Herald wrote: OK, that's a fun concept. Please note: my intention wasn't to draw attention to Slip Season 0 as an anti-hero or encourage others to emulate his tactics. Rather I was trying to highlight his behaviour as against the spirit of, if not the actual Guidelines to, Organised Play, and how I overcame my initial concept to salvage a character who remains somewhat true to his initial concept and is still fun to play. The only reason I mention him now is it seemed relevant to the original poster's enquiry re opposing faction missions and interesting anecdotes, and an example of how not to play. Except for those faction missions where characters are supposed to keep their actions from the notice of others, Slip is happy to assist other faction members with skill checks. Cheers,
c873788 wrote: Also, when you play, how cooperative are you with opposed factions? For instance, would you deny healing or fail to save someone at a crucial moment or do you treat it more like a traditional party and look out for everyone's back? If you have some interesting anecdotes, I'd love to hear them. During Season 0, my original character concept was an anti-hero, a former Chelish slave who fought against his oppressors secretly from within by working as a Chelish faction member, but deliberately sabotaging his own missions. Although this was a fun and intriguing concept for a home game, there was conflict of interests whenever another Chelish faction member played at the same table, and Josh himself said this was against the spirit of Organised Play. On reflection, I agree it sets a bad example for other players, so changed my character concept as a former Chelish slave who uses his faction missions as a means to escape the drudgery of slave life and experience the wondrous locales beyond Chelish borders. I still maintain my anti-hero status by befriending Andoran characters for their opposition to slavery, and Osirion characters out of curiosity for the lands and culture I was abducted from but never grew up to experience myself. Therefore I assist members of those factions in any way I can. As a former slave, it's fun to unnerve Andoran characters by incessantly offering to carry their packs, or tend to their horses, slipping back into former slave habits. A much more positive and co-operative approach than my original modus operandi, and ultimately better for the game. Cheers,
I don't think you can just assume a deity has access to all sub-domains related to his/her/its main domains. Taking Norgorber as an example - his primary domains are Death, Knowledge and Trickery, but only grants access to Murder, not Undead, despite having Death as a primary domain. This was most unfortunate for me, as I'm an innocent, if rather misguided little halfling, more interested in acquiring Knowledge - Norgorber tells me things; and not the least bit interested in Murder - despite the voices I hear in my head; and have focused all my feats on Channel Energy options - so the Undead sub-domain would have been a perfect fit for me! Alas, Norgorber disagrees - though I still think he's a rather nice god, even though he has a funny name.
Okay, so I'm a negative channeling Cleric of Norgorber ... but once you get to know me, I'm really just short and cute! Really, there's no need for concern, I Selectively Channel around my friends ... you want to be my friend, don't you? But what I need to know, is I now have access to Alignment Channeling and Elemental Channeling feats, am I required to Heal Outsiders and Elementals because I'm a negative channeler? Or can I set Alignment Channeling and Elemental Channeling feats to Harm Outsiders and Elementals when I take those feats? I mean, Command Undead is great when you need a few friends, but those otherworldly things, they're just distasteful and don't make good company. The feats in the Core Rulebook seem a bit vague on this, is this possible or not?
Quintrino wrote:
Don't feign innocence, Asmogirl ... we know which faction you swear allegiance to.
There is a tradition started among the Chelish players of our group - the "Chelaxian High Five". Whenever a Chelish player successfully cons a non-Chelish player (usually Andoran) to assist him with some extremely dodgy faction goal at the expense of the other players moral code, personal interests, better judgement etc, without the other player (or at least their character) realising it, or better yet, (erroneously) believing they did a good deed and left feeling good about it - that's when the Chelish player walks up to the other player, raises his hand and announces with good spirit "Chelaxian High Five!" and the other player joins the high five thinking they've just had a character bonding moment, and maybe these Chelish guys aren't that bad after all? Spoiler: Having an Andoran assist you with "Liberating" slaves is well deserving of a "Chelaxian High Five"! |
