Opsylum wrote:
I generally alternate between using D&D's dungeon tiles, PF flip-tiles, and hand-drawn map as the session demands. If I've got a scripted scene I can reasonably well replicate with tiles, I prefer to go that route, but hand-drawn is always trusty and reliable. That said, I've found tiles really helpful for getting random encounters moving quickly. I don't have to spend extra time drawing in details like trees or inclines or other obstacles, and they generally just look nice. With dungeon tiles, they also come with a lot of pawn-like accessories you'd get with Dungeon Decor. I might pick them up though, as I'm looking to sell dungeon tiles off before long.
Shows you how often I check these responses, right? :) That's helpful to hear, and I've found the same thing--the tiles are excellent for quick, smallish encounter spaces. Can't wait till we can all do more in-person games so I can experiment with them more. I keep wanting to make larger layouts with them, but I haven't quite found my stride.