| Skyth |
| 13 people marked this as a favorite. |
I think I've figured out why we have a big disconnect in a lot of discussions. People who specialize in things and expend resources to be better at things do so because they want to punch above their level.
Every time there has been a discussion about specialization/balance/mandatory investment to keep up/etc it's always been thrown back that 'Don't worry, you'll be mostly facing things below your level so you'll get a chance to feel powerful'.
That doesn't work. In order to feel powerful you have to feel like you're punching above your level. This applies to combat and skill checks.
If you aren't better than expected for someone else at your level when you invest in getting better at a skill or get a magic item that boosts you, it doesn't feel special. The current setup with DC's scaling with the expectation of a perfectly optimized character for at-level challenges doesn't work when taking this into account.
It's a psychological thing, but if (Keeping all the other number the same. Same DC's, same number of monsters encountered) but calling them as being 2-3 levels higher than they are now would do wonders for the perception of the game.
As an example. 4th level character specializing in picking locks. An 'on level' challenge would be (Don't have charts available at moment so going off memories) a DC 20 check. Instead of calling it a level 4 challenge, keep the DC 20 but call it a level 7 challenge. Players would feel a lot more powerful if this was true.