Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Anya "Wraith" Whiteangel wrote:
Yup, this is me all day long...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Good luck with whatever it is Por, we will be here when you return... I am thinking that, even though I was against the idea of called shots, is there a way to target the Jawa's flamethrower? Like a hose going to the nozzel or the tank itself to empty out the fuel, or whatever to make it stop working. I was hoping for a way to take out the instrument without having to take out the creature behind it...if not, oh well, sucks to be him...or her
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
I have no issue with the decision here as it is a compromise with the nature of our format. At least with the way it falls out, it looks easy to remember...make a dodge and you pay for it on the next action sequence or suck up previous action sequences now. Perhaps it just stays rolling forward to prevent mistakes with remembering if it was applied or not? Not trying to drag this out, just trying to get it sorted as we move forward.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Okay, bringing this into discussion so as not to clutter the gameplay thread. I copy and pasted this relevant text from page 78: The character can use up any remaining actions for a reaction or have the reaction be an extra action, accepting the higher multiple action penalty for the rest of the round. The reaction skill roll is in effect for the rest of the round and replaces the original difficulty number. (Even if
So, as I read this, the reaction of dodging a blaster bolt happens during the same round the blaster is fired at you, with the effects lasting until the end of the round. If you get shot with multiple shots, you lose a die for each one you dodge. There is a full dodge option, but it is the only thing that can be done for the round and applies as a modifier to all attacks against the character. I need to understand this as dodge is the highest skill my character has since my memory of Star Wars implies not getting shot in the first place is how you survive long term, ergo, that was how I built the character. Especially as a pilot, he would be dodging multiple enemies during dog fights. thanks for the understanding
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Here is the part I missed on the wild die as I assumed it happened on any single roll of the dice: Anytime you roll skill or attribute dice, pay special attention to what you roll on the Wild Die I copy and pasted from the handout which has no actual page, but the rule is restated on page 73. So, this has me in the camp of not on the damage dice (so I will stop doing it unless it is voted onto the island, hehe). And I also apologize that during the last round I got my blaster and dodge skill totals backwards, allowing my character to squeeze off a third shot he is not normally able to attempt with any certainty other than point blank range. I noticed as I was crafting my post tonight and I will endeavor to let this happen again.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Not sure the action cost here, but I suspect my minor move is good, but pushing Braxton toward a tree will cost me a D from my shooting, if it happens not to, then Sl'P would take another shot Sl'P watches helplessly as Braxton takes one to the chest, he reacts by crossing the short distance to him as he says, "Damn it Braxton! Do you not know how to take cover?" as he shoves him toward the tree he just left and lines up a shot on another droid: blaster: 4d6 ⇒ (4, 3, 6, 6) = 19 -1D for pushing Braxton damage: 5d6 ⇒ (5, 6, 3, 1, 1) = 16 "Take that you filthy droid!" Then his stance droops slightly as he realizes he is now out in the open and will be the recipient of any stray shots...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Anya "Wraith" Whiteangel wrote:
If I understand the dice reductions correctly, the -1D for your reaction is correct, but it would not carry over to the new round of initiative, unless you declared ahead of time you were also dodging as an action in the new round. You will still be able to react later in the round, Sl'P had to do it when we fought the stormtroopers more than once.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
I am with Por on this...when I DM things, players always want to do cool stuff, but balk when that cool stuff is used against them. What is good for the goose, you know? Anyway, it was just easier to leave the option out of the list. Also, combat is really dangerous in this game. I played only one other Star Wars game back in the day and one of the players had to make a new character at least once a session. After the second one, they ended up being almost carbon copies to keep the game rolling.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Sl'P huddles up to the tree near Qot and takes three shots at the droids to the south: shot 1: 4d6 ⇒ (2, 6, 5, 5) = 18 -2D for three actions damage 1: 5d6 ⇒ (2, 1, 3, 1, 1) = 8 shot 2: 4d6 + 1d6 ⇒ (6, 1, 1, 2) + (2) = 12 -2D for three actions damage 2: 5d6 - 7 ⇒ (1, 2, 2, 6, 6) - 7 = 10 shot 3: 4d6 ⇒ (5, 4, 2, 4) = 15 -2D for three actions damage 3: 5d6 - 7 ⇒ (1, 3, 6, 6, 2) - 7 = 11 this dice roller, either I hit and do negligible damage or miss and have outstanding damage...there is like, no in between
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
That will teach me to not check slides before going off half cocked...I thought they had us surrounded... Sl'P notices his blaster bolts effectively bounce off the old clankers and shouts out, "Oh, crap. Umm, hide!"
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Toral Voth wrote:
I do not think you need a check to draw the weapon (at least we have not had to yet, not strenuous enough), you just have to sacrifice the D to doing more than one action in the round. I suffered a second lost D since I fired twice, I normally have a 6D blaster shot...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Seeing as the greedy Gungan cannot be reasoned with, Sl'P draws his blaster and lights up one of the clankers: Blaster: 4d6 ⇒ (2, 2, 1, 4) = 9 -1D for drawing the weapon first; -1D for second shot Damage: 5d6 ⇒ (5, 3, 1, 6, 5) = 20 Blaster: 4d6 ⇒ (2, 5, 5, 4) = 16 -1D for drawing the weapon first; -1D for second shot Damage: 5d6 - 7 ⇒ (1, 1, 6, 1, 1) - 7 = 3 WTF?
