her hair one could swear if one is unfortunate enough to earn her ire. Despite a small frame, Aliah is stronger than one might first suppose, yet a calm creature whose tongue seemingly wraps itself around languages like they are art. Of her seemingly exotic appearance the most telling is the crescent moon she wears around her right eye, the thickest part of the moon resting over the bone of her temple. Despite the seeming religious symbol, Aliah does not come off as overtly religious.

Background:
Born to the Lyrune-Quah of the Cinderland's Shoanti tribes, Aliah spent much of her childhood traveling. Born the night the Quah had stopped for rest at a Desnan wayshrine, it was seen as a gift that the young girl was born at the dead of night. Aliah did not see the gift herself: her mother died that night after giving birth to the child, living long enough to give her birth name and hold the girl as she screamed. Aliah's father, a hunter of the Quah, had a hard time accepting his wife's death and while on a hunt with the fellow warrior he wandered off on the third fortnight after his daughter's birth and was not found. It's said the Cinderlander found him and killed him, but all that aside ALiah was not even form her infancy and now alone in the world save her Quah.

As Aliah grew, she was taught the way of the Keepers of the Quahs and learned many languages to communicate. She sang in the sweet bardic tongue Skald, sweet songs that left many in tears with her mastery of the language. She was taught to fight as her father before her, though she was not of her father's strength and could not hunt as he did. While studying the stories of the Keepers, Aliah came across an oral tale of her mother, though seemingly not one of her childhood as most Shoanti had. Aliah's mother's story started in her adulthood with her vows to her father - nothing more was said before that.

Aliah took it upon herself to ask after her mother, and with pressing she found out the truth: her mother, a young adventurer at the time, had stumbled upon the Quah while traveling lost with an adventuring party. Smitten with the Shoanti warrior, the girl stayed with the clan to prove her worthiness to take him as a husband and bear his children. Aliah was not a pureblood of the Cinderlands, as she'd been led to believe, but rather a decedent of a merchant family from a small city by the name of Riddleport, seemingly an eternity away from her current home.

the night before her fifteenth nameday Aliah stole away from the Quah as they meandered close to the storval stairs and began wandering the massive frontier that is the land of Varisia. Finding a small village, asking for help and making her way towards the sea, Aliah first stood in the same waters her mother was born in a few days after her sixteenth celebration of her birth. Aliah first asked of her mother and after finding the small city's historical records took her mother's surname as her own, forever now lost to the Shoanti.

After spending some years in the small city of Riddleport, Aliah wishes nothing more than to learn of her families' history - the Shoanti and cares of others far from her mind.


I like the blog as it is. I do miss the Golarion and Design specific days, though just getting crunch would get old, and the developers simply don't have that kind of time with all the other pretties. I'm cool with that. I do like the idea of spoiler-ing the fan fiction and would +1 that. I'm not the most faithful of the fan faction readers, but enjoy them at my own pace.


I appreciate these notices. :) the last thing I want to see is a book I'm desperately wanting out of print when I'm looking at it down the road, knowing I could have pulled the cash together earlier had I known. My hubby and I make good use of these reminders. Thanks!


Gandal wrote:
Let's put it simple. I'll assume that your favored enemy only applies to uncivilized ones.But that means normal orcs bandits will not give you bonus, only Ogres and Goblins, and further on (if the game goes that far) Minotaurs

That totally works for me.


Gandal wrote:

Nice work Squeek, only i'm not convinced about the favored enemy. Monstrous humanoid could include either all Khajiit, Orcs and Argonians which are most of the civilized beings living in cities, apart from Ogres and Goblins.

It is more or less like a ranger who takes humans as favore enemy in a common fantasy setting, and i usually don't allow it, since it is a bit too common enemy.Maybe we could work something out of this?
Of course daedra will be outsiders or extra-planars beings for the purpose of the ranger class feature

I actually chose monstrous humanoids for the giants, wandering creatures and the like :) I'd forgotten you'd labeled the other player races as such. I'm happy to change if that's what you'd prefer. At this level I don't see the outsiders as being an option really. Perhaps simply animals?


