| Race |
Init: +4 | AC: 22 / FF AC: 22 / Touch AC: 10 [25% ignore crit/sneak attack] | Fort: +9 / Ref: +2 / Will: +12 | Speed: 20' | |
| Classes/Levels |
Favored Attack: Magical +1 Heavy Mace +9\+4 melee / 1d8+2 bludgeoning damage / x2 crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18; 5th Level - 19 |
About Sol Soendag
d20 World of Greyhawk Character Sheet
Character Name: Sol Soendag
Character Race: Human (Oerdian)
Character Class/Level (if multi-class): Cleric 7 / Radiant Servant of Pelor 2
Alignment: Neutral Good
Deity: Pelor
Gender: Male
Age: 17
Height: 5’6”
Weight: 165 lb.
Eyes: Blue
Hair: Fair
Character Level: 9
EXP Points Gained: 36310
EXP To Next Level: 45000
Known Languages: Common
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Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 19 (+4)
Charisma: 13 (+1)
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Hit Points: 61
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Armor Class: 22 [BASE (10) + ARMOR (9) + SHIELD (3)]
Flatfooted AC: 22
Touch AC: 10
AC Penalty: -5 [-6 with shield in hand]
Maximum DEX Bonus: +1
Armor Type/Weight: Magical Full Plate Armor +1 [50.0 lb.], Magical ‘Light Fortification’ Heavy Steel Shield +1 (emblazoned with coat of arms of the Knight Protectors of the Great Kingdom) [15.0 lb.]
Special Armor Class Notes: Has a 25% chance to ignore critical hit or sneak attack and take normal damage instead (Light Fortification ability of magic shield)
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Total Encumbrance: Heavy Load
Overall AC Penalty: -6 (Armor & Shield / Heavy Load)
Overall Maximum DEX bonus: +1 (Armor & Shield / Heavy Load)
Base Movement: 30’/round
Encumbered Move: 20’/round [Maximum Run at 3x Normal Move Rate] (Armor & Shield / Heavy Load)
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Save vs. Fortitude: +9 [BASE (8) + CON (1)]
Save vs. Reflex: +2 [BASE (2) + DEX (0)]
Save vs. Will: +12 [BASE (8) + WIS (4)]
Special Saving Throw Notes: None
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Initiative Modifier: +4 [DEX (0) + MISC (4*)]
*Improved Initiative feat
Melee Attack Bonus: +7\+2 [BAB (6\1) + STR (1)]
Ranged Attack Bonus: +6\+1 [BAB (6\1) + DEX (0)]
Special Combat Notes: +1 to attack rolls when wielding a heavy mace (Weapon Focus feat)
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Attacks:
Magical Heavy Mace +1 (M) / +9\+4 melee attack / 1d8 +2 damage / [x2] critical / bludgeoning damage
Masterwork Light Crossbow (M) / +7\+2 ranged attack / 1d8 damage / 80’ range / 19-20 [x2] critical / piercing damage
40 standard bolts
Dagger (M) / +6\+1 ranged attack / +7\+2 melee attack / 1d4 +1 damage / 10’ range / 19-20 [x2] critical / piercing damage
Silvered Dagger (M) / +6\+1 ranged attack / +7\+2 melee attack / 1d4 +0 damage / 10’ range / 19-20 [x2] critical / piercing damage
Silvered weapons are penalized -1 on damage rolls
Total Weapon Weight: 18.0 lb.
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Skills:
Total Skill Points Earned = 36
Skill Name - Skill Total, number of Ranks and/or Racial Modifier
Appraise: = +0 (INT) Untrained
Balance: = +0* (DEX) Untrained
Bluff: = +1 (CHA) Untrained
Climb: = +1* (STR) Untrained
Concentration: = +8 (CON) 7 Ranks
Diplomacy: = +8 (CHA) 4 Ranks +3 [Skill Focus feat]
Disguise: = +1 (CHA) Untrained
Escape Artist: = +0* (DEX) Untrained
Forgery: = +0 (INT) Untrained
Gather Information: = +1 (CHA) Untrained
Heal: = +13 (WIS) 9 Ranks
Hide: = +0* (DEX) Untrained
Intimidate: = +1 (CHA) Untrained
Jump: = +1* (STR) Untrained
Knowledge (Religion): = +9 (INT) 9 Ranks [Gives +2 synergy bonus to Turn Undead checks]
Listen: = +4 (WIS) Untrained
Move Silently: = +0* (DEX) Untrained
Ride [cross-class]: = +1 (DEX) 1 Rank
Search: = +0 (INT) Untrained
Sense Motive: = +7 (WIS) 3 Ranks
Spellcraft: = +2 (INT) 2 Ranks
Spot: = +4 (WIS) Untrained
Survival: = +4 (WIS) Untrained
Swim: = +1** (STR) Untrained
Use Rope: = +0 (DEX) Untrained
* Armor Check Penalty Applies
** Double Armor Check Penalty Applies