Shalelu Andosana

Spica Antares's page

80 posts. Alias of Cydrius.


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Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"I certainly am. I may not be great at wielding weapons, but my magic is rivaled by few."


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I don't mind either way, but yeah, we need to get a move on.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Har har har.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Be wary of the roads, brother Derny. My companions and I were ambushed by hobgoblins on our way here, and there may very well be more out and about."

After the priest of Sarenrae leaves, Desna takes it on herself to clean up the shrine, and offers some prayers before she leaves to return to the party.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"A shame. There is much to learn from the blessings of freedom and dreams."

Spica offers the man a handshake, and a kind smile to the children that accompany him.

"It is always a pleasure to meet the faithful of a deity friendly to my own. May Desna's dusk and Sarenrae's dawn be equally kind to you," Spica says.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Sorry, been rather busy.

Spica will seek a local shrine to Desna or, in the absence of such, a tranquil place near the road at the edge of the village, offering a few prayers to her deity, and requesting blessings of luck for her and her companions.

Perhaps I'll meet some interesting NPC or other.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I doubt it's multiplied. The price doesn't rise for a larger armor, and doesn't reduce for a smaller one, nor does it change depending on the armor type. Added the extra 400 to Spica's saving. The problem with a caster is that you really just need big ticket items.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Not seeing much gear she's missing, Spica leads her horse Procyon to Sterrel's, where she seeks to have the horse fitted with masterwork chain barding.

Masterwork Chain "Shirt" for a horse: 4*100gp + 150 gp for masterwork = 550. Is that a correct purchase, GM? Spica will save up the remaining 583 GP from her share for later.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

This may be an adequate time to split up the loot. Anyone care to give us a tally?


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"I would like to ask, however, can you provide any supplies? It would certainly help us help you."


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Neat idea, thanks.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"I will gladly help; these fiends will meet the only fate they deserve. What do you say, friends? Shall we spare the time?"


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"The Old Bridge sounds like as good a place as any for the night."


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Spica is genuinely ready to drag him over to Drellyn's ferry and let whatever justice operates there deal with the hob, if it comes to that.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Sounds good to me. It's hardly overpowered in the first place.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Intimidate: 1d20 ⇒ 16


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I think that first fight played out pretty fairly.

It sounds like it's supposed to be the only encounter we'll have all day, so it's normal that it would drain most of our resources.

(I'm guessing it translated to CR 8 or so?)


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"How about this: If you speak, we'll see to it that you get the fair treatment you deserve in a court of justice rather than just putting you down like the rest of your pack of dogs. We have places to be, and I don't see any reason to waste our time trying to bargain with you. Speak." Spica counters coldly.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I'm waiting for one of the more socially-inclined members of the party to step it for an interrogation. Also, guys, think we could try making the OOC posts with the character aliases still? would make it easier to figure out who's saying what.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

As agreed, I dropped the Augment Summoning feat I didn't qualify for and took Extra Hex instead, choosing the Flight hex.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Sorry for the long delay, guys. Was a little overwhelmed with work and pretty out of sorts.

"Thank you, spirit." Spica nods to the elemental as it returns to dust.

"So," Spica asks, as she walks over to Karla, "What do you guys think we should do with him?"

Assuming Karla doesn't refuse attention, Spica invokes the healing powers of her arcane magics, gently placing her hands on Karla's shoulders.

Healing Hex: 2d8 + 5 ⇒ (8, 4) + 5 = 17

Anyone else injured?


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Gotcha!" Spica calls out. She approaches the spellcaster, muttering a prayer under her breath, placing the judgement of Desna upon her vile foe.

Move action: Approach within 30 feet of the spellcaster while remaining as far as possible from the other enemies. Standard Action: Misfortune Hex to the caster.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Web doesn't do entangled anymore. It does grappled now.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Nah, all the Fortunes have expired. I had to drop them earlier to get up.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Not so fast!" Spica shouts, drawing a wad of spiderweb from her spell components and throwing it into the air. Immediately, a thick spiderweb forms between trees, bursting around the spellcaster and his hounds.

Casting Web, DC 17


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Grrr, lucky rolls. :P They'd better get out of the cloud or they'll have to make another save next round, though.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Assuming Kenchi steps away, this is where Spica's cloud should turn up.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Assuming Kenchi takes a five foot step to the right, Spica will create the cloud so it catches the raider, the hound, and the caster next to him. She'll also take a five foot step away from the blind crocodile.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Happy new year!


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

This is getting complicated. Could I get a map of this turn so I can position my cloud right? I was trying to go by the previous turn's, but that really doesn't seem like it's going to work.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Wait, you're the red one? I thought you were the grey one. I'm so lost. We really need to move on to Roll20. :P

At any rate, since it seems my description of an area might be confusing, looking to hit the spellcaster and whatever other minions I can hit without hitting any of our allies with the cloud.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Kenchi! Move over here!" Spica shouts, cursing as her hexes begin winking out.