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Losers? Big bucks? Are you sure you have done this before, cause that is not how these things really work. You know what, let me see that holo...so like that is not even me...see, no floppy hat..." Sl'P points to the hat he is wearing to emphasize his point. If there is enough time, he will glance around to ensure no one from this 'ambush' is still in hiding. Perception: 2d6 + 1d6 ⇒ (6, 6) + (4) = 16 Kinda wish I saved that for the inevitable fire fight, oh well
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Oh, so she is with you, then? Are you sure? I am not so sure..." all said with a twinkle in the eye and a wink. "C'om'on and meet the 'gang' ." As they approach the group at the bar and careful to keep his voice low so as to not carry across the bar, "Gang, this Zabrak here is Toral Voth. He is the grease monkey that kept our ship going some time ago. If we find ourselves in possession of another, he should be able to make sure it flies." Pointing to each team member, he introduces them to Toral in turn.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Anya "Wraith" Whiteangel wrote: Are ya taking Potassium? I find my muscles are much happier when I start the day with two Potassium tabs. (There are three electrolytes; Calcium, which most people get enough of; Sodium, which also is plentiful, and Potassium, which can actually by rather scarce.) It is something that comes and goes and is related to physical injury. I just had a bad day on Friday and by Saturday morning I could barely walk. I am much better now...hopefully be another couple of years before I feel this way again...the back issue, not the feeling good part
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
A little retcon due to my short absence... Sl'P watches as the shy looking Twi'Lek saunters over to the bar, never one to miss an opportunity to charm female members of just about any race... "Oh, hello there young lady, I..." Sl'P trails off as his attention seems to have gone elsewhere (something which may not be the reaction the Twi'lek was expecting) as he notices someone familiar across the room. A feint memory, an old acquaintance perhaps. Oh yes, "..am sorry, will you excuse me, I believe I just saw someone I know." And with that, Sl'P moves away, pauses, returns to the bar, grabs his drink, and smiles, "Excuse me, again." winks at her, then, with a stern face, moves across the room to meet a Zabrak as he gets up from his table to move toward the bar. "Why you old good for nothin', spanner turner. You got a lot of nerve showing your face here after that stunt you pulled." Uncomfortable pause and a flinch later, "Toral, how you been? Been a long time!" Sl'P drops his tone to a conspiratorial whisper, "You still working for them pirates? I hope my sudden departure did not have any ill effect on your continued employment?" Sl'P offers his hand for a gentleman's shake as he speaks. I had that conversation playing through my head since we chatted about combined backstories...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Sl'P St'Reme also has a somewhat checkered past with his employers, we could have served under the same employer, however brief. Would allow us to have at least a passing familiarity with each others' work.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
As the team arrives at the designated location, Sl'P offers to go in first and "check it out", while the others wait on the vehicle ready to bail him out if there is trouble and to join him if there is not. He snags a floppy hat laying around in the vehicle and heads out the door. Feeling a bit thirsty, Sl'P heads straight into the cantina. He pauses at the door and clears his mind, nothing like the present to practice some of his new talent: Concentration: 1d6 + 1 ⇒ (5) + 1 = 6 Assuming this is a very easy task Never having been in this particular joint, he throws the doors open so everyone can see he is just another patron and performs the requisite scan of the room: Perception: 1d6 ⇒ 2 Force Bonus: 4d6 ⇒ (3, 2, 3, 6) = 14 -1D for two actions having used the force; force bonus assumes passing the Concentration attempt above After the scan, he walks straight to the bar and signals the bartender. when he approaches, Sl'P leans in real close, "Sarsaparilla, neat" , then leans back and awaits his drink. Final actions pending results of perception check
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Oooh, yeah, bring the swoop. You may be the only one that can ride it, but who knows, we might need you to ride it, you know? Also, I think one of my posts got ate...I have updated my character sheet to reflect training with Qot with the rest of my character points going into the "bank"
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Oh, wow, you have quite the selection Bennie. I tried on that Stormtrooper Armor, but it is a little too stiff for me, so I will stick with the Scout Trooper armor. I can definitely use one of the decked out helmets to go with it, though. Duros eyesight is not very hardy in bright conditions, you see?" Sl'P gives a bit of a chuckle at his own joke and when he notices no one else gets it, "Well, ahem, two of the poppers and a pack full of the linked stuff for the explosives. Just keep the bag of EX here for now, I doubt we have need for it while performing a recruiting mission. I will just add the two poppers on a, this, um, oh, and throw in a utility belt, please. That should do the trick, yeah..." Sl'P continues to marvel at the Bennies' customer service during all his wishy washyness.... As a DEX based pilot, taking the hit to DEX for armor is not in keeping with Sl'P as a character, so even though he pushed for ST armor in the beginning, he is going to turn it down after all. Updating character sheet once Qot decides which direction to lean as a teacher.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Qot La'Jal wrote:
Qot, I am good with either direction you want to go. I admit, I am not a Star Wars grognard, so if it was not in a movie, I probably do not know about it. I selected the Duros solely because they are natural pilots and I wanted to fill that role for the team. If I researched a little better, I would have discovered 1D is not enough to use the one power I had and put more starting resources into it. So, even if Qot cannot teach, Sl'P will learn to use the force the hard way cause I like what that power can bring to the table in his primary profession of pilot. Whatever works for you and your character, I am right there with ya!
