Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol peeks in the room, shakes his head, and sighs, "These people need to be dealt with, and fast. This place is awful." Sol will stay where he is on the map. Keeping a lookout in all directions. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"I'm not sure we should split up to guard the unconcious captives, though locking them in the same room is a good idea." I also think we should check the room north of D12 before moving on to the others, just to clear the area. Sol will stand guard where he'as at as he can see in three directions from there. Perception: 1d20 + 5 ⇒ (4) + 5 = 9 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"I think we're out of rope, so . . ." Sol drops his shield and swings with both hands hitting with the flat of his blade. Bastard Sword (NL): 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol turns and speaks softly to Clarissa, "Step inside the room for a moment and keep watch." Sol will then take a quick glance in the small room with the crates looking for anything of significance, search the Skulk, then glance around the room. He'll then move to the doorway. Taking 10 on the Perception checks for 15. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol moves in toward the skulk, "Hands up! On your knees, now! Otherwise, I end you! Sol then readies an action to strike the skulk if it does anything but follow his instructions. Readied Attack:   Bastard Sword: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d10 + 2 ⇒ (2) + 2 = 4 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol waves Clarissa past him, and stays put where he's at as to not disrupt Hana's stealthiness. He'll keep watch for any threats as he waits. Perception: 1d20 + 5 ⇒ (14) + 5 = 19 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"Lay any remaining weapons you have on you on the table and you may leave. Be warned, I will not hesitate to use my blade if you betray us. Now go." After he leaves, Sol will search the room, and the unconcious body for anything useful. If there's something to tie him up with, we will do so, otherwise we'll stash him in the corner of the room or under the desk. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Without blinking and barely letting him finish his sentence Sol stands up and swings at the "defiant thug" with the flat of his blade. With both hands. Bastard Sword (NL): 1d20 + 2 + 4 - 4 ⇒ (12) + 2 + 4 - 4 = 14 (I'm assuming he's considered prone (+4), and -4 for NL damage Non Lethal Damage: 1d10 + 3 ⇒ (6) + 3 = 9 "Would you like to taste the edge of the blade? Shut up!" Turning back to the cooperative one, "You were saying." Intimidate: 1d20 + 2 ⇒ (11) + 2 = 13 @GM: If this starts Initiative, I'll take the extra Initiative Roll. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol looks at the one named Darvo, "We're going to find your boss, regardless of whether or not you tell us. If you give us the information we want, we'll leave your name out of this, and we just might leave both of you alive. . .probably . . ." Sol says turning to both of them, still speaking quietly, forcing them to listen. ". . .depending on my mood which is getting worse by the minute." Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol, with his sword still pointed out, removes the weapons from the table and tosses them on the other side of the room (preferably in a doorless corner). Sol then sits on the table, his sword in his hand still, but no longer raised, and speaks in a slow, calm, quiet voice, "The lady is right, let's have a civil conversation, shall we? What we want, is the truth. What's the warehouse a cover for, and who is in charge around here? Who's orchestrating the murders, and paying off skulks to do so?" 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol steps into the room with his sword pointed toward them, "I suggest you stay seated and leave your weapons where they lie." Initmidate: 1d20 + 2 ⇒ (19) + 2 = 21 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		As Hana reaches for the door, Sol raises his sword in anticipation, listening for any clues of what might be behind the door. Perception: 1d20 + 5 ⇒ (14) + 5 = 19 Edit: Since Hana's in the front, I'll give her the extra Initiative Roll next time. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Before leaving the room, Sol will turn to Bertyn, "You've been less than helpful." He'll hit him a couple times with the flat of his blade and knock him out. I'm tired of these guys escaping, and we need to get to the bottom of these murders. Then turning to Hana, "Didn't you say you found a trap door?" 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol sighs and motions to Natraz to give him his rope, "We should tie him up. We'll search the warehouse on our own." Sol will proceed to tie him up while Hana and Clarissa keep him at . Escape Artist DC 22 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol, still holding his readied action if he makes an aggressive move, "How about you slowly take your weapons and lay them on your desk. Then we start over with the questions." 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol readies his sword at (is it Bertyn or Fedris?) the man behind the desk, "You'd better think again before drawing your weapon. Stay in your seat and you may come out of this alive." Sol readies an action to strike if he draws a weapon or attempts to stand up. Readied Action:   Bastard Sword: 1d20 + 2 ⇒ (11) + 2 = 13 Did not include any bonus's if he's considered prone.
