I've had a concept in my mind based on the Wardancers of the Warhammer Fantasy Wood Elf army, and wanted to just slightly increase their mystical nature (Ie: some spells, in addition to their enchanted blades). Since they are dual-wielding types I was bending over backwards trying to create a multi-class fighter/wizard(or sorcerer) creation when I finally just decided to hybrid them, and the more I hybrided them, the more Magus they seemed... so I tried an Archetype instead. I -think- it's balanced, but would like some input from others, since I've not played anything like a Magus in quite a long time (Not since the Kineticists came out). Tried to take away more than I added, but not sure I'm objective enough on this.
Elven Blade Master
Elven blade masters are a group of noble born warriors of Xoth Sarandi, trained in both the martial arts of the blade as well as in the mystical arts. The difference between them and other members of the Magus class is that they see the weapon as the tool of the martial aspects, and keep it separated from the mystical aspects of their training. They use a pair of blades and perform katas that appear almost like a dancer, allowing them to flow through a battle much as water flows through a sand barrier.
Class Skills: Elven blade masters gain Perform [Dance] (Cha) as a class skill. This modifies the class skills of the magus.
Due to their martial focus, they do not learn to project spells towards living targets, and instead focus most of their spell casting on themselves. When generating the Difficulty Class to resist a spell, the elven blade master always treats her intelligence bonus as 0.
Arcane Pool (Su)
When calculating the amount of arcane points in his pool, an elven blade master uses his whole level rather than half his level, however when using the reservoir of mystical energy to fuel and enhance his weapons, he must spend 2 points from his arcane pool, but gains the benefits onto both of his weapons when doing so. This ability modifies the arcane pool ability of the magus class.
Two Weapon Fighting (Ex)
Elven blade masters start the game with the Two-Weapon Fighting feat as a bonus feat, however, she must meet the requisite of the feat to gain the benefits the feat. This ability replaces Spell Combat.
Two Bladed Defense (Ex)
At second level, an elven blade master gains +1 shield bonus to her AC anytime that she is wielding two light bladed weapons, and wearing light or no armour. This increases by another +1 every 5 levels after 2nd level. The elven blade master may spend one point from their arcana pool to add the enhancement bonus of a single weapon they are wielding to their AC. Note: this is an enhancement bonus, so would not stack with the enhancement bonus of magical armour. This ability replaces spellstrike, medium armour and heavy armour.
At third level, the elven blade master gains the dual bladed magus arcana automatically (See below), in place of the Arcana she would otherwise receive at 3rd level. This alters the magus arcana ability of the magus class and replaces the improved spell combat as well as the greater spell combat of the class.
Elven blade masters do not gain the bonus feats that other members of the magus class receive, rather they receive Improved Two Weapon Fighting at 8th level as a free bonus feat, and Greater Two Weapon Fighting at 16th level as a free bonus feat. They must still meet the prerequisites of the feats to benefit from them.
Elven Blade Master (Su)
At 20th level, you gain a +2 circumstance bonus to all attacks made when wielding two light bladed weapons. This ability replaces the true magus ability of the magus class.
Dual Bladed (Su)
Benefit: When wielding 2 light bladed weapons, she may spend a single point from her arcane pool to use Dexterity instead of Strength in determining damage with her primary hand. This effect lasts for one minute. At 7th level, she may add her dexterity bonus to her damage rolls for both weapons rather than just the primary weapon during this effect, this raises the cost to two points from her arcane pool..