Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
As Jekka carefully scouts the area ahead and With regular intervals reports back, Sol tends the wounds of his Companions and uses the healing Power of Pelor.
Burn Detect Evil and Protection from Evil for Cure Light Wounds on Phaligast and myself. Burn Bull's Strenght and Hold Person for Cure Moderate Wounds on Svaerd and Loren. Use Domain Spell for Cure Moderate Wounds on Maximus.
CLW on Phaligast: 1d8 + 5 ⇒ (7) + 5 = 12
CLW on self: 1d8 + 5 ⇒ (5) + 5 = 10
CMW on Svaerd: 2d8 + 10 ⇒ (4, 8) + 10 = 22
CMW on Loren: 2d8 + 10 ⇒ (5, 6) + 10 = 21
CMW on Maximus: 2d8 + 10 ⇒ (6, 8) + 10 = 24 Empowered = 28
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol will follow Jekka. There is no need to fight if it's not necessary , he thinks.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4
Sol tries to use the Shield for cover as the thick Liquid splashes around them. He agrees with Jekka: "Yes, let's back up and leave this strange creature alone."
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol keeps alert and ready but lets the more able do the necessary searching.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol grins and nods to himself as the Dragon upholds it's part of the deal. Avoiding a showdown with the serpent was wise, he thinks.
As they are out of danger, he tends to those wounded, binding them up and using magical healing as well as starting long-time care.
Cast yet another Cure Critical on Svaerd, a Cure Serious on Maximus and a Cure Light on Phaligast. Start Long time Care.
Cure Critical: 4d8 + 9 ⇒ (3, 3, 2, 8) + 9 = 25 Burn Summon Monster IV
Cure Serious: 3d8 + 9 ⇒ (7, 7, 2) + 9 = 25 Domain spell, so Empowered
Cure Light: 1d8 + 5 ⇒ (1) + 5 = 6 Domain Spell, so Empowered

Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol breathes a sigh of relief when Svaerd gasps and his most dire injuries are instantly healed. He continues to perform the Miracle of Healing, feeling the positive energy of the Shining One flow through him and into the Barbarian.
Then he notices the Dragon's presence and stands up straight and speaks: "Mighty Dragon: We have upheld Our part of the bargain! We hereby deliver you the dead Ettin and it's minions. Now we expect you to fulfill Your part of the deal!", he says
Burn the second 4 lvl spell for yet another Cure Critical on Svaerd
Cure Critical: 4d8 + 9 ⇒ (8, 7, 5, 1) + 9 = 30
Thank you for delaying the spell until after the Ettin had fallen!
Please note the change of some default spells (on page 1 of this thread) that are not reflected on my Tapatalk Character Sheet, ie Undetectable Alignment and Eagle's Splendor are replaced by Delay Poison and Bull's Strenght and Tongues and Discern Lies are replaced by Dismissal and Neutralize Poison. The last two has been burned for CCW in this fight
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol holds on to the power of Pelor and again touches Svaerd. He channels life-giving divine magic, hoping to bring their Champion back from death's threshold.
Burn Tongues for another Cure Critical, hoping the Ettin is down before I act
Cure Critical Wounds: 4d8 + 9 ⇒ (7, 7, 6, 6) + 9 = 35 Empowered
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol sees that Svaerd is in dire need of healing and moves up to him, braving any attacks from their foes. He holds his shield high to protect himself as he stretches out his hand and lets the positive energy of the Sun God flow.
Move to Svaerd and cast Cure Critical Wounds on him. I guess the Ettin has reach and that I will risk an AOO from it, moving in.
Cure Critical Wounds: 4d8 + 9 ⇒ (1, 6, 5, 4) + 9 = 25. Empowered + 1/2.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol lifts his arms and intones a prayer to strenghten his companions and weaken their foes. He holds the spell until their foes are within the area of effect or melee has started.
Cast Prayer
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol accepts the explanaition of the newcomer and thinks that the plan of scouting has some sense. But he wants to question Jekka's analysis of their situation: "I think the Dragon has it's home here, and that it is not allied with any of the the Temples. Althogh it is a chaotic beeing, it is not deprived of honour. If we bring it the heads of the Ettin, it may let us pass without conflict."
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
"Let's make the deal", Sol suggests, "probably we would have to confront the Giant in any case."
If the other agree, Sol will ask the Dragon for as much information as possible about the Giant as well as the environments and the way to the Air Temple.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
This seems to work Sol thinks, for once in these dark caves it seems possible to pass without fighting.
The appearance of the gnome puzzles him, but he wants to hold focus on the opening given by the Dragon. Yes, Mighty One, what foul beast vexes you?, he echoes.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
"The Shining One is not after all those that dwell in dark places", Sol responds, "but the resurfacing of the Temple of Elemental Evil is no good news for humankind, nor for the original inhabitants of these caves. Dare I guess You are in agreement?"
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol puts the mace back in his belt, but keeps the shield in hand.
"I am sorry my Friend, but your Smooshy really didn't give us any choice, jumping at us without warning", he answers the bemused voice. "We are just passing through, trying to find the Air Temple. Maybe you have some advice for us? My name i Sol Soendag, by the way, I am a Cleric from the temple in Leukish."
The bemused tone of the voice gives Sol a hope of avoiding a confrontation, even maybe finding an ally.
Diplomacy skill roll: 1d20 + 9 ⇒ (16) + 9 = 25
The Prayer spell still has effect, I suppose
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol continues to swing his mace against the blobs.
Attack Roll: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Second Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol steps forward and swings his mace twice against the closest blob, while protecting himself with the shield. Maybe the bludgoning damage would not split the thing further?, he thinks.
Full attack
Attack Roll: 1d20 + 10 ⇒ (17) + 10 = 27
Damage Roll: 1d8 + 3 ⇒ (6) + 3 = 9
Second Attack Roll: 1d20 + 5 ⇒ (9) + 5 = 14
Damage Roll: 1d8 + 3 ⇒ (4) + 3 = 7
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol stops as the glob of mud rises from the water and attacks. He lifts his Sundisc and intones a prayer to strenghten them all in the battle. Then he draws his Mace.
Cast Prayer. + 1 luck Bonus for all companions. I guess the Jelly will be immune, though.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol agrees; "Let's head along the bank"
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol still waits patiently for the Companions to finish exploring the area.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol waits alert as Loren and Vorlan approach the pool.
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Spell list as before with the following changes: Level 2 spells - Replace Undetectable Aligment and Eagle's Spendor with Delay Poison and Bull's strenght. Level 4 spells - Replace Tongues and Discern Lies with Dismissal and Neutralize Poison
Sol just nods as Vorlan suggests going down. It was impossible to say what way would be the better.

Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
"Maybe it will be wise to avoid the Guardian Demon, and hope it will do havoc searching for us in the fire-temple. I thus suggest we head rightwards towards the Air-temple. A key should be found there as well.", Sol suggests.
"Last time we hoped that we could use stealth and trickery to put the elemental forces against each other. I prepared prayers for that purpose. But actually we had to fight our way through each and every encounter. Should we still hope that diplomatic skills and trickery could help, I will prepare my prayers in the same way, he continues.
Last time Sol prepared spells like Tongues, Eagles splendor, Undetectable Alignment and Detect Lies, and we agreed that we should approach the encounters diplomatically, if possible.

Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol wants to Call Burne's and Rufus' attention to several items they have found, but have not been able to identify. He also presents the amulets they have found and asks if the veterals knew more about them.
"These items may be of help. We have so far not been able to identify them properly. Maybe you could help?"
[OOC]
Black scepter - Crafted of jet, studded with several small violet-blue tanzanite gems
Magical Iron Torch - Black iron torch, purpose is unknown, even after magical identification, other than it appears to be of the school of divination in nature
Magical Incense - Black cones apparently to be used in the torch, but its purpose is unknown, even after magical identification, other than it appears to be of the school of divination in nature
Cult [Elemental Eye] amulet - Crafted of dark onyx and emblazoned with an upside down triangle containing an inverted Y in yellow paint
Cult [Tharizdun] amulet - Silver necklace with an onyx pendant attached that depicts a two-tiered pyramid
Holy symbol of Tharizdun - Crafted of onyx, depicts a two-tiered pyramid
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol would like to continue!
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol realizes that their fighters do not intend to attack, and decides to shift to the role of healer. He steps up to Caeldrim, touches his shoulder and channels.
=OOC=
Burn Tongues for a Cure Critical on Caeldrim
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19
Sol continues to call for a retreat as he retreats, but the front line fighters don't appear to be interested in running from this fight!
Move 40' south
|