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I'm looking at creating a Dex based fighter and I'm not sure it's really a workable build.

Your first issue is weapons. You can use light weapons in order to take advantage of Weapon Finesse but then you're trading off damage potential. You also are at somewhat of a disadvantage with protection; armor has a max Dex bonus which seems to mean you're going to end up with mediocre armor with a mediocre Dex bonus and no real protection.

So what gives? How could you make an agile, Dex based fighter that isn't going to get basically stomped on in every fight?


I'm having no small bit of difficulty with the item creation. Are there any tools or programs available that will help you create a custom item, giving cost breakdowns and such.

I've found quite a few tools that will create random loot, but I'm looking for something that will break down the creation of an actual custom item.


I'm going to be running a game soon and I was curious if there was a mechanic or houserule that someone had devised that dealt with killing/incapacitating someone in a single hit.

For instance, a guard who is unaware of the presence of a character. The character wants to down the guard in a single hit (dead or otherwise unable to raise alarm). If they cant do enough damage in a single hit, the guard can use his turn to call out and surprise is lost. How would/could a character remove the guard and remain undetected?


I was looking at the Priest class from Tome of Secrets and wondering if anyone else has played it or has experience with it.

Priest


I'm trying to get a rough idea for stats for a special creation I had in mind for a character.

The character is a ratfolk wizard and I'm trying to build for him a small walker. Essentially a small chair with legs, all it will really do is move the standard 30ft per round and give my character something to sit on and stand a little taller.

Any ideas?


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I'm a little confused on something.

I'm wondering why anyone would choose to use unarmed combat with any class other than a Monk. Even an Unarmed Fighter variant, that is supposed to be directed for unarmed combat, will only ever do 1d3 damage unarmed and that is all he will ever do with his bare hands. Even a 1st level Monk does 1d8 and it only goes up from there.

So that in mind, if you're going to go unarmed combat, why do anything other than a Monk?

Yes a Fighter gets more feats, but does that make up for the fact that you do 1d3 and will only EVER do 1d3? Plus as a Monk you still get feats and a lot of your bonus feats go to improving your unarmed abilities.


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This is driving me crazy. Is there a feat that allows a character's non-Fighter class levels to count as Fighter levels for the purpose of qualifying for feats?

I could have sworn I remember seeing it and there's already a similar one for monks (Monastic Legacy).


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I've been kicking this around for a few weeks with a couple other players and I wanted to see if anyone here had any ideas.

We've been playing the Jade Regent adventure path for a few months now and we're about level 8. We're finding that we kinda hate it. We're not sure if its the path itself, the way our GM is running the game (he's a touch inflexible), or if we're just massively borking strategy, but bottom line; we're really not enjoying the game.

The problem is when anyone of us brings up a problem, our GM tends to get a little upset. How would you recommend dealing with this?


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I'm reading the Ultimate Equipment and I've stumbled across Boots of the Burglar and am a little fuzzy on what they do.

The description reads

"[...]grant their wearer a +5 competence bonus on Perception checks to spot or locate traps[...][...]This bonus also applies to AC and on any Reflex saving throws against such traps."

Now, is that a +5 AC in general or a +5 ONLY vs those traps? RAW seems like it could be interpreted as +5 in general but RAI seems like it could go either way.


I was considering creating a weapon for a character that was a spear that could magically be lengthened or shortened depending on the needs of the user. So it could be a shortspear, a spear, or a longspear if commanded by the user.

What would I have to put on a weapon to achieve this effect?


If I have a character with Gliding Wings, can I use those wings to achieve flight over long distances using wind and updrafts? Similar to how many birds fly long distances or how gliders are able to stay aloft for hours and cover long distances.


Does the "Stab and Grab" ability of the Cutpurse Rogue Archetype trigger an attack of opportunity when it's used against an opponent?

Thank you.