| Nosatrub |
Greetings.
About 4 months ago I was introduced to the Pathfinder Adventure Card Game and instantly became hooked. The classes, characters, world, story and all else were wonderful and made me really want to dig into the game and all that it was about.
After playing for a while I decided to download the Core Rulebook for the rpg just to get some more flavor for the card game. After reading through it, I decided to go ahead and try and convince the group that is playing the card game to give the rpg a shot. Lo and behold, with no arm pulling required, they are all in to start adventuring in the Pathfinder universe!
I have run games in the very distant past, but haven't done it in a long, long time and was wondering what is the best avenue to take for a newbie gm, with a newbie group of players (only one player has any previous rpg experience)?
My initial thought is to have them roll up characters and run them through a "beginner" adventure module (Hollows Last Hope? Crypt of the Everflame?) to get a feel for how the game works without having to do to much myself as far as "creating" a world or story line.
After that first one is finished, I thought about moving on to an already created Adventure Path. If I were to do it this way, what would be a good Adventure Path to start out with? I was looking at Kingmaker, but am not sure if I would be ready for a sanbox adventure. I also don't want to do Rise of the Runelords because that is the story for the card game.
Or is there some other way to go about this???
I appreciate any and all advice.
Sorry if this has been asked a million times already, if it has, please direct me to the right place.
Thank you all for your time.