Vimanda

Southern Claw's page

Organized Play Member. 35 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.




So.

I've started a Monk. She's a Sacred Nagaji focused on strength.

I took Gorilla stance with her, because it has the grapple trait. My idea is that she uses Flurry of Blows to hit her opponent, then grapples them and does her strength bonus a second time using the Crushing Grab class feat (once she gets it at level 2).

Does this work? If I hit them while in Gorilla Stance I automatically grapple? And the damage from crushing grab just automatically adds in? (I like the idea of her grabbing opponents into her coils and squeezing them.)

Any other advice for a grappling monk that anyone can offer me?


My Kitsune Battledancing Swashbuckler is level 5 now (yay!). But I think I have been missing opportunities to gain panache. I keep trying to do tumble-through move actions to gain panache. Sometimes I succeed and sometimes I fail.

But I just noticed under my swashbuckler's style that it says this about battledancing:

"You gain panache during an encounter when the result of your Performance check to Perform exceeds the Will DC of an observing foe, even if the foe isn't fascinated."

So I can do a performance action in combat and if my roll exceeds the Will DC of an observer I gain panache. This is a good alternative to just trying to tumble-through all the time. And it will give me more role-playing opportunities.

But two questions:

Can I do this as part of a move action? As in I am dancing across the battlefield to reach a foe and make the performance check as part of that? I can gain panache as part of a move action with a tumble-through, so this makes sense to me.

Also, the rules say "an observing foe." Does this mean a SPECIFIC observing foe, or does it mean ANY observing foe? In other words, do I have to specify a specific foe that I am performing for, and roll against their Will DC? Or do I check against all foes on the battlefield and if my roll exceeds the Will DC of just one of them I gain panache? (Obviously I would prefer the second option to be true.)

Thanks in advance.


All,

I now have enough gold to create a specialized back-up weapon that I've been planning for awhile now.

It is a wakizashi named "Yomi no Kiba" (Fang of the Underworld). It is silver, for harming devils, +1 Potency, and has a Ghost Touch Rune. Another adventure and I'll be able to give it a striking rune as well.

But I'm having trouble getting Pathbuilder 2e to print it properly on my character sheet. That is to say, I don't know how to tell that software that the wakizashi has Ghost Touch. I click on the Weapons tab and it displays my weapons. I click on the Options button under the wakizashi. I see where I can add a +1 Potency Rune. But I cannot see where to add a Property Rune.

How do I do this?


All,

My wife has a basic, vanilla fighter. She bought a war horse and wants to use it in combat. I know some characters can have animal companions that they direct in battle, but I don't know if a basic war horse can be used this way. I think there must be a particular skill that she needs to take in order to have a combat-ready animal that she can direct to fight independently of herself.

Also, as we level up our characters a standard war horse is going to be lunch meat for the higher level monsters we will fight, unless the horse can also level up some way. So I'm thinking that there must be some way of obtaining such a horse.

A person in our organized play group has a wolf companion that fights for her. I'd ask that person directly but we have something coming up on our regular Pathfinder night this week so it's going to be a couple of weeks before I can even ask them. And my wife's fighter has just hit level 4, so she wants to choose her new skills right away.

I don't even know what terminology to use in a search for this information myself.

Please pardon my ignorance. Can someone point me in the right direction, please?


My Battledancing Kitsune Swashbuckler has taken Distracting Performance at level 4. The rulebook has this to say about it:

Prerequisites expert in Performance
Your performances are especially distracting, allowing your allies to Sneak away with ease. When you Aid an ally who is trying to Create a Diversion, instead of the usual effects of Aid, you can roll a Performance check and use that result to determine the outcome of the diversion, instead of the ally rolling a Deception check.

It reads as if I can only use the skill to aid an ally's distraction. But my character is a performer and it seems that I should be able to create a distraction by myself. (For example, doing a dance performance on a city dock so that my friends can sneak onboard a ship.)

How does this work?


All,

I have an Empty Sky Kitsune Swashbuckler Battledancer that's just about to turn level 4. She has Martial Disciple in acrobatics and is taking Basic Sorcerer Spellcasting at level 4 and Expert Sorcerer Spellcasting at 12. She has Foxfire as her first ancestry feat. I gave her Acrobatic Performer at level 2 and Assurance in acrobatics at level 3.

