Doll, Soulbound

Sleepy Pete's page

30 posts. Alias of Sleet Storm.


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Version 2.0

OK thats it.
Sleepy sacks to his knees,having lost too much blood the last shot kills him outright.


Version 2.0

Can't see me

Arbiter:

Draw Scroll of Sleep


Version 2.0

Sleepy backs away as well.
Move to J-8


Version 2.0

Not much left to do here.
Bleeding out Sleepy Pete decides to go down fighting...
Charge you ,stop in K-11

Arbiter:

1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
1d8 + 6 ⇒ (5) + 6 = 11


Attack 24
Damage 11


Version 2.0

Still bleeding heavily Sleepy's eyes glow up once more.

arbiter:

CAst sleep

DC16 Will or sleep


Version 2.0

I was under the impression that the swarm continues its movement alone every round , but reading the spell again it does not look like it.
In this case the spell is not very useful for me.
Well I'm not comfortable with changing my actions all the time so doesn't matter now swarm does 1d6 ⇒ 1 damage and its your turn.You get to make two fort saves again.

EDIT: haha---see that?? thats my third natural 1 in a row,so no I'm not gonna stop complaining.:)


Version 2.0

Woohoo I have a chance..:)

arbiter:

Swarm actions
moves forward 20 feet automatic
Move action draw spear

Sleepy cackles happily and drws his spear as the swarm travels forward Swarm move to K-17


Version 2.0

I have ferocity.


Version 2.0

What the hell man. I can't believe the luck on you guys you seem to never roll low. I hope your not an elf aswell*fingers crossed*

Arbiter:

Swarm movement
Move the same direction automatic
Swarm attack 1d6 ⇒ 1
Sleep Hex standard action while staggered


Delay sleepy's turn till after the swarm..
The swarm follows you and engulfs you again
1 swarm damage( yeah thats right natural 1)

DC 11 fort save or nauseated
DC 11 fort save or poisoned

Sleepy is bleeding strongly but brings up the energy for one last effort, the eyes of his mask glow in a sickly light and you begin to feel tired....

DC 16 Will or sleep


Version 2.0

The spell is a standard action incase your wondering why it can attack this turn.


Version 2.0

Well.....
Sleepy sees the attack coming yet the shot is too precise to evade.Unintelligibly screaming he makes wild gestures at you and suddenly,holds his stomach.To your disgust you see a not ending stream of spiders spilling out of his mouth o floor, soon enough to form a swarm.

Arbiter:

Standard Vomit Swarm

Spider Swarm actions(Appears in K -10)

Move to K-13
Swarm attack 1d6 ⇒ 1+distraction and poison Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.


...the swarm engulfs you.
1 swarm damage
DC 11 Fort or be nauseated
DC 11 Fort or be poisoned Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save.


Version 2.0

Last post for today

arbiter:

draw scroll of See invisibility
standard cast

If you can see behind the Pillar from where you are:

Sleepy draws a Scroll and casts

Otherwise you only here some more chanting.


Version 2.0

Sorry for not posting so long I'm available for the next few hours. Fighting your bro in the other arena BTW:)

You see the most primitive humanoid you have ever encountered stepping into the arena. He's half naked and wears a wooden mask. A longspear is strapped to his back and and a potion is in his hand.

Arbiter:

Five foot step behind pillar
Cast Mage Armor

Sleepy pete gives of some grunts and steps behind the pillar to his left.K9
You cant see anythig but hear him chanting some mumbo jumbo that makes no sense in any language you ever heard of.


Version 2.0

Initiative

Spoiler:

1d20 + 5 ⇒ (12) + 5 = 17

Initiative 14


Version 2.0

Sleepy Pete Lvl 3 is ready. I hope I can finish BASHA too.


Version 2.0

Master of the Pits,

I made some changes to Sleepy Pete. He had only one fight so far so I guess that won't be a problem, but I might be wrong.

Would be nice if you can get back to me about this ,also Sleepy's fight with Arian in pit eight has not been closed yet.


Version 2.0

"Sleepy Pete nods his head in approvement."
I think this is worth a general errata or FAQ question.


