Spidysox's page

Organized Play Member. 3 posts (245 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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If only the results were as awesome!!!

Roll a natural 1 on the first attack, and then a 2 on the second...

the dice hate me right now.


Nosa, still shaken from his loss of energy stands upright and still.

He follows Onura with his eyes as she walks about, barking orders.

perception: 1d20 ⇒ 20

He then bends low and gently lifts the wounded man and begins taking him to the secondary quarters.


Greetings!

I was introduced to this wonderful game just over a month ago and have completely fallen for it. I play it whenever I get a chance solo and have also become part of a party of 5 that is working it's way through the adventures together.

A question came up in our parties last play session. When calculating your die rolls and bonuses, do you add all of the + that you see?

Let me clarify.

Lets say Valeros is going to attempt a combat check. He reveals a weapon, a mace, that says he should roll his strength or melee die + 1D8.
His strength is a D10, melee is strength +3. Now that is easy enough, I'll roll a d10, d8 and add 3 to the result. No problem.

Now lets say for a skill feat I chose strength +1. Does the extra bonus apply to the above scenario, or does it only apply to non-combat or non-melee rolls?

Hopefully I've made this question clear.