The fluid party turn order makes the question of "are my hexes still valid this turn kind of iffy. I'm not too sure how it would work. I know I can't extend them now, but I'm not sure if the rest of the party still benefits from them or not.

Assuming Kenchi takes even just a five foot step away, Spica takes an egg out of her spell component pouch, and throws it violently against the ground, where it splatters, revealing its rotten insides.

Next to where Kenchi was, a noxious cloud manifests, engulfing the spellcaster, the hound and, if positions allow, a hobgoblin raider or two.

Noxious Cloud to hit the congregation of enemies near Kenchi, but not Kenchi himself. (Please help me help you and step a little north. ;) ) Fortitude Save DC 18. Link for your convenience, DM.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Eight here.

My elementals have respectively taken either three and eleven or five and thirteen damage, depending on their respective reflex saves. Will post soon.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Nope. I'd been extending it with prayer. You still have it for this round; after that it'll be over.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Don't have time to make my post right now, but figured I'd let you know renaming a roll doesn't change its result.

Reflex Save: 1d20 + 4 ⇒ (17) + 4 = 21


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Fixed. My bad.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Am I ever glad I purchased you from that enchanter! Spica thinks, as she wills her shirt's magic to come to fruition.

In a glimmer of silk, Spica stands up in the blink of an eye, though she finds herself off balance, giving the hellhound a chance to strike at her before she steps away.

Swift Action: Activating the Quick Runner's shirt for an extra move action. Move action : Stand up. AoO provoked from the hound. The blind crocodile cannot take an AoO against a foe it cannot see, unless I'm mistaken. Five-foot step up and right.

Hex status:
Fortune: Kenchi, Karla
Misfortune: Crocodile
Time: 1 round each.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Okay, disregard my previous post, new actions:

Spica, now free from the croc's grasp, finds herself in a rather troublesome situation, prone between a crocodile and a hound, but thankful that the reptile at least isn't holding her anymore.

"Shoo!" She shouts at the reptile, reaching into her spell component pouch for a handful of glittering dust, which she sprays at the crocodile. Animated by magic, the powder extends behind it, covering the ground as well.

Standard action: Glitterdust, hitting the crocodile. 5 Rounds of blindness, Will save DC 17 negates.

Waiting for crocodile's save before I determine my move action. Karla and Kenchi's hexes are still going on, whether or not I extend them. Two more turns remain for the earth elementals, who are attacking the hound as stated earlier.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Does Escape Artist 24 escape the gator's clutches? Also, for the record, the replacement feat I'm picking is Extra Hex, grabbing the flight hex. Because it was my mistake, I won't be using it this fight.

Also, sorry Flynn, you'll probably have to go without the fortune hex this turn. I'm going to incapacitate the gator first.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Escape Artist: 1d20 + 13 ⇒ (11) + 13 = 24

Whew. Permission to change my actions with that taken in consideration, DM?


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Um. Help.

"Blasted beast! Someone help me here!"

Spica snarls as her leg is twisted out of place, slamming her against the ground.

Move action: Prayer Hex. Standard Action: Fortune Hex to Flynn.

Hexes: Flynn, Kenchi and Karla: Fortune 2 rnds
Crocodile: Misfortune 2 rnds


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I have a bow in hand; I don't threaten any spaces, so I can't take an AoO


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Call me a sick bastard because I totally would if I needed a summon to grapple. The crocodile is a really good one. Of course mine would be a shiny celestial crocodile.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I'm assuming a hidden enemy spellcaster summoned it.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Blast!" Spica curses as the reptilian beast seizes her ankle. "They have a spellcaster! The stars' curse on this beast!"

"I'm going to need some help over here!" Spica shouts, amidst her prayer.

Standard Action: Misfortune on the Crocodile, Will Save DC 17. Move Action: Prayer Hex.

Hex Status:

Karla, Kenchi: Fortune Hex: 2 Rounds.
Crocodile: Misfortune Hex: 2 Rounds if failed will save.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I repeat my request for a map.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Can we get the map? Spica speaks Goblin. Also, where did that crocodile come from?


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

My group's reading and interpretation read it as thus:

The magus has two "groups" of attacks:

Group A is his iterative attacks with his weapon.
Group B is his spell attack.

He can do A or B first, but he can't do part of A, then B, then the rest of A.

So he could do Shocking Grasp then his two attacks, or two attacks and then Shocking, but not attack, Shocking, attack.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

As far as I know, the magus chooses whether to cast the spell or to attack first, and a touch spell comes with a free attack to deliver it. Therefore the magus can choose if the first or the second attack has the spell, but he chooses before rolling.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Oh, my bad. I thought it worked like the luck domain cleric ability.