Optimistic Cynic |
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Hello! While going through another thread where a discussion was being had about why undead are considered evil, I started wondering if there were any counterparts to undead that just pop up in Golarion.
I mean, there are several undead things that pop up due to the way they were killed, the type of person they were in life, at place of extreme violence, etc. Evil emotions, fear , pain, etc. all come together to form a new shadow, ghost, poltergeist, whatever.
But are there any good-aligned anything that just pops up in places of peace, love, goodness, righteousness and just help people? I'm talking on the material plane, obviously this sort of thing happens in the good-aligned planes.
Just curious. I've come across many type of undead that have attacked on sight, but don't think I've come across any that have just shown up and started healing.
Optimistic Cynic |
I do like the idea that in places of great sacrifice, peace, beauty, etc. naturally occurring good-aligned spirits/entities would pop up and either wander around helping people or creating places of refuge.
Clerics and such are not the same, as those are people who have chosen their path, and already have their opposites.
I'm usually a person who is not impressed with 'the same but OPPOSITE' type things, but it seems that if a place can be so horrific that it spawns evil entities, there should be places so wondrous they spawn good entities.
Optimistic Cynic |
This. Undead are a magical manifestation of anti-life. There isn't any "anti-undead" because undeath is anti-life. By default anything living is anti-undead.
Please do not get caught up in my mostly-joking terminology, I simply meant creatures that are the opposite from naturally occurring undead. :)
Claxon |
Imbicatus wrote:Please do not get caught up in my mostly-joking terminology, I simply meant creatures that are the opposite from naturally occurring undead. :)
This. Undead are a magical manifestation of anti-life. There isn't any "anti-undead" because undeath is anti-life. By default anything living is anti-undead.
I think the point they're making is that there is no need for what you're trying to describe, because the role is filled by every living thing in existence.
Living creatures and undead are their own antithesis.
From a myth perspective, there's no need of what you describe.
Ravingdork |
Are there places and crcumstances that spawn Hallow monsters rather than Corruption monsters? Only in Terraria.
And perhaps the First World.
You could also look to the heavens, which spawns celestial creatures naturally.
Optimistic Cynic |
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I think the point they're making is that there is no need for what you're trying to describe, because the role is filled by every living thing in existence.
Living creatures and undead are their own antithesis.
From a myth perspective, there's no need of what you describe.
That is only true if you are looking at this in a 'living vs. undead' point of view, which is not the point of this thread. Or, at least, not the point I was asking about, perhaps not very well.
To clarify my question a bit : Are there spontaneously occurring good-aligned creatures/entities, just as there are spontaneously occurring evil creatures/entities, based on history, environment, etc. I am not talking about creatures that are born or choose their alignment. But rather ones that are formed due to environment, history, etc. just as how places of incredible horror and fear can spawn evil spirits, undead, haunts, etc.
Well, unless I am mistaken about evil entities spontaneously occurring due to horrific locations, acts, history, remnants of twisted and evil people. I seem to remember many such things hitting us in campaigns, but maybe I am incorrect in my belief.
Five Guys, being the holy ground it is, would indeed be a possible location of such goodness. :) Though my personal trainer would disagree. (but I'm pretty certain he is evil anyways)
Honestly though, I think some posters further up the thread may have answered the question. There are a few, but relatively rare.
Purple Overkill |
@Optimistic Cynic:
Drop the "good" and "evil" parts of it.
Undead are more or less simply an occurring failure interrupting the flow of souls. (Which the self-created forms of undead have learned to capitalize on).
Things work as intended, you simply die, your soul passes to the Boneyard and you move on to your afterlife.
That´s why there´re apparently no "good" counterparts, like folks staying on as "guardian spirits" for their families or similar things.
Tim Emrick |
Ghosts may be of any alignment, and in that respect can break many of the usual assumptions about undead. But like most evil ghosts, good ghosts usually have some sort of unfinished business that ties them to the physical world. That bond could manifest as a need to protect a holy site, give succor to the needy, etc.--perhaps until a living person of suitable holiness can assume that role and thus release them?
Any place of appropriate importance, power, or sanctity (though not necessary "goodness") might become the ward of a kami. Most kami are neutral, but at least one good variety exists. Similarly, other forms of nature spirits might manifest in suitably "pure" places. For example, in some cultures or settings, the presence of a nymph, dryad, or unicorn would be a clue that you've found such a place.