All good points, Purplefixer. :)

I've updated my character sheet after realizing I wasn't quite done with it. I've settled on a Favored Enemy (Monstrous Humanoid), kits (Infiltrator replacing the Favored Terrain ability and Skirmisher replacing the spellcasting) and Traits (Caretaker giving a +1 to Heal and Chivalrous giving +1 to Knowledge History and Diplomacy).


I would like to submit Emelia Agrudilius for consideration.

Emelia was born the daughter of an Imperial guard and has been raised with a strong pride in a nation and people. She's the only child of her parents and was traumatized by her father's death while he, an Imperial guard, was on patrol chasing bandits from the town. Emelia at that time swore herself to her nation's service and when she came of age took her father's bow and joined the guard. She has readily given of her talents to the guard in the coming war and despite her own feelings has thrown herself into the Imperial's goals headlong.

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I did average gold from the equipment section for the items listed on the character sheet. I will create an alias if the PC is chosen. :)


I'm definitely interested in this. I'm thinking an Imperial female ranger specialized in ranged combat.


I can definitely understand the concern, especially with new PCs coming in. My plan for Zaafirah was not so much of a in-your-face-we-must-follow-the-signs! but rather more of a subtle tea leaf reader, lip-service given to whomever seems best at the time and more into inner prophecy and how it effects her than forcing it upon others. She's not particularly religious, having to rely on herself alone for some time, but she has come to realize that religion for many is necessary, so she makes it her business to at least know enough of the Gods to pay lip-service if needed (hence why both pantheistic yet atheist leaning). She is perfectly happy to allow the party to continue on their way to write their own destinies, though may mention a proverb or prophecy she may have heard (made herself even?) at times and choose an action based upon it.

I hope this helps with my character idea a bit more. If the existing players still believe it'd be too catastrophic with two diviners, I'm happy to reconsider Zaafirah's motivations and class a bit. :)


If chosen I'd definitely want to work with the other PC to make sure no toes are stepped on. :)


Thanks for the info. I've edited the sheet above again (Reference: Zaafirah) to include languages. I believe with that, the crunch for my PC is completed.


Zaafirah Ism

Born under the 13th new moon of the new year, Zaafirah was raised by her tribe as a whole, her mother passing after giving birth and her father unaccounted for. She was to be taught the ways of nursing, which she took to easily, yet her interest also lied in alchemy and brewing of items. It was while waiting for a particular brew to boil that Zaafirah has her first prophecy while staring into the fire.

"Don't ask, don't say. Everything lies in silence."

That night, her tribe's camp was attacked and ransacked. Zaafirah managed to stay hidden, silent through the raid, though as she watched those she considered to be her family be dragged off or killed in front of her she kept a hand over her mouth. Silent.

Zaafirah spent some time afterward gathering supplies and set out by herself, now haunted by the spirits of her massacred tribe. Zaafirah does not fear the desert and finds herself camping on her own many a night. She makes her way from one tribe to another as she's able, never staying long in silent fear of the same fate coming upon those she stays with.

Just a basic idea. I did not do languages as I could not find information on them currently. I will make an alias if the PC is chosen. :)


Unfortunately Sundays will not work for me. Happy gaming, all the same!


Fair enough warning, thanks! I still like the idea but I'll play with it a bit. I'll have a more fleshed out idea (with crunch) in a bit. :)


This campaign intrigues me in its concept. For my PC, I'd like to explore the idea of a nomadic, pantheistic (yet possibly atheist? lip service given only?) Oracle Seer of the Heavens. Race is still undecided for me (perhaps half-elven?) but I first wanted to be sure the concept would fit in the world. Her role would be obvious healer and support, most likely a pacifist in that she will not directly attack enemies with her own hand and thus no weapons carried, uses Natural Divination each day, vague prophecies given while star gazing at night...

