Version 2.0
I was under the impression that the swarm continues its movement alone every round , but reading the spell again it does not look like it.
EDIT: haha---see that?? thats my third natural 1 in a row,so no I'm not gonna stop complaining.:)
Version 2.0
What the hell man. I can't believe the luck on you guys you seem to never roll low. I hope your not an elf aswell*fingers crossed*
Arbiter:
Swarm movement Move the same direction automatic Swarm attack 1d6 ⇒ 1 Sleep Hex standard action while staggered Delay sleepy's turn till after the swarm.. The swarm follows you and engulfs you again 1 swarm damage( yeah thats right natural 1) DC 11 fort save or nauseated
Sleepy is bleeding strongly but brings up the energy for one last effort, the eyes of his mask glow in a sickly light and you begin to feel tired.... DC 16 Will or sleep
Version 2.0
Well.....
Arbiter:
Standard Vomit Swarm Spider Swarm actions(Appears in K -10) Move to K-13
...the swarm engulfs you. 1 swarm damage DC 11 Fort or be nauseated DC 11 Fort or be poisoned Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save.
Version 2.0
Sorry for not posting so long I'm available for the next few hours. Fighting your bro in the other arena BTW:) You see the most primitive humanoid you have ever encountered stepping into the arena. He's half naked and wears a wooden mask. A longspear is strapped to his back and and a potion is in his hand.
Arbiter:
Five foot step behind pillar Cast Mage Armor Sleepy pete gives of some grunts and steps behind the pillar to his left.K9 You cant see anythig but hear him chanting some mumbo jumbo that makes no sense in any language you ever heard of.
Version 2.0
Good Match, I got to rework my strategy I guess. I didn't play out all my cards, been too agressive with the spells.I was hoping to face a non-elf for my first match. Well, to the victor belong the spoils. The good thing is I still have 3000 gp left to spend on gear so lets see what I can find for Sleepy. Hope we face each other again.
Version 2.0
OK, not sure whats going on now, I assume you released the grapple since I don't see a grapple check to maintain.That means I don't take a -4 dex penalty anymore.
Intimidated by his enemies punching power Sleepy Pete realizes that he has to get out of his cornered predicament.
arbiter:
Mage Armor no visible effects except maybe some air gets pushed away around Sleepy Petes body. EDIT: wait I misread that.
Changed Action. Still move tp D11
arbiter:
Blindness Concentration check Continous damage DC 10+4+2=16
Failed Concentration check damned
Version 2.0
Grapple Failed.
Arbiter:
Draw scroll of Cause Fear Cast from scoll DC 15 will again same effect as last time ,fail frightened for 1d4 ⇒ 4 rounds otherwise shaken.
Version 2.0
Failed your trip attempt
Arbiter:
Cause Fear As the eyes of his mask flicker up again you feel fear taking hold of your psyche. DC15 Will or Frightened for 1d4 ⇒ 4 rounds.Shaken if save succeds.
Version 2.0
Dammnit a Half Elf as my first opponent.Oh well.By the way Sleepy Pete does not understand any language and cannot speak one either. A scarred Oc with a dread wooden mask enters, wearing nothing but a Loincloth. A Longspear Is strapped to his back, and a uncharacteristically shiny buckler is strapped to his forearm, it seems to be made of silver.He's holding a bottle in one hand.
Arbiter:
Blindess DC 16 DC 16 Fort save or be blinded FOREVER :...muahhahah |