M1k31 |
@Optimistic Cynic:
Drop the "good" and "evil" parts of it.
Undead are more or less simply an occurring failure interrupting the flow of souls. (Which the self-created forms of undead have learned to capitalize on).
Things work as intended, you simply die, your soul passes to the Boneyard and you move on to your afterlife.
That´s why there´re apparently no "good" counterparts, like folks staying on as "guardian spirits" for their families or similar things.
To expand on this, undead "events" are typically life and death matters that result in death, but when they don't.... life goes on, the event is uneventful.
So while it could be an interesting concept... I cannot see a way to create such a being while remaining consistent.... maybe one which could be created in places like working hospitals and act as an invisible anti-life suppression aura and your campaign could be centered around why they are disappearing and go into re-summoning some could be a homebrew... but you'd likely be making it almost whole-cloth.
The Raven Black |
Come to think of it, the terrible events that lead to naturally occurring undead are events of death and destruction (so natural attractors of negative energy) that end in forcing a soul outside the cycle of life and death by binding it with negative energy and making it undead
Not sure that a similar thing could happen with positive energy since it is already suffusing the Material Plane
In any case Pharasma would not be pleased with the result. So are there any non-undead non-outsider creatures out there that Pharasma wishes destroyed ?
Optimistic Cynic |
Loci Spirits do seem to fit the bill of what I am looking for. :)
It just seemed sad that places of great horror and fear could create evil entities, whereas places of great sacrifice, beauty, or peace do not do the same.
Such places of goodness would attract certain creature types, but not many just manifest something simply by being so powerfully good.
Good discussion!
Purple Overkill |
Loci Spirits do seem to fit the bill of what I am looking for. :)
It just seemed sad that places of great horror and fear could create evil entities, whereas places of great sacrifice, beauty, or peace do not do the same.
Such places of goodness would attract certain creature types, but not many just manifest something simply by being so powerfully good.
Good discussion!
I find it quite ok. Reading up on the undead lore in Class Horrors Revisited, Undead Revisited and all things Occult paint a pretty harsh picture on how literally damaged those creatures are. For example, look at poor Phantoms: Forever stuck with being bound by one emotion...
That depiction on how it works and that they suffer from being unable to reach the afterlife is part of the underlying horror of it.So it´s hard to imagine for good things to have an equally harsh altering effect and, again, with actual promise of just reward in afterlife, that would devalue that reward a bit.
OTOH, we do get things like Paladins....
Luthorne |
There's also the prana ghost (which also has some things to say about normal ghosts). But in general I agree that most more benevolent entities would simply pass on and become normal outsiders, or perhaps even manasaputras.
Purple Overkill |
I wonder if anything special wonky happens when an undead's type gets changed. So, say an undead becomes a level 20 monk. He'd count as an outsider instead of an undead for most purposes.
It´s already an interesting point. According to Occult Adventures, Ki and Chakras are coupled with using positive energy.
There´re two example undead Monks, a Devourer and a Vampire (both using the Hungry Ghost archetype) trying to find out how that route would work out.
Quintain |
It seems odd that in a "balanced energy" worldview -- the view that the elemental forces are opposites and balancing -- earth/air, fire/water, postive/negative -- that negative energy seems to be able to animate so well that which is otherwise inanimate.
Look at the comparison between Create Undead and Animate Construct -- create undead animates things as well as alters them, and potentially allowing the former base intelligence. More or less permanently, and more or less for free. There is no real comparison between this and it's closest comparison creature -- constructs.
Constructs, on a spontaneous basis, are only created temporarily. There is no "create construct" spell that animates the inanimate permanently. Constructs can be crafted, but only at extremely pricey cost.
There are classes and archetypes that can literally engage in mass undead creation -- there is no other functional equivalent in the game that isn't considered "evil" in some fashion.
The closest anyone can come to that would be an effective counter to mass numbers of undead would be summoning -- since summoned creatures disappear after death, they can't "feed the beast".
The problem is summoning isn't permanent like creating undead is. While we have calling, that brings the actual creature, and the death of that creature is likely to add to the numbers of undead unless they are somehow immune to such things, which is usually not intrisict to the monster.