I'll roll stats, I can always come up with another idea if this is too left-field, as it were. :)

Stats:
4d6 ⇒ (3, 5, 6, 6) = 20 = 17
4d6 ⇒ (6, 1, 1, 6) = 14 = 13
4d6 ⇒ (5, 1, 4, 5) = 15 = 14
4d6 ⇒ (6, 5, 1, 3) = 15 = 14
4d6 ⇒ (5, 4, 2, 6) = 17 = 15
4d6 ⇒ (5, 2, 6, 2) = 15 = 13


Mychala Hawley

The child of an unlikely could after the falling out of the Empire of Man, Mychala grew up with her elven mother away from the struggling human settlements. From a young age, her curiosity was a source of malcontent among the elves and their structured civilization. Form when she could remember, Mychala searched for any information her mother may have held on her father, yet found herself continuously empty handed. She would go through her studies with discontented attitude, yet it is these lessons that she has to thank for what little magical talent she harbors.

When Mychala was old enough to do so and had saved up a paltry sum of gold, she ran away from her mother's home and took to the human settlements. Stealing for gold to eat, Mychala would squat at abandoned homes at times to save herself some money that was until she was caught. Rather than turning her in to the authorities, the man (Russel, a curator out of work) commissioned Mychala to retrieve items for him.

"If you're able to get into my house with ease, this should be cake, yes darling?" he would joke with her time and time again with each new assignment.

Mychala was careful with her items and even more so careful with her client's information. One wrong move could land both of them imprisoned and she'd be right back where she began, though she took her time to read the books and study the items before passing them back to Russel. This continued for a good year or so before Russel passed away due to old age. She only had a short time to mourn her recent mentor's death before she had to find herself another place to sleep. In gathering her items from Russel's workshop, she found a journal left conspicuously among her items. Within, he wrote of a good friend of his by the name Jakob Hawley, a knight in the army that had returned some years ago. The entries continued on with their interactions from Russel's point of view, until Jakob mentioned a child being born.

Armed with new information (and cursing Russel for not giving this information to her during his living years), Mychala has set out again back to her old antics, eyes peeled for any historical items along her way, with more information to find her father.

Stats rolled at home:
5, 6, 4 - 17
5, 1, 6 - 17
5, 2, 5 - 16
6, 2, 1 - 14
2, 2, 6 - 14
3, 4, 1 - 13

If accepted, I'll make an alias then if that works. :)


If I'm too late to be considered, please disregard, but it looked like this group needed a buffer. :) I have a Half-elf Archivist Bard prepared and the final touches being done.

Mychala Lindquist was born of an unlikely pairing had it not been for the Empire of Man. Being raised by her elven mother, she had little supervision through her childhood and in turn a bad relationship with the woman. When she reached age of majority, Mychala began looking for anything on her father and beginning her own research into the Empire of Men (being far to young to understand what happened). She considers herself a treasure hunter of sorts, as that's what pays for her to be able to travel and feed herself, though her ultimate goal is to find what she can of her father.


I'd be interested in this, though would a weekend day possibly work? Are you set on a weekday?


I actually play online quite a bit, using tabletops like Maptool (rptools.net). It's, admittedly, slower than a live game, but it is certainly just as fun, if not sometimes more. there are communities, like thetangledweb.net that has a large base of players and DMs constantly looking for new players for games. the best thing to do is to find a newly starting game and jump right in. :)


Hero Lab is fantastic, imo. Having the ability to export it into an easy-to-read statblock makes it so much easier to create unique NPCs (and PCs for that matter) on the fly. I'd highly recommend it!


Auspician and I just arrived! EEEEEEEEEEEE!!!! We're still waiting to be checked into our room, but we made it!


I cannot wait to see this in person!


Could I reserve one for myself and Auspician please?


I'm so excited for this! Yay for free gifts, and double yay for a weekend of gaming with the best of the best!


