Hound of Tindalos

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Hello again, in case you haven't read my other threads, I have a rather annoying player who plays a ninja. It seems that just when I thought he became a halfway decent player hes pulled another @$$hat trick and is about to ruin everyones fun yet again. You see when the party was trapped under parrot island he thought of some fancy plan that only a college physics professor could understand to get them out without any challenge at all. Since then hes tried to get the party out of every jam without a single die being rolled. furthermore hes tried this every campaign that hes ever played in. Now I am just royally pi$$ed off at him. I have tried running his plans past experts and they can find no flaw in it. He is the only good roleplayer in my group and without him the whole thing would fall apart. So even though he is an @$$ I cant really kick him out. Is there anything I can do?


My group has gone through the first session and it seems that the players just aren't interested. My group has several problems.
1. Our party consists of a NE druid, a CE ninja and a LE monk.
2. When the player recovered the blue Nixie they demanded more money saying "we could sell this ship on the black market for more gp" and it took some out of game "persuasion" to get the to accept 500 gp each.
3. The druids player constantly makes bad jokes about having ranks in profession (hooker), how Soller Vark looks like a rapeist, how he rips Lavinia's clothes off with his sword, etc. that make it hard to concentrate on the game.
4. The monks player doesn't play his character like a monk (even an evil one). He is the most greedy of the characters, he goes back on his word and he doesn't act lawful.
5. The ninja (and his player) hates anything constant (thus he has refused Lavinia's offer to become her bodyguards and troubleshooters, will probably not join the lotus dragons and hate Lavinia because shes a permanent employer).
6. When the players first met Vanthus they basically said "just another obstacle in our path" and did not hate him in the least (so I cant motivate them there).
What can I do to motivate these players (and their characters).


One of the players in my group is playing an assassin who has contacts in a local thieves guild. However the lotus dragons have destroyed all the other thieves guilds. So there guild has been destroyed however I was able to determine (through discreet questioning) that there appropriate reaction would be too join the lotus dragons. Seeing as how they are the assassins friends and how the assassin is evil it seems that the party will join the lotus dragons before the adventure is ready (eg. no lotus hq or the treasure and exp gained from it). What can I do?


I was thinking that the lotus dragons were way too wimpy. So I thought that it would be cooler if they were led by three leaders. Who are (in order of rank from lowest to highest)the lady of the lotus (Rowyn Kellani)
the lady of the dragon (Heldrath Kellani) and the old man of the dragon (Emil Draktus). The higher connections would mean that they would make far better reoccurring enemies (or allies). Any thoughts, questions, etc.