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**** Pathfinder Society GM. 54 posts. No reviews. No lists. No wishlists. 38 Organized Play characters.




I'm building a 9th level Orc Barbarian for an upcoming campaign and I took the Feral Child Background which grants Imprecise Scent 30ft... I also took the following Barbarian Class Feats:

- ACUTE SCENT: No Prerequisites: When your anger is heightened, your sense of smell improves. While you’re raging, you gain imprecise scent with a range of
30 feet.

- SUPERNATURAL SENSES: Prerequisites Acute Scent or scent:
Your scent is preternaturally sharp, and you can always rely
on your sense of smell to help guide you when your vision
is compromised. When you target a concealed or hidden
opponent while you are raging, you reduce the DC of the flat
check to 3 for a concealed target or to 9 for a hidden one.

- NOCTURNAL SENSES: Prerequisites low-light vision or scent
Your senses gain even greater clarity. While raging, if you have
low-light vision you gain darkvision, and if you have scent the
range of your imprecise scent increases to 60 feet.

- INSTINCTIVE STRIKE: Prerequisites Acute Scent or scent
You trust your instincts and your sense of smell, using all your
senses to pinpoint your opponent’s location. When you make
a melee Strike against an opponent you’re detecting using
scent, ignore any flat check required due to the target being
concealed or hidden.

My question here is Am I even qualified for these feats (beyond the first) which require Acute Scent or Scent when I only have Imprecise Scent?


I'm building my first "Inventor" character (at 3rd level) and I have selected the "Searing Restoration" ability which seems very powerful to me. I understand that it carries the "unstable" trait which forces a flat check every time I use the power in combat (and brings a temporary lockout on a crit failure).

Is there anything preventing me from using the power out of combat and Taking 20 on the flat check each time? Am I maybe misunderstanding how that works?


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A few weeks ago, I wrote on here asking to confirm that the bonuses from Improved Overrun and Bulette Charge Style stack. I was assured that I am remembering correctly and that they do, in fact, stack. Thanks to all that replied!
However, my GM doesn't believe me! Its NOT that he is merely ruling against me, which I could accept (Rule Zero and all that)... No, the problem is that he disagrees with the notion, which I find so hard to accept. But I figured, hey, if I can show him the rule in the CRB, he will believe me, and may change his mind.
SO, I went to look up the general rule in the CRB on ArchivesofNethys and I found no such ruling! I searched for "stack" "stacking" "untyped"... Am I just looking past it? Is it maybe never explicitly stated? Any advice will be appreciated.


I've built an overrun specialist for the home game I'm playing in and the first time I used it, my GM was like "whoa, whoa, whoa, hold on!" He really didn't like the ease with which I was bowling over enemies!
So he examined my character sheet closely now, and the only thing he noticed was that he doesn't think that the bonus for Improved Overrun should stack with the bonus from Bulette Charge Style.

Improved Overrun says:

You are skilled at running down your foes.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrrun a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to overrun you. Targets of your overrun attempt may not chose to avoid you.
Normal: You provoke an attack of opportunity when performing an overrun combat maneuver.

Bulette Charge Style says:
You use the weight of your armor to enhance the momentum of your charge.

Prerequisites: Str 13, Improved Overrun, Power Attack, proficiency with heavy armor.

Benefit: While using this style, you gain a +4 bonus on combat maneuver checks to overrun an opponent. Any magic ability or material that reduces your armor check penalty also reduces the bonus you gain for this style.
Special: A character with the armor training class feature can use Bulette Charge Style while wearing any type of armor with which she is proficient. Medium armor grants a +3 bonus, and light armor grants a +2 bonus.

Do these bonuses stack? I seem to recall that UNTYPED bonuses stack but I may be wrong.

Bonus question: Does an Overrun attempt have to be in a straight line?


Does anyone know if there is a PFS-specific wealth-by-level chart somewhere? I tried searching for it but the closest I could find was on Archives of Nethys, but that one is not PFS specific and I seem to recall that wealth in PFS was a bit behind the curve on average.
Also, I'm building a 6th level PFS Barbarian and I need to know what is an appropriate load out at that level... Can I choose magic items of my level or lower all willy nilly, or is there some rails I need to follow that would limit my choices?


I've started playing a Monk using Monastic Archer Stance using a composite shortbow. Monastic Archer Stance feat imparts proficiency with shortbows and longbows. However, it recently occurred to me that proficiency with shortbow and longbow does not necessarily mean I have proficiency with composite bows. So my question is, does proficiency in bows mean I'm also proficient with composite bows?


"Precise Shot" is no longer a feat in 2E so far as I can tell, so how does a ranged combatant avoid the penalty for firing into melee (-4, I believe)? Or is it that this penalty is no longer a thing as well?


Monastic Archer Stance says, "While in this stance, the only Strikes
you can make are those using longbows, shortbows, or bows
with the monk trait. You can use Flurry of Blows with these
bows. You can use your other monk feats or monk abilities
that normally require unarmed attacks with these bows when
attacking within half the first range increment (normally 50
feet for a longbow and 30 feet for a shortbow), so long as the
feat or ability doesn’t require a single, specific Strike."

Does this mean that I can Flurry of Blows by shooting arrows, or does it mean that I use the bow itself as a melee weapon to do melee attacks?

Im thinking its the former rather than the latter since it mentions range increments.


I'm STILL waiting (its been over 2 months) for our first 2E campaign to start, and so I got bored and started building back-up characters. One idea I had, and really like, is that of a Witch that uses an Orc Necksplitter wading into melee combat (after casting Mystic Armor of course).
So I made the character, and in my head it works well but I'm worried that its wishful thinking. I gave her 18 STR and 16 INT and her other scores are unremarkable.

Does this seem like a bad idea? I'm thinking she could take Fighter dedication too which might help.


I'm creating a Champion with the Deity's Domain feat. However, he will only have a 10 Charisma. Can a Champion with +0 attribute modifier still cast spells? I understand that his Spell DC's will be super low but is there any reason that this won't work at all?


I'm new to 2E and am building a character for an upcoming campaign. One of my ideas is a Barbarian with Sneak Attack. But when I read what the Rogue dedication feat grants the character, it seems to me that they never get more than 1d6 Sneak Attack die... am I reading that correctly? If so, what is the use of Sneak Attack that doesn't grow with the character?