Koriah Azmeren

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7 posts. Organized Play character for Seamus_Muadhen23.


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The Exchange

Liz Courts wrote:

Ra-Ra-Rasputin, Russia's TPK Machine.

*nods at Gorbacz for that particular line*
Also, since it came up elsewhere, all of his class levels must come from Occult Adventures. If you wanna go crazy and make him multiclassed, have at it. :D

There went my first build.

The Exchange

Vermin Repellent is also a cheap alchemical remedy to keep them off you.

Additionally, if there is a druid in the party, they can convert any first level spell to Summon Natures Ally I and summon a mite. Mites have Vermin Empathy and since most swarms are vermin, lets them control the swarm. Just make sure the druid speaks undercommon before he summons the mite since that is the only language they speak.

The Exchange

I personally think it would work for the following reasons:
1. After declaring a full round attack action, after the first attack, the player has the option to change the rest of the attack to a move action. So there is an implied move action that is a part of a full round action.
2. The Core Rule Book explicitly states, "If the triggered action is part of another character's activities, you interrupt the other character."
3. There are feats that also interrupt full round actions - like Seize the Moment - an allies critical threat allows you an attack of opportunity (Stabbitty Doom, I believe that counters what you said about an interrupt between a roll to attack and a roll to damage); Improved Feint Partner - when ally successfully hits you gain an attack of opportunity. Attacks of opportunity always go off immediately before the next attack.

Wording needs to be carefully considered when stating your readied action and very specific. Personally I would state the following: I ready to Aid Joe Blow's second attack on his turn.

The Exchange 5/5

Andrew I have presented it to the two guys running it for us and am sure they will rule the same. I hadn't thought of it in those terms, that it was negligible cost spell component since no actual cost is given.

The Exchange 5/5

BigNorseWolf wrote:
Since the spell doesn't specify the cost of the vial of venom you could say that its a spell component so its therefore included in your spell component pouch.

It doesn't specify cost but it does specify a specific poison that has a price per vial (120 GP) which is more than the generic 25 GP limit. I have already spoken to the two GM's and they would enforce only legal PFS play which would require that I purchase the venom.

I do have one chronicle on the character that has black adder venom listed but it is limited to three vials. So I could cast the spell three times. I just wanted the ability to cast it more than that.

The Exchange 5/5

Jayder22 wrote:


I know it doesn't help you, but other casters that have access to Blood Money would also be able to cast this spell under the current rules without a FAQ being added.

edit: also the additional resources does list black adder venom as purchasable for Alchemists, ninja, and poisoner rogues, so you could dip a level for access to buy. Also if you have one of those classes in your eyes of the ten group, you could ask them nicely to buy a couple to loan you during the session in case you need them.

Unfortunately we have no poisoners, ninjas or alchemists in the Eyes of Ten group.

Also, I would not dip one level for a single spell, I don't need it that bad plus I am already exactly 12th level that would not be possible.

The Exchange 5/5

5 people marked this as FAQ candidate. 1 person marked this as a favorite.

I would really like my druid to be able to use this spell when I go through the eyes of the ten with him at the end of March 2015.

The issue is with the spell material component which is Black Adder Venom.

The spell is from Inner Sea Gods and legal to use according to Additional Resources.

The material component, Black Adder Venom is not legal for purchase in Pathfinder Society Play according to the FAQ and even if it was, the Druid Class is not allowed to buy poisons.

So either the spell needs to be listed as illegal for use in Society play OR there needs to be a FAQ stating that Spell Material Components for allowed spells are always available for purchase in Society but those components with other uses that are not legal must be used only as a spell component.