 Damage: 1d10 + 2 ⇒ (8) + 2 = 10 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol's "Seize the Initiative" Domain ability should have been active. He gets 2 rolls and takes the better of the 2 on initiative. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol raises his bastard sword up. "It seems Borvius was your better. We're standing here and he is not. I think, for your sake you'd better speak up and answer the ladies' questions." Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8 Apparantly, Sol can't get that squeak out of his throat. This is why they never let me give speeches at the temple. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"We seek only information. Are you the one that sent Borvius on his fool errand?" Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4 As Sol's voice squeaks a bit when he talks. Maybe someone else should do the talking. What does Ferdis look like? 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol will stroll into the room with his shield and sword casually drawn and stand behind the two women with a smile on his face. I rolled an 11. Wait until next level when Sol takes a level dip of Paladin and starts wearing heavy armor. 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"You'd better get far from here. If I find out you tipped anyone of our presence, justice will be swift." Turning to Natraz, "You'd better drag that guard in here. and close the door." Sol will then "quietly" move toward Hana and Clarissa.
 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"I didn't say I was looking for Borvius, I said he sent us. He sent us to see a man with a red beard. Also, what do you know of Arhaneem Braeton and Borvius's business with him?" 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7 @GM: What weapons did he have on him? Did they happen to have any potions on them? If it's ok with the other 2, I'd rather drink one of Borvius's potions before expending my own spells. Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 "Borvius sent us. Know where we can find him?" 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		"Hand over your weapons." Sol will search him after he hands over his weapons. After Sol is satisfied the man is unarmed, he speaks to him, "Who is in charge here?" 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol moves toward blue motioning to Clarissa its ok to stop. "Well done Clarissa, I've got this now." Sol raises his sword toward blue and speaks to him in a calm quiet tone, "Your friends are losing, there's no reason for you to get hurt too. On your knees." Sol readies an action to strike if Blue makes an aggressive action. Readied Action:   Bastard Sword: 1d20 + 2 ⇒ (15) + 2 = 17
 Damage: 1d10 + 2 ⇒ (1) + 2 = 3 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol takes a swing at Red. Bastard Sword: 1d20 + 2 ⇒ (19) + 2 = 21
 "You should surrender, friend. You can't win." 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol laughs at the guard's short sword and grabs the hilt of his Bastard Sword drawing it up just a couple inches showing the base of the blade, "Is that supposed to intimidate me? Please." Sol's face changes and in a much more serious and commanding tone, "You're going to stop playing big shot, because I'm pretty sure this job isn't worth you getting hurt over. Now point me toward your boss." Initimidate: 1d20 + 2 ⇒ (8) + 2 = 10 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol walks a bit deeper into the building, so he can see around the first corner to the left"You'll show us to Ferdis's office then. It's this way?" Perception: 1d20 + 5 ⇒ (6) + 5 = 11 
 
            
              
                 Male Half-Elf Paladin1/Cleric of Iomodae1:  [HP:18/18] [AC:18  T:11  F:17] [ Fort +5, Ref +1, Will +7] [CMD 14] [Init:+1, Percep:+5] 
        Active Spells:   
              
              
                
                   
	
		Sol stops for a moment as Clarissa charms the worker. Then looks at the worker with a raised eyebrow. "Is the boss in the office here? I wonder how he'll like to hear how two of his workers are sleeping on the job and the other is . . . well, at least you're not sleeping." Sol, noticably, moves his gaze from the worker, to Clarissa, and back to the worker, before turning back toward the back of the warehouse. 
  | 
						
						
					
	
    
    
    