My group just finished this section of the Asmodean Knot, and one thing I noticed after reading through the encounter afterward (being married to the DM has its privileges) was something to help possibly explain the hardness of the mirror is listed on page 44: "Two mirrors of weird black metal hang on the opposite walls of this trapezoidal room. Strange shadowy figures writhe in the mirrors, and they do not seem to reflect light as much as absorb it." Remembering that the mirrors are described as made of metal not glass, the hardness seems appropriate.

Our party made out of this encounter fairly well. The rogue being our one near death, though on the road to recovery, the main fighter (my Paladin) was the key to destroying the mirrors. Lesser restoration + Power Attack + two-handed weapon FTW. We discovered that the shadows would not leave the room rather early, so being able to use that bit of info it made the remaining encounter easier for us.

As for this point:

Ice Titan wrote:
I guess we run with a little house rule where magic damage is always halved by objects but hardness doesn't apply.

My group has always used the Neverwinter Nights effect of magic and hardness. If a spell is directed at an object, it ignores the hardness of the item. Though, for instance, an item caught in the area of a fireball has its hardness applied normally.

All in all, I enjoyed this encounter as a player. It made for a good game. :)


I've gushed about this to everyone who would listen at work already, and 99.9% of them have no idea what in the world I'm talking about!

EEEEE! I'm so excited for this one!!


EEEEEEEEEEEEEEEEEE! *dances about!*

My husband and I got EXTEMELY lucky! Auspician and I will be attending The Lost Caravans of Katapesh, Painting some minis with Sean on Friday, Souls for Smuggler's Shiv and the Banquet on Saturday and finally (the icing on the cake FOR ME!) Angelic Armegeddon with Sean again on Sunday!

YAYAY!!!


LilithsThrall wrote:

Look at it from a different direction.

Cheating is aggravating, but what real harm are his actions causing? (this isn't an insinuation that his actions aren't harming anyone, rather it is a request for you to identify what harm his actions are causing)

Once you know the extent of the harm his actions are -actually- causing, then you know how far to press the issue. This can be all over the board.

Some GMs (and players) get overwraught just because somebody else isn't playing by the rules and they tend to overreact in ways which can be damaging to the campaign and detrimental to friendships. It's a game. Unless there's money on the line or he's actively harming someone else's ability to have fun, it probably doesn't matter whether the guy cheats.

This. I could not agree more. It's difficult to sit back and say nothing, but if he's doing nothing to wane on others fun and the others ARE having fun, let the man his have fun too. If there's something mathematically wrong with his character sheet, I'd point it out honestly, but otherwise I'd tend to agree with LilithsThrall.

Alternatively, another approach is to say something of "Let's keep appearances and at least let one of the other players witness your roll before picking it up, so no one thinks we're cheating." Allow the player the opportunity to rectify the situation before the thought "You're cheating" comes about in the first place. :)

Good luck!


You can find online groups that use virtual game tables such as Maptool to fill your D&D craving. I, personally, frequent thetangledweb.net There's always an online group looking for new players, mine even at times. :)

My hubby and I had some luck on rpggamefind.com in finding a few to play at home. Hubby got a response about once every 2 weeks, and we were able to put a group together about 3 months later after enough interest was shown.

I hope this helps!


This may seem a silly question, but is anything lost by not booking in the same block? Other then room proximity?


Auspician and myself will be there! We cannot wait to meet everyone!


Maybe I just don't play clerics as often as I'd like, but I came across a glaringly obvious error (At least to me. Am I reading something wrong?) while perusing cleric domains with a player tonight at level-up.

The cleric's domain of Community has a 4th level spell titled Status that is.... a 2nd level cleric spell? Really?

So, being fairly new to DMing myself, I turn to those that have a bit more experience. We were debating the usefulness of switching out the Status spell for Sending. Has anyone else run into this with their PC clerics? What conclusion did you come to?