I have her class feats and ancestry feats mapped out for the next few levels. But I am having a hard time selecting general skills. Most of them seem... rather lackluster.

So I'm looking for advice on what useful general skills to give her as she levels up. Preferably synergistic with her current path, of course.


All,

My Kitsune Swashbuckler is a drinker. She likes beer and wine but I'm thinking that distilled alcohol is something she would really go for. As in spending 2 or 3 gp between adventures buying and consuming the good stuff.

Of course, this begs the question: Does distilled alcohol even exist on Golarion? And if so, can it be found in the place where most of the written adventures for Pathfinder Society members take place? And also, how much it would cost (I know there would be a range depending on quality).

I only have the Core Rulebook and it just lists beer and wine.


All,

My swashbuckler is level 3, and already **really** tired of ghosts and devils and things that resist normal damage.

She carries a katana and wakizashi (short sword). I'd like to work the wakizashi into something that's effective against ghosts and other "things of the Netherworld." (I have other plans for the katana, but want to keep a weapon handy for those annoying situational encounters.) Obviously I'll need to get a ghost touch enchantment on the wakizashi, but I am also thinking of making it out of either silver or cold iron.

I know that in Pathfinder the "Netherworld" is not one place but is actually broken down into different planes, and that demons are different from devils. It's all a bit confusing for my ancient brain. Of the two materials, silver or cold iron, is one effective against both demons and devils? Anything you can recommend?


All,

I'm running my first original Pathfinder character, a Kitsune swashbuckler (and having a blast, thankyouverymuchforasking). But I have a couple of questions:

Say I have panache and decide to spend it doing a finishing move. Do I announce it before I roll to hit, or after I hit and am about to do damage? (I've been announcing it before.)

If I announce the finishing move before rolling to hit, and I miss, do I still lose panache?

Then with Nimble Dodge:

Does the +2 circumstance bonus only apply against a single enemy attack? And do I announce I'm using it before the GM rolls to hit?

Thanks in advance.


I'm working on a Kitsune Swashbuckler. It's my first Pathfinder character. (Yes, I've been told that I should try something simpler for my first time. But when have I ever in my life made things easier for myself?)

Tumble Through is a single action. OK. But is it a skill that I need to buy in order to do it? It grants me panache, so obviously I'll be doing it a lot.

I'm using Pathbuilder 2e (on my PC) and it's not coming up an a skill option anywhere.


Subject line says it all.

I have a Swashbuckler Battledancer and I'd like for her to get dual wielding. Is this possible?


I'm using Pathbuilder 2e on my PC.

But I'm having a difficult time mapping out my character's progression through her levels. I keep selecting different choices to see how things shake out. But if I don't like the changes and want to go back to the previous choice, there isn't an undo option that I am aware of. It can be really tough to re-select the previous options because some of the choices have to be reselected, because they are sub-choices.

Is there a way to save a copy of my character so I can play around with with the copy and then just open the original and be back where I was before?


So. Rolled up a Kitsune Swashbuckler. I'm new to Pathfinder so I'm using Pathbuilder to work out how she is going to level up. But I'm really confused.

I took Sorcerer Dedication at level 2:

Prerequisites Charisma 14
Choose a bloodline. You become trained in the bloodline’s two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You’re trained in spell attack rolls and spell DCs for your tradition’s spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline’s tradition. You don’t gain any other abilities from your choice of bloodline.

So I selected Phoenix as my Bloodline:

Bloodline Skills Diplomacy, Nature
Granted Spells cantrip: detect magic, 1st: burning hands, 2nd: see invisibility, 3rd: fireball, 4th: remove curse, 5th: breath of life, 6th: disintegrate, 7th: contingency, 8th: moment of renewal, 9th: meteor swarm
Bloodline Spells initial: rejuvenating flames, advanced: shroud of flame, greater: cleansing flames
Blood Magic The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).

But when I set Pathbuilder to show the character at higher levels, none of these spells are listed as available.

So at Level 4 as a class Feat I took Basic Sorcerer Spellcasting.

This lets me pick from a huge number of spells, not just the ones listed under Sorcerer Dedication.

What am I doing wrong?


Hey all,

I am new to Pathfinder and I am making up a character in Pathbuilder 2e. I think I have almost everything down, but when I create the stat block pdf it lists my languages as none selected.

How do I select languages for my character so they will print out nicely on the pdf sheets?