Dexter Coffee wrote:
Wait... This makes grapple sound nearly useless. I make an attack to grapple and do a WHOPPING 4 points of damage from my strength mod?? Then if I want to make a REAL attack I have to try to hit at a -5 penalty???
Tactical Drongo wrote: Also, it's an Athletics check, not an attack roll, so normally the to-hit bonus from your handwraps of mighty blows don't apply to them. However, if the weapon or unarmed strike you're using has the right trait, then you do get to add that bonus. OK, color me confused. HOW, exactly, do I grapple an opponent? Does it suffer from the multiple attack penalty? Gorilla Slam has the grapple trait. So I *do* get to add my bonus for crushing grab?? Sorry, but this is all really new to me. I kinda need it spelled out.
So. I've started a Monk. She's a Sacred Nagaji focused on strength. I took Gorilla stance with her, because it has the grapple trait. My idea is that she uses Flurry of Blows to hit her opponent, then grapples them and does her strength bonus a second time using the Crushing Grab class feat (once she gets it at level 2). Does this work? If I hit them while in Gorilla Stance I automatically grapple? And the damage from crushing grab just automatically adds in? (I like the idea of her grabbing opponents into her coils and squeezing them.) Any other advice for a grappling monk that anyone can offer me?
My Kitsune Battledancing Swashbuckler is level 5 now (yay!). But I think I have been missing opportunities to gain panache. I keep trying to do tumble-through move actions to gain panache. Sometimes I succeed and sometimes I fail. But I just noticed under my swashbuckler's style that it says this about battledancing: "You gain panache during an encounter when the result of your Performance check to Perform exceeds the Will DC of an observing foe, even if the foe isn't fascinated." So I can do a performance action in combat and if my roll exceeds the Will DC of an observer I gain panache. This is a good alternative to just trying to tumble-through all the time. And it will give me more role-playing opportunities. But two questions: Can I do this as part of a move action? As in I am dancing across the battlefield to reach a foe and make the performance check as part of that? I can gain panache as part of a move action with a tumble-through, so this makes sense to me. Also, the rules say "an observing foe." Does this mean a SPECIFIC observing foe, or does it mean ANY observing foe? In other words, do I have to specify a specific foe that I am performing for, and roll against their Will DC? Or do I check against all foes on the battlefield and if my roll exceeds the Will DC of just one of them I gain panache? (Obviously I would prefer the second option to be true.) Thanks in advance.
All, I now have enough gold to create a specialized back-up weapon that I've been planning for awhile now. It is a wakizashi named "Yomi no Kiba" (Fang of the Underworld). It is silver, for harming devils, +1 Potency, and has a Ghost Touch Rune. Another adventure and I'll be able to give it a striking rune as well. But I'm having trouble getting Pathbuilder 2e to print it properly on my character sheet. That is to say, I don't know how to tell that software that the wakizashi has Ghost Touch. I click on the Weapons tab and it displays my weapons. I click on the Options button under the wakizashi. I see where I can add a +1 Potency Rune. But I cannot see where to add a Property Rune. How do I do this?
All, My wife has a basic, vanilla fighter. She bought a war horse and wants to use it in combat. I know some characters can have animal companions that they direct in battle, but I don't know if a basic war horse can be used this way. I think there must be a particular skill that she needs to take in order to have a combat-ready animal that she can direct to fight independently of herself. Also, as we level up our characters a standard war horse is going to be lunch meat for the higher level monsters we will fight, unless the horse can also level up some way. So I'm thinking that there must be some way of obtaining such a horse. A person in our organized play group has a wolf companion that fights for her. I'd ask that person directly but we have something coming up on our regular Pathfinder night this week so it's going to be a couple of weeks before I can even ask them. And my wife's fighter has just hit level 4, so she wants to choose her new skills right away. I don't even know what terminology to use in a search for this information myself. Please pardon my ignorance. Can someone point me in the right direction, please?
Eoran wrote:
OK, I think I get it. It's just worded a bit oddly. Thanks.
My Battledancing Kitsune Swashbuckler has taken Distracting Performance at level 4. The rulebook has this to say about it: Prerequisites expert in Performance
It reads as if I can only use the skill to aid an ally's distraction. But my character is a performer and it seems that I should be able to create a distraction by myself. (For example, doing a dance performance on a city dock so that my friends can sneak onboard a ship.) How does this work?
All, I have an Empty Sky Kitsune Swashbuckler Battledancer that's just about to turn level 4. She has Martial Disciple in acrobatics and is taking Basic Sorcerer Spellcasting at level 4 and Expert Sorcerer Spellcasting at 12. She has Foxfire as her first ancestry feat. I gave her Acrobatic Performer at level 2 and Assurance in acrobatics at level 3. I have her class feats and ancestry feats mapped out for the next few levels. But I am having a hard time selecting general skills. Most of them seem... rather lackluster. So I'm looking for advice on what useful general skills to give her as she levels up. Preferably synergistic with her current path, of course.
Claxon wrote:
What I mean is, is it more expensive to enchant a +1 on a silver weapon than it is on a steel one? I'm not talking about the cost of the weapon. Just the cost of the enchantment.
All, My Kitsune Swashbuckler is a drinker. She likes beer and wine but I'm thinking that distilled alcohol is something she would really go for. As in spending 2 or 3 gp between adventures buying and consuming the good stuff. Of course, this begs the question: Does distilled alcohol even exist on Golarion? And if so, can it be found in the place where most of the written adventures for Pathfinder Society members take place? And also, how much it would cost (I know there would be a range depending on quality). I only have the Core Rulebook and it just lists beer and wine.