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"I need two kinds, the kind that makes small work of people and the kind that will put a hole in the side of a battlecruiser, or whatever you got laying around back there will do fine..." Sl'P marvels at the Bennies work...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Sounds good to me, you guys wrap up here, I am gonna go see the Bennies about some BOOM" Sl'P excuses himself to go see an oversized teddy bear about some explosives...and maybe a reload or two
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Crap, I missed that rule...Assume I will always train this skill between adventures as long as I have a teacher and I have less than 2D. After I boned up on it a bit, I realized I need at least 2D to have a chance to even use it, so, train, train, train... Future plan, I have enough character points to raise any of my skills by a single pip, but I am going to hold out to get enough to start a new skill for explosives, especially since none of us have it... character sheet updated
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Should Qot agree to teach me a little force, I would spend points to increase Control to 2D, which should be 3, yes? Or would it be 4 since the last upgrade changes the number in front of the D to 2? I will leave the remaining points in the pool regardless. Also, assumes we have the time to train...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Well, now that you mention it, we are in need of services to disguise our shiny new armor. The Empire is not going to be happy if we wander around town in them either way, but white is so last era." I do not suppose we had the presence of mind to upgrade to full stormtrooper armor before we departed? In for a penny, in for a pound... also, thanks for recruiting again, I think we are in need of a little assistance too
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Por Kandino wrote:
It is a little different than I remember, but I think I last played in the early days of the D6 version. If I try to do something that no longer exists, I apologize. I love the Star Wars universe and the D6 engine, I just miss rolling handfuls of dice...doubly so after the digital die roller gives me an absolutely disappointing result, especially under a force point... I am looking forward to where you take us next...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Braxen Graldosse wrote: Feels pretty good so far, I'm starting to realize we don't really have any purely combat-focused characters, and our best fighter has morals, but I think we've made it work. I've realized (and come to terms with) the fact that my character's primary ability probably won't come into play much (sloop bike riding/repair) You can still diversify. You got 5 shiny new character points to do so...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Qot, I used one to increase my chances for one of my shots during the game. You can also use them to "purchase" new skills or improve skills you have, improve an attribute, improve your speed, or become force sensitive (not necessary for your character). Here is a quick extract for improving a skill: Star Wars Rulebook wrote:
New skills, specializations, advanced skills are all slightly different...
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Qot La'Jal wrote:
Part of our scenario has us locked on the planet with no way off at the moment.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Except those who tell the tales... It is a quandary since we took our helmets off. Does Qot have any mind tricks that can be used? Here are all options as I can think of them regardless of consequences: Milady's plan
remaining team members, what say you? Is there enough explosive to destroy the area of cells?
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Where there any other prisoners in the detention wing? If there are, we are going to need to release them too. "Its settled then. Once Qot coaxes, whatever that is, outside of the bunker and to a safe distance the rest of us will rig the bunker to blow. When that is ready, we can set the timer and Milady can release the prisoners remotely and we can all go our separate ways, those of us that choose to leave."
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Milady, can you jack into a terminal and locate our charge? If you have capacity, swipe any useful information while you are in there so this trip is not as bad as it is turning out. Oh, and wipe all the camera feeds again. Braxen and I will take care of this trooper. Qot, will you retrieve the package?"
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
Sl'P reluctantly fires more shots to stop the troopers from hurting us further: shot 1: 4d6 ⇒ (5, 5, 5, 2) = 17 -1D for two actions damage: 5d6 + 1d6 ⇒ (6, 3, 6, 1, 1) + (4) = 21 shot 2: 4d6 ⇒ (5, 2, 3, 3) = 13 -1D for two actions damage: 5d6 - 6 ⇒ (1, 5, 1, 5, 4) - 6 = 10 These may as well go to the same trooper as I think I missed the second ineffective shot anyway.
Male Duros DEX 4D, KNO 2D, MEC 4D, PER 2D, STR 3D, TEC 2D | Force Sensitive: Control 1D+1 Mercenary Pilot
"Not yet little one, we must retrieve that which we came for. Milady, can you jack into a terminal and locate our charge? If you have capacity, swipe any useful information while you are in there so this trip is not as bad as it is turning out. Oh, and wipe all the camera feeds again. Braxen and I will retrieve the package." |