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I think I've figured out why we have a big disconnect in a lot of discussions. People who specialize in things and expend resources to be better at things do so because they want to punch above their level.

Every time there has been a discussion about specialization/balance/mandatory investment to keep up/etc it's always been thrown back that 'Don't worry, you'll be mostly facing things below your level so you'll get a chance to feel powerful'.

That doesn't work. In order to feel powerful you have to feel like you're punching above your level. This applies to combat and skill checks.

If you aren't better than expected for someone else at your level when you invest in getting better at a skill or get a magic item that boosts you, it doesn't feel special. The current setup with DC's scaling with the expectation of a perfectly optimized character for at-level challenges doesn't work when taking this into account.

It's a psychological thing, but if (Keeping all the other number the same. Same DC's, same number of monsters encountered) but calling them as being 2-3 levels higher than they are now would do wonders for the perception of the game.

As an example. 4th level character specializing in picking locks. An 'on level' challenge would be (Don't have charts available at moment so going off memories) a DC 20 check. Instead of calling it a level 4 challenge, keep the DC 20 but call it a level 7 challenge. Players would feel a lot more powerful if this was true.


Looking for some more players to join my Saturday afternoon/evening Pathfinder game.
We play with Maptools (1.4.1.8) and use Discord for voice.
The campaign is more episodic with some Myth Arcs, but if you miss sessions, it's not a big deal (Due to the episodic nature). Heck, you don't have to bring the same character to each session. (Most players have about a half dozen characters). How it works is at the beginning of a session, I have several options to choose from and the players choose one and then choose the characters that want to go on it.
The gaming is more oriented towards dungeon crawling.
Campaign handout can be located here:
https://www.dropbox.com/s/ya3393k1gfojzhf/Fourth%20Age.docx?dl=0


https://dl.dropboxusercontent.com/u/40416842/Fourth%20Age.docx

I've been working a bit more on my campaign handout. Just curious what people think of the background. Am I missing anything noticeable or is anything confusing?


I run a Pathfinder game every other Saturday starting at 4:30PM EST and I am looking for a player or two to round out my group.

The campaign is episodic, where the players are expected to complete an adventure in one session (Similar to PFS). You don't have to run the same characters every time, as long as everyone in the party is within a level of one another.

The most important rule is that you choose to play a character that cooperates with the other players. No PVP action is allowed. Loot is always evenly split at the end of each session.

We play using Maptools (1.3.b86) and over Skype.

Here is a document about the campaign and some of the house rules.

https://dl.dropboxusercontent.com/u/40416842/Fourth%20Age.docx


How many ways are there to get infinite wishes in Pathfinder? I've thougth of one (Simulacrum of an Efreet of double normal hit dice. Use one of the wishes to cast simulacrum of the same Efreet and you have two others to do as you please with.).

Are there other ways? (I'm only interested in stuff from the PRD. Third party, and AP's, etc...Not interested in).


I'm working on an Organization that specializes in information. People are scattered around town keeping tabs on things and selling the info. Sages are available as well.

What would be the best group to represent the people scattered around town? I've used scofflaws, but that didn't make much sense as they aren't doing anything 'illegal' which is a pre-req for scofflaws but laborers didn't seem like a good fit either. Would Buerocrats be a good fit?

Also, which organizational random encounter chart would you roll under? None of them have a good fit. I've used thieve's guild, but that one has events that don't make as much sense as well.