All, My swashbuckler is level 3, and already **really** tired of ghosts and devils and things that resist normal damage. She carries a katana and wakizashi (short sword). I'd like to work the wakizashi into something that's effective against ghosts and other "things of the Netherworld." (I have other plans for the katana, but want to keep a weapon handy for those annoying situational encounters.) Obviously I'll need to get a ghost touch enchantment on the wakizashi, but I am also thinking of making it out of either silver or cold iron. I know that in Pathfinder the "Netherworld" is not one place but is actually broken down into different planes, and that demons are different from devils. It's all a bit confusing for my ancient brain. Of the two materials, silver or cold iron, is one effective against both demons and devils? Anything you can recommend?
All, I'm running my first original Pathfinder character, a Kitsune swashbuckler (and having a blast, thankyouverymuchforasking). But I have a couple of questions: Say I have panache and decide to spend it doing a finishing move. Do I announce it before I roll to hit, or after I hit and am about to do damage? (I've been announcing it before.) If I announce the finishing move before rolling to hit, and I miss, do I still lose panache? Then with Nimble Dodge: Does the +2 circumstance bonus only apply against a single enemy attack? And do I announce I'm using it before the GM rolls to hit? Thanks in advance.
BigHatMarisa wrote:
I selected Battledancer.
I'm working on a Kitsune Swashbuckler. It's my first Pathfinder character. (Yes, I've been told that I should try something simpler for my first time. But when have I ever in my life made things easier for myself?) Tumble Through is a single action. OK. But is it a skill that I need to buy in order to do it? It grants me panache, so obviously I'll be doing it a lot. I'm using Pathbuilder 2e (on my PC) and it's not coming up an a skill option anywhere.
MEATSHED wrote: Like double slice? In class swashbucklers get twin parry (and its stance), and dual finisher (which is an okay finisher, a bit situational). Dual weapon warrior gives you access to a bunch of pretty good dual wielding feats. OK, thanks. That's the information I was looking for. Dual Weapon Warrior.
WatersLethe wrote:
Yes, I see that. But where is the new copy? How do I name it? How do I call it back and switch between the different copies?
I'm using Pathbuilder 2e on my PC. But I'm having a difficult time mapping out my character's progression through her levels. I keep selecting different choices to see how things shake out. But if I don't like the changes and want to go back to the previous choice, there isn't an undo option that I am aware of. It can be really tough to re-select the previous options because some of the choices have to be reselected, because they are sub-choices. Is there a way to save a copy of my character so I can play around with with the copy and then just open the original and be back where I was before?
Captain Morgan wrote: 3. Consider the kineticist. For multiclass you'll still need to spend feats to improve your offensive scaling but it won't require you waste precious skill boosts, and there are cool utility impulses too to avoid making further investment. Or consider going full classed. There are some exciting dynamic movement options that can get you that acrobatic vibe, like using a jet of flame to propel yourself across the battle field or up into the air. If you want your main schtick to be throwing fire, this is really the best option. OK, is Kineticist something I can do in addition to being a swashbuckler? Where do I find this (using Pathbuilder on my PC)?
breithauptclan wrote: ...If you want more spell slots than that, you have to spend one of your higher level feats on Expert Sorcerer Spellcasting, and eventually Master Sorcerer Spellcasting. You can also gain more slots of the same... This was really helpful. It was my proficency level in Nature being too low that had me locked out of choosing Expert Sorcerer Spellcasting. Now I have hard choices to make. I'd wanted to bump up acrobatics and performance proficiencies, but that will be really difficult if I'm focusing on Nature. Your suggestion about Bloodline Breadth is really good too. The lower level fire spells fit my concept better than higher level ones do. So maybe I'll not bump up Nature proficiency so much to get Expert Sorcerer and go that route instead. THANK YOU for your help!
Eoran wrote: At level 12 if you have Master proficiency in Nature, you will be able to spend your level 12 class feat on Expert Sorcerer Spellcasting. THERE is it is! I needed to put more proficiency in Nature. It wasn't allowing me to select Expert Sorcerer until I did that. I had no idea that was a requirement. Thank you so very much.
Paul Watson wrote: However, as an archetype Sorcerer, you do not gain these bloodline spells automatically. When you get a new spell, you can choose a spell from the primal spell list or a bloodline spell of the same level, so when you selected Basic Spellcasting, Pathbuilder has given you all your choices, i.e. those from the Primal spell list and the bloodline spell of the appropriate level, which is why your choice is wider than just the bloodline spells. Those are thematic choices, which is why they’re given for free to full sorcerers, but you have very limited space available in your repetoire as an archetype sorcerer so may wish to go for something else. I am still confused. If I do not take Basic Sorcerer Spellcasting then I get no spells to select from at all. I don't want to take it if I don't have to. I want a few fire-based spells, but I don't want to spend skills and feats more than once to get the same access to this magic.
So. Rolled up a Kitsune Swashbuckler. I'm new to Pathfinder so I'm using Pathbuilder to work out how she is going to level up. But I'm really confused. I took Sorcerer Dedication at level 2: Prerequisites Charisma 14
So I selected Phoenix as my Bloodline: Bloodline Skills Diplomacy, Nature
But when I set Pathbuilder to show the character at higher levels, none of these spells are listed as available. So at Level 4 as a class Feat I took Basic Sorcerer Spellcasting. This lets me pick from a huge number of spells, not just the ones listed under Sorcerer Dedication. What am I doing wrong? |