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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”Oh, crap!” exclaims Lucius, as he rushes to help with both medical and technological assistance ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Sorry, missed your post. Fence: 1d20 + 12 ⇒ (8) + 12 = 20 But don’t worry if you don’t have time. Thank you Dennis and everyone for a great game. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Yeah... we'll go wit' dat. Sounds plausible. Now, listen, if a guy comes around askin' for me, you ain't seen me. In fact, you ain't never seen me. I can make your comm units think that, if need be." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius cannot hold back a giggle when he sees Celita's reaction. "I knew it. She ain't as stoic as she makes herself out to be!" To Conrad "Yeah? Sounds like a plan. Let's hit it like der ain't no tomorrow!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "You know, der ain't no reason t' be fightin' now. Yer boss is down." quips Lucius, as he moves in to shoot deckhand #2. "Sorry, not sorry, about this." Suddenly, sparks fly from the console next to #2, as Lucius prepares to fire.
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Damn. Thought they might all go down if the boss did." Suddenly, the panel behind #3 erupts in sound, as once again Lucius is up to his old tricks. trick attack vs #3: 1d20 + 21 ⇒ (12) + 21 = 33
"Oh, yeah! That's what i am talkin' about!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius looks at the "admiral" and then starts another routine of disco balls, laser lights, and Strawberry Machine Cake blaring all around them. While doing so, he moves to what may or may not be a safer position. computers for trick attack vs BBEG: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33 Pretty sure that's just a success
Debilitating Trick - Admiral is flat footed to all! ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Ok, well, that's not good." says Lucius, as he sets up a feedback loop in the room's sensors, hopefully dazzling the construct. computers/trick attack on big bad: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33
"Take that you hulking piece of rubbish!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Can't disagree wit' you!" replies Lucius. "Wait, what's that?" He triggers his trick attack routine, injecting viruses into the nearby computer systems, which all start to glitch at once! computers trick attack: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23 well, probably not He shoots from where he stands.
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”We got this!” replies Lucius to Ixthia’s communication. ”We even found Ziggy!” While they rest, Lucius checks to see if there is anything that he could do to disrupt the drone fleet from here, or if is is only a display.
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Conrad Castamir Kerbouchard wrote: conrad cracks open not only a hip flask, but two, and mixes himself up a drink he calls a "Manhatten-from-a-six-demon-bag." "Anyone want one? It'll help for the inevitable s*%$show to come." "Damn straight I do!' ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Yo, boss! We're doin' our best. Been fightin' up a storm in here, too!" replies Lucius on the comms. "But, we'll push as much as we can!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius again does his tricks with the console, not wanting to let this fake power conduit get away with tricking them!
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Ah, very cool. I misunderstood that, so used to things not stacking in PF2. Thanks! That'll learn me not to roll the damage regardless. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "DAYUM!" Lucius hits a couple of switches on the control panel in front of him, triggering strobe lights.
Without moving, as he has cover behind the control panel, he fires his laser.
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”Yo, Conrad, be careful wit’ dat. We wanna turn it back on later. ” engineering: 1d20 + 17 ⇒ (7) + 17 = 24 ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”Ziggy-baby! What are you doing here?” asks Lucius. ”I heard you was missing, but never knew why!” Now having the stakes a bit higher, he replies, ”Guess we’re gonna hafta Hotwire dis ship an’ fly ‘er outta here. ” ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”This ain’t so hard ” says Lucius, and he pulls out his tools. Engineering: 1d20 + 19 ⇒ (7) + 19 = 26 ”Folks, Lucius will have you out in a jiffy.” ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius sees that Ishkitik has things under control, so relaxes, strutting into the room with his sword cane tap, tap, tapping ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Either way, Lucius checks out the doors he is standing in front of for traps and locks. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Well, th' way I sees it, we gots two choices. First, we check out th' faint life signs... but dat's prob'bly gonna end up wit' fightin'. Th' other is to check out th' larger source o' life signs... but wit' Starfinder luck, dats gonna be some big space beast weze gotta fight. So, I t'ink we should hit th' big signs... just in case I get surprised an' we don' get attacked." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius takes a moment to see if there is anything of use here before following Blinky. ”Never can be too sure. Always somfin dat yuze can use ” ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius starts by activating his usual routine. He beams a virus to the console below #3 and the console goes haywire, and Abysshead plays from all speakers! Trick attack: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27 CR 7 or less!
”Yeah,,baby, that should do it!” ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Conrad, baby, they just said that they 'don't really know enough about the enemy ship to know for sure where the bridge is'. says Lucius, shaking his head. "Starfinders these days." He then pulls a bottle of something out of his left cheek, and takes a swig. "Anyone want some?" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Aw, Usyl, don't you worry none about that. Lucius can fix it up good." says the ysoki. "And if not, well, I am sure that if we need, I can hotwire one of their smaller cargo ships, or whatever we need. Or even fly that big bad boy home. "No, don't you worry none, you got The Rat on your side!" It is at that exact moment that his comm unit decides it would be appropriate to play Abysshead at maximum volume. Yes, I have that boon ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Keep flying casual! Just like a robot!" yells Lucius, as he continues to scan.
"Who needs a better science ship? The Drake works fine!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Lucius keeps playing around with the sensors.
