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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Question about the interaction between Sythesist and Race.

How do the Changeling's claw and bonus damage interact with Sythesist class?

Stats for level 1 Changeling Sythesist

Summoner (Changeling with the Hulking Changeling trait)
str 10
dex 10
con 8
int 14
wis 15
cha 17

Eidelon (Aquatic)
str 16
dex 12
con 13
int 7
wis 10
cha 11

Evolution Points
Lvl 1 : Base + 3 points
Base - Bite, INA, Gills, Swim, Swim
+1 point - Bite
+2 points - Ability Increase (Str)

Full Attack
Bite +5 (1d6+(1.5*Str [Due to Bite x2]) + 1 [Changeling Bonus])
2x Claw +5 (1d4 + (1*Str) + 1[Changeling Bonus])

Would these damage numbers be correct?


Question about the interaction between Sythesist and Race.

How do the Changeling's claw and bonus damage interact with Sythesist class?

Stats for level 1 Changeling Sythesist

Summoner (Changeling with the Hulking Changeling trait)
str 10
dex 10
con 8
int 14
wis 15
cha 17

Eidelon (Aquatic)
str 16
dex 12
con 13
int 7
wis 10
cha 11

Evolution Points
Lvl 1 : Base + 3 points
Base - Bite, INA, Gills, Swim, Swim
+1 point - Bite
+2 points - Ability Increase (Str)

Full Attack
Bite +5 (1d6+(1.5*Str [Due to Bite x2]) + 1 [Changeling Bonus])
2x Claw +5 (1d4 + (1*Str) + 1[Changeling Bonus])

Would these damage numbers be correct?


Kiinyan wrote:

I GM'd most of the Con, but I'm going I write in some of the memorable deaths I caused.

I don't remember the name of this character
Fighter(4 I believe)
He died in Bonekeep 1. For half the fights it ended up being an up-down situation where every turn I'd drop him, and the rest of the party would heal him. Eventually explosive bombs plus other minions to distract completed the TPK.

Seelah
Paladin 7
Pregens do Grand Lodge
Fortress of the Nail: these were a group of 6 players who were new to pathfinder, but very experienced gamers. All in all a great group. As per new rules, a table of 6 on mid tier play the 8-9 difficulty at the 4 person difficulty. For those who have played at 8-9 or GM'd this, you know why this probably wasn't enough. The opening f te second fight dropped half the party. The last one standing who didn't flee, the 4hp paladin took 111 damage in a full attack.

Was that perhaps the group where the bard and pig-farming monk fled like bats out of hell?