Version 2.0

Good Match, I got to rework my strategy I guess. I didn't play out all my cards, been too agressive with the spells.I was hoping to face a non-elf for my first match.

Well, to the victor belong the spoils.

The good thing is I still have 3000 gp left to spend on gear so lets see what I can find for Sleepy. Hope we face each other again.


Version 2.0

Yep attack hits and knocks me out. Still alive but unconcious.


Version 2.0

OK, not sure whats going on now, I assume you released the grapple since I don't see a grapple check to maintain.That means I don't take a -4 dex penalty anymore.
Dex penalty or no 1st punch hits 2nd punch misses.
Intimidate sticks BTW, so I'm shaken now

Intimidated by his enemies punching power Sleepy Pete realizes that he has to get out of his cornered predicament.
Move to D11 ,you get 4 chances for an AOO since I'm passing 4 squares adjacent to you,HOPE YOU DONT HAVE COMBAT REFLEXES:)
Once I'm in D11 I cast again

arbiter:

Mage Armor

no visible effects except maybe some air gets pushed away around Sleepy Petes body.

EDIT: wait I misread that.
Both Punches hit but the Crit does not confirm.With this new information I'd like to change my action If thats OK with you. Probably doesn't help much since that bleed damage will kill me soon but whatever.

Changed Action. Still move tp D11
Cast other spell.

arbiter:

Blindness
Concentration check Continous damage

DC 10+4+2=16
1d20 + 8 ⇒ (4) + 8 = 12


Failed Concentration check damned


Version 2.0

Aaargh.. you should be hiding in fear by now.
"Grrrargh"
Sleepy Pete seems upset and flails around with his arms trying to shake of the attacker.

Arbiter:

1d20 + 5 ⇒ (13) + 5 = 18

Attempt to break free 18 vs your CMD,don't forget the -4 dex penalty


Version 2.0

Sleepy is no ordinary witch.:)


Version 2.0

Grapple Failed.
Ducking under his enemies grasp ,Sleepy steps back once more.This time drawing one of the pieces of parchement tucked into his loincloth and starts chanting again.Five step back again...damn I'm cornered now

Arbiter:

Draw scroll of Cause Fear
Cast from scoll

DC 15 will again same effect as last time ,fail frightened for 1d4 ⇒ 4 rounds otherwise shaken.


Version 2.0

Failed your trip attempt
Sleepy Pete evades the attacks and steps back to get room for another spell.Five foot step back.

Arbiter:

Cause Fear

As the eyes of his mask flicker up again you feel fear taking hold of your psyche.
DC15 Will or Frightened for 1d4 ⇒ 4 rounds.Shaken if save succeds.


Version 2.0

Dammnit a Half Elf as my first opponent.Oh well.By the way Sleepy Pete does not understand any language and cannot speak one either.

A scarred Oc with a dread wooden mask enters, wearing nothing but a Loincloth. A Longspear Is strapped to his back, and a uncharacteristically shiny buckler is strapped to his forearm, it seems to be made of silver.He's holding a bottle in one hand.
Ooogha Booga
Starting to chant in an undecipherable language he shakes the feathers hanging from his beaded necklace and points his finger at you, the eyes of his wooden mask glowing in an eerie light for a moment.

Arbiter:

Blindess DC 16

DC 16 Fort save or be blinded FOREVER :...muahhahah


Version 2.0

Rolled initiative in Pit 8.Ready when you are mbauers.


Version 2.0

Looks like Falcon won't show up,so...

Arbiter:

1d20 + 5 ⇒ (1) + 5 = 6

Initiative 6,....natural 1,my lucky streak continues.:)


Version 2.0

Would be ok with me. I'll check back tomorrow.


Version 2.0

Nobody?

Well, then I challenge Arian or ,if he's not available, Gnasher.


Version 2.0

His Gear isn't done yet but I'll throw him out there anyway.

Meet---Sleepy Pete.My new 3rd level challenger .I'll update BASHA to 4th level tommorow.

EDIT: Anybody who wants a challenge match ,he's your guy.