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() I a, glad they were of use, and we have only used 2 so far! ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Yo, Usyl, I got dis. You wanna do your finger-twiddling to help out?" says Lucius, confirming what the magic officer is already doing. Assuming that I can get the +2 for the computer, but no other bonuses have been added in. I do have a high-density datajack, and explicitly plugged in, so if that +1 counts computers to scan: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 "Well, what have we here?" wonders the rat. "And, you know what, I may have to grab dat program what mimicked the IFF." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Good job, Phoebe!" calls out Lucius. "And to think you didn't think you could do anything but pilot!" ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Once Blinkyhas maneuvered the ship, Lucius will balance the shields to put maximum shields in front of the enemy. this feels more appropriate, and I did not roll the divert above. Computers, DC19: 1d20 + 17 ⇒ (20) + 17 = 37 With total remaining shields at 77, he puts 47 facing the enemy, and 10 in each of the other arcs. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() ”No damage, so, just gonna recharge the shields!” yells Lucius. ”Or we could just back off, and I can throw everything into the front shields!” ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Our captain should inspire the nukes’ shot. Please. I think that’d be about +15 with either gunner and the computers. Also gives us a +14 on the particle cannon. Remember, 1s count as 2s on the dice ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() The nukes went in the turret I’d think first volley should be the heavies. Two gunners, one firing the particle beam, one firing the nuke. Save the coil guns for when we run out of missiles (or cannot track the particle beam) ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Enemy Ship looks like the fighters from Babylon 5! Probably should look like a Cylon Raider. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() To start up, Lucius is going to pump up the engines. "Get us within range so the nukes don't hafta travel too long. Th' longer they go, the less likely they are to hit!" Should we have 3 gunners this round? He then diverts energy to the weapons, hoping that their hits will hit harder.
"Shoot 'em up, tear them a new one!" FYI - my coin can be used to reroll a nuke shot. 2 novas, but I don't think that matters in SFS? ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "What's she complainin' about?" wonders Lucius, as he climbs into his jury-rigged seat. "Ain't nuthin' wrong wit' the seats wut can't be hacked." He then plugs his datajack into the console, and starts making his preparations for flight and fight. Once things are set up there, he makes his tour of the engines, weapons mounts, and shield projectors. He sets up some things to make his life easier, chuckling at the nuclear missiles he has added to the turret. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() So, I have the following for nukes: I can replace 1 light weapon with a tactical nuclear missile launcher, and I have 20 rounds. This deals 5d8, is speed 10, 5 round magazine. This takes a -1 on the gunnery skill due to the jury rigging. Alternatively, we can replace a heavy weapon with a Heavy Nuclear Missile Launcher. I have 10 rounds for this. It will deal 10d8, speed 10, 5 round magazine. It also takes a -1 on the gunnery skill. I'd suggest taking the heavy, and replacing the heavy plasma torpedo launcher, as it does 10d8 instead of 5d10 (average of 45 instead of 26.5) In fact, the Drake 6 does not appear to have any light weapons! And, I defer to the better gunners to shoot these, though we should use the computer and captain when firing, if possible. If it matters, I could instead use a broad arc boon, but I think the nukes are better. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "That's good to know. In any case, I think we need to get in, hit hard, and finish this fight fast. Ain't no reason to dawdle." says Lucius. "I'm lookin' to call in a favor, and get us some upgraded weapons, so we can finish this thing fast." He dry-washes his hands in excitement, just thinking of the chance to have a decisive starship combat. He pulls up his comm unit and starts checking out schematics of the Drake, figuring that ship will hit harder than the others he has access to. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() Looking at the ships, I think the Drake is the best choice, but that is mostly because the Pegasus is undergunned. The Gorgon looks cool with its massive shields, but I fully believe that in starship combat a good offense is the best defense. Hit 'em hard, and get out of there. ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() That's a neat tool! Does show, as a reminder, that a good pilot is also a good gunner! So, just to recap. Best at Gunnery
Best Pilots
Best Engineers
Best Science Officers
Best Captain
As I am still pretty unfamiliar with the chief mate, and magic officer (whatever its name), I will not speak to them. But I would suggest the following:
Lucius or Ishkatik can start at science, just to get intial scans as needed, and then can move to their normal positions. Could alkso have Conrad manning a gun if Ishkatik starts at science. Does that all make sense? ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "That's alright, Phoebe. I can do anything, and can fix anything. We'll make it work. Oh, and lemme check if I still have the requisition for some nuclear tipped missiles. Got 'em a couple of years back. They is the BOMB." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() +15 piloting, +17 computers, +19 engineering. I’d honestly rather be at engineering, especially with the difference of 8 between Blinky and me. Either that, or put me at gunner, since that’s really the most important part? Note: with my level of engineering I can use resolve to divert to 3 systems, such as shields, weapons, and engines, if we really need it. I also have a boon with some nuclear weapons. That being said, I'd like to be the one to use them if we do mount them. I have to dig out my folder (most of my gaming stuff is in the garage after our basement got flooded). ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() PC Name: "Space" Lucius
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CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "So, who is piloting? I am pretty damned good at it, but can do anything. I can also shoot the guns like no one's business, and it goes wit'out saying dat I can fix everything up and mess wit' da computers like you ain't never seen. So, yeah, I can do 'bout everything needed on a ship, 'cept that useless mystical crap." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Can you tell us something about our 'enemies'? Who is behind this, what or who are they?" asks Lucius. "Thank you, Blinky, for that information. Magical robots, that is kind of scary." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Wait, the current season or Battlebots? is canceled? I was thinkin' about havin' an entry." replies Lucius. "And tell me 'bout this datascourge virus. I've been out of touch lately." ![]()
CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
![]() "Yo, name's Lucius. Don't let the rumors fool you, I am d' rat dat can get stuff done. You gots a ship, I can fly it, fix it, you name it. I gots da skillz." Lucius appears to be rather typically looking ysoki, with dark black fur, and a variety of gear stowed on his Ysoki Refractor Suit. "You need somethin'? I am the rat that can get it done!" He pulls out a bottle of Hivemarket Rare Whiskey. "This should do it, right? Pretty sure it was good when I packed it in there." He holds the bottle out for Conrad. I think i still need to buy this for him, plus a couple of weapon fusions.
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