Android

Spanner's page

333 posts. Organized Play character for Dax Thura.


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Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will just move until he gets to the ship.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Unlike most of his allies, Spanner does not comment on the fight and only focuses on pulling the trigger.

Once Duh-roos goes down and Trusty comms in. He pauses only a moment before engaging his jetpack and rockets toward the exit.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

The number in parenthesis is correct. He's wearing armor granted by the Distinguished Amabassdor boon.

Spanner continues to squeeze the trigger on his rifle again and again.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (14) + 9 + 1 + 2 - 4 = 22 Cold/Fire Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (15) + 9 + 1 + 2 - 4 = 23 Cold/Fire Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will go up as far as he can and fire down at Dayroos (I refuse to say his name right).

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (5) + 9 + 1 + 2 - 4 = 13 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (17) + 9 + 1 + 2 - 4 = 25 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to pour fire into Mr High and Mighty Jinsul Leader.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (14) + 9 + 1 + 2 - 4 = 22 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (4) + 9 + 1 + 2 - 4 = 12 Cold/Fire Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |
GM Hmm wrote:
If you're out of range, then Pink and Spanner would have been too. He would have done a different spell then. Do you wish me to retcon or move forward?

I'm more angry that this one is flying than I am about the reflected damage. I don't like this dude at all.

How high is the ceiling? Spanner will take a guarded step back then go to the top.
If he's already at the top, Spanner will take a guarded step and full attack the heirarch.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27 Cold/Fire Damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12 possibly -4

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 - 4 ⇒ (6) + 9 + 1 + 2 - 4 = 14 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16 -4 included

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Will: 1d20 + 5 ⇒ (15) + 5 = 20 +2 vs. disease, mind-affecting, poison, and sleep

Spanner chooses the hierarch as his Target and fires at him.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24 Fire Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14
Fire damage only

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Then Spanner does take that damage. He's not happy about that.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Since when do jinsuls fly? **sound of sobbing**
Spanner has fought jinsul before. He has resistances of his own and takes no damage from the reflected damage and less damage from the pronking leg blades. That jinsul also gets to deal with 1d6 ⇒ 1 electrical damage.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner activates his jet pack and goes over the pair of jinsul closest to him. He heads toward the back with the jinsul leader and Maverick.
How high is the room? Spanner wants to be at least 20' up if he can.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner has See Invisibility and a Climb speed. He knows Jinsul language.

Auto Aid on the Engineering check

Athletics:

Take 10 for 21+8 to climb or swim
Athletics: 1d20 + 11 ⇒ (13) + 11 = 24 +8 to climb or swi

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner helps Chivix pull up and read the schematics.
Auto Aid

Spanner does vote for the Crawl Spaces route. No surprise really. He is a starship engineer and has spent many long hours in just such spaces.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner Targets Yellow and fires upon it.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13 Cold/Fire Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Seeing the officer fall, Spanner targets the (yellow) jinsul next to him before moving to cover next to Zeyram.

Corona Laser Rifle, frost: wpn focus, wpn spec
v EAC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will activate his Energy Shield.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will call in and ask the Keiholm Freehold to lend some help.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Taking the GM's suggestion.

Gunnery: 1d20 + 11 ⇒ (4) + 11 = 15

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"Sometimes work needs to be undone to make way for better things." Spanner works on targeting routines to shoot the enemy ship.

Gunnery +11 Auto Aid

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Keeping up with the changing situation was keeping Spanner busy. He diverts power from the engines to the shields. Now maneuverability and defense was better than raw speed.

Engineering 1d20 + 17 ⇒ (20) + 17 = 37 +4 to open locks or repair starship hull

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

While keeping close attention on the engine readouts, Spanner remotely interfaces with the navigational computer. He has his AI make calculations for the fastest route to their destination with the least amount of interaction with the enemy.

Computers 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32 +4 to open locks

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I like the idea of multiple rolls to protect against bad rolls.

Spanner suspends several safety protocols and pours power into the engines. "Twenty seconds. The Drake can move when it needs to."

Engineering 1d20 + 17 ⇒ (20) + 17 = 37 +4 to open locks or repair starship hull

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"I learned the jinsul language as well and should be able to do the work." Spanner has the right tool for the right job.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to try and convince Speaks Forgotten Words to support the cause. "When the jinsul come, many of your people will die and the ones that are left won't be allowed to keep your ways or remember your past. The only way to keep your society working smoothly is for us to join together with singular purpose. The jinsul come only to break and to destroy, we hope to help build and create."

Culture 1d20 + 9 ⇒ (20) + 9 = 29

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

After the enemy starships are defeated, Spanner merely lowers his hands and regrets having to damage the enemy craft.

Sense Motive Speaks Forgotten Words: 1d20 + 1 ⇒ (16) + 1 = 17
Sense Motive Kahuri: 1d20 + 1 ⇒ (18) + 1 = 19
Sense Motive Lieron: 1d20 + 1 ⇒ (16) + 1 = 17
Sense Motive Livakian: 1d20 + 1 ⇒ (10) + 1 = 11
Sense Motive Xirillis: 1d20 + 1 ⇒ (1) + 1 = 2

Like Compucast, Spanner takes the time to say a few words to Speaks Forgotten Words. "Yes. I hope the repair and rebuilding is going well and that your peoples are growing in their wisdom and knowledge."

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I have a T-Shirt reroll, but I don't think this is important enough. If Chivix wishes to give me his, I'll use it, but it looks like he could use it himself.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

No. It's a failure.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner tries to pull power from non-essential systems and direct them to the engines.

Divert to engines:
Engineering 1d20 + 17 ⇒ (2) + 17 = 19 +4 to open locks or repair starship hull

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

My mistake. I didn't fully read the Quick Patch ability. The minimum action to patch a system is still one. So I'll only boost shields this turn.

How much damage has the ship taken? As a move action, Spanner can repair a number of Hull Points equal to the base frame's HP increment (whatever that means) as a move action. I'll do that.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Sorry for holding us up. Yesterday was shockingly brutal for me.

Spanner's outward calm remains as his console switches to engineering controls.

He attempts to patch the glitching don't we have a glitching system?
Engineering 1d20 + 17 ⇒ (3) + 17 = 20 +4 to open locks or repair starship hull

Spanner barely acknowledges Compucast's request to boost the shields, but makes effort to complete it.
Engineering 1d20 + 17 ⇒ (10) + 17 = 27 +4 to open locks or repair starship hull

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to operate his station.
Lock-On Computers: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 computer bonus.

Note that in addition to Miracle Worker that all Mechanics get, Spanner has Quick Patch to help fix crits.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner seems serene as he sits at his station with his eyes closed and his hands floating above the control console.

Lock-On Computers: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 computer bonus.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Going with Rugged Hull for the Starship Boon

Boons Slotted
* Faction
SS (LE) Champion, Improved
* Ally
[ ] [ ] Spirits of a Doomed People
* Personal
Devolved (simian)
*Promotional
T-Shirt
* Social
[X] [X] [X] [ ] Distinguished Ambassador
* Starship
Rugged Hull
* Slotless
Claimant to Salvation
Marked Field Agent
Private Vault
Society Contract
Surviving Companion (Bevel)
[ ] Triunite Technotheurgy

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner pays attention in the briefing, but has nothing to add. When Luwazi points out Zeyram's pet, Spanner becomes self-conscious as he thinks of his is own little friend, Bevel, and wonders if he's ok in his bunk.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

One of the mechanics finishes his checks and comes over to Trusty. He's using a towel to clean his hands. "Is this where we sign in? I'm Spanner, Starship Engineer. When will we be taking off? Do I have time to run a few more simulations?"

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Had a great time! Thanks for DMing. This one seemed to have some challenging aspects to the scenario, but you handled them well.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I thought Fang went down and only Breeze is left.

Trying to end this, Spanner targets Breeze and fires.
Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner will make his way to the balcony before firing at the last ysoki.

Corona Laser Rifle, frost: wpn focus, wpn spec
v EAC: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner misses with the get'em from Reynold?

Spanner is almost caught by Fang, but is able to move away just in time as he continues to fire at Fang.

Guarded Step (flying up and away) and fire.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking, off target
v EAC: 1d20 + 9 + 1 + 2 - 2 ⇒ (7) + 9 + 1 + 2 - 2 = 17 Cold/Fire Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Yes. Spanner should be at full. I thought I corrected that. Thanks for pointing that out.

Spanner continues to fire at Fang.
Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 Cold/Fire Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner changes his target to Fang and fires at him.

Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Since we have a mercy fusion, Spanner will be using his laser rifle instead of the shock pistol

Spanner continues to target Breeze.
Corona Laser Rifle, frost: wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25 Cold/Fire Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner uses his jets to move to the table. He then targets Breeze.

Static Arc Pistol: stun, wpn focus, wpn spec, combat tracking
v EAC: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15 Electrical Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"Did anyone else notice that the Master said three apprentices and we only see two?"

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner can See Invisible, if that matters. If so, that will be his target.

Otherwise, Spanner targets Breeze with Combat Tracking and activates his Energy Shield.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"In that case, I hope we did well. What's the trial after that?"

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"You can do as your master bade you and give us our next trial."

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"I fully understand now why you are not yet the Master of this craft." Spanner becomes dismissive of Breeze. "Biter, what's our next test?" Spanner leaves the room unless Biter indicates he should stay.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"You are right. We are Starfinders. Going off into the great unknown is kind of what we do. Even though that unknown could be and probably is dangerous."

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"Assuming I was, why would I speak to you about it?"

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

@Reynold I'm waiting for one of my characters to die for the same reason.

"What's wrong with being a tool? Tools have purpose, a reason to be kept. If you're not a tool, you're trash to be thrown away casually. Which are you, Breeze